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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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TRUE CTF | Lt Commander Sutliff | 260KB |
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This is a 2fort type map It's the first One I ever made | |||
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Hunted | [WoF]Vitani | 3MB |
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Bond is being held captive in the severnaya bunker, the British SAS have been sent to rescue him. Watch out for the pengiuns | |||
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Tater | [FCU]Phantom | 1MB |
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All Teams - Find the flag and try and hold it for as long as possible. Scoring: For every 15 seconds you hold the flag you score 1 point for your team and 1 point for yourself | |||
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Hunted | [WoF]Vitani | 450KB |
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Red team trys to hunt down the blue player in the dark using flashlights | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Other | Michael Transue | 693KB |
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Mulch-based combination of 1 vs. 1, team Deathmatch, and King of the Hill. | |||
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Other | GeENiE | 209KB |
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a 4 team map , 1 big arena , 1 ball , a lot of fighting :) | |||
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Other | GeENiE | 113KB |
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The idea is to hold the flag as long as possible while others try to kill u to get the flag | |||
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King of the Hill | [187]**SlaYeR**{GeN} | 338KB |
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King of the kill map for 4 teams, Take your team flag and bring it to the top of the bunker for points. | |||
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CTF | LeeW | 1.8MB |
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This is a standard CTF map set in a housing estate where two house-owners have fallen-out with each other and hire a team to steal the other teams valuable(flag) from their basement. Contains 1930 style metal windows some with cerved glass and nice wallpaper and a working elevator with floor and car doors. | ||
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SniperWar | Unknown | 313KB |
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119snipe is a map for the true sniper | |||
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CTF | Icyfang | 257KB |
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Authors first TFC map | |||
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CTF | Salty Justice | 3.4MB |
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A single fort shared between two teams. Has a stereo in the spawn and a detpack objective too. | |||
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Command Points | Ringo Tragedy | 350KB |
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Capture the center tower by placing your teams flag on the Command point. Prevent the opposing team from retaking the command point. | |||
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Other | Tiki God | 1MB |
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Each base has 3 vital points destroy the vital enemy vital points while defending your own. Only Engineers and Demomen can damage vital points. All classes can repair vital points. | |||
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One v One | Sparkie | 193KB |
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A two arena deathmatch map, which also has two civilian teams in a good spectating position for both arenas. The civilians can also have a brolly deathmatch! | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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One v One | Jesse Flauta aka [ReZ]NineInch | 90KB |
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Offensive and defensive | Richard Schmidt [Nicemice] | 983KB |
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Assault the base and press the button, which belongs to your team. For defending the base your team will recieve 1 point every 10 seconds. | |||
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Offensive and defensive | Nicemice | 371KB |
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Assault the base and press the button, which belongs to your team. For defending the base your team will recieve 1 point every 10 seconds. | |||
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CTF | SC.xKinetiCx | 1.03MB |
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Infiltrate the enemy base and steal the flag. Take it to the capture point in your snipers nest. | |||
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CTF | SC.xKinetiCx | 982KB |
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Infiltrate the enemy base and steal the flag located in the back room, and take it back to your capture point in your team's sniper nest. | |||
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CTF | Karle Kane (Metorical) | 483KB |
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Enter oppositions base by overriding door panel below door. Deactivate Laser beam with engineer. Grab Flag and Escape to your own base. Drop it off at the capture point. | |||
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CTF | D-DawG | 355KB |
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CTF | Ze Killer | 753KB |
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CTF | kregg[CSM] | 711KB |
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Take the flag to your capture-point and gain points. | |||
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CTF | Squint (clan DIS) | 410KB |
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CTF | Tom Healy | 940KB |
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Enter the enemy chemical plant & make your way to where their Flag resides in the Upper Level. Grab it and bring it back to your Battlements. | ||
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CTF | Tony Franzese (Big Dawg) | 579KB |
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CTF | DeathMaster | 3MB |
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TFC Map with 2 Flags and Security. | ||
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CTF | Wouter Boudry (alias "Bobje") | 575KB |
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Flags on 3th floor. Cap point on roof. | |||
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CTF | Valve Software | 1MB |
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Assault the enemy base, and steal the enemy Flag from their basement. Bring it back to the capture point in your battlements to Capture it. Defend your Flag to prevent the enemy from stealing it. | ||
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CTF | Caleb Mitchell | 792KB |
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Objective: Plunder, Steal, Kill. | |||
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CTF | B.S.Naylor ([SG]Stoned]) | 618KB |
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Grab the opponent's Flag from their Base, bring it back to your Base and "Capture it" by running over the pedestal in the middle of your Balcony outside. | |||
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CTF | TheDreadedPyro | 1.1MB |
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On the Dreaded Pyro's home planet, things have a strange, colorful, cheesy look. Then you get lit on fire! | |||
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CTF | [DoH]-Akasha | 2.1MB |
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Remake of 2fort made for clans matches with less grenades and more action | |||
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CTF | Eatinhumans | 1.4MB |
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After all these years of people running 2fort on servers, 2fort has it's first blackout! | |||
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Training | Eric the Pixie | 2.7MB |
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2Fort Practice map with some really effective water textures and innovative modifications | |||
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SniperWar | M@ster's | 696KB |
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2 Fortress face sniper war (2 maps) | ||
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Tater | Jim "Rev.Hippie" Davis | 1.07MB |
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Grab the flag from the bridge and hold onto it. | |||
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CTF | Count Drunkula | 694KB |
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Hit button in command center to lower shield to be able to get flag | |||
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CTF | -=[ ]=-Meatball | 1.1MB |
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CTF | Walter Russell Swindell | 911KB |
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Grates are Detpackable. All of the Resupply Packs can be used by anyone. | |||
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CTF | W. Russell Swindell | 1.3 MB |
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Flag carriers drop the Flag when they die. Dropped flags return to their Base after 45 seconds. Grates are Detpackable. All of the Resupply Packs can be used by anyone. | |||
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CTF | Walter Russell Swindell ([CBC]Techniker) | 1.3MB |
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The map is set on a large high mesa, where the two bases are divided by a high mesa, where the two bases are divided by a ravine. | ||
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CTF | Unknown | 1.1MB |
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CTF | AndyC | 392KB |
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Enter the enemy Base and make your way to where their Flag resides in the Upper Level. Grab it and bring it back to your Battlements. | |||
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CTF | AndyC | 386KB |
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Enter the enemy Base and make your way to where their Flag resides in the Upper Level. Grab it and bring it back to your Battlements. Cheat bugs removed. | ||
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CTF | LeeW | 2.3MB |
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This is a CTF map where you have to turn off the secuity before you can cap, each office block has 6 floors and 2 glass elevators | |||
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CTF | Petrath | 286KB |
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Get the flag from the top of the enemy base and return it to where your own flag appears above your base. | |||
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CTF | Troglodyt | 203KB |
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Make your way to where the enemy Flag resides. Grab it and bring it back to your Base. | |||
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CTF | Doughnut | 1.3MB |
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CTF 9vs9 built around 2 sky scrappers. This is my best map yet. Demo can destroy the lighting generator and Engy can fix it. Each base is 5 stories high. | |||
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CTF | [JFF]Singlecoil | 1.6MB |
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Enter the enemy Pyramid and make your way to where their Flag resides. Grab it and bring it back to the top of your Pyramid to Capture it. | |||
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CTF | Robert 'aXon' Stephens | 1MB |
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This is straight-up TFC CTF set on the outskirts of the classic "missle silo" structure from Half-Life SP. The map is designed for fast play with even as few as 8 players. The silos themselves are ambient, darkish structures with rumbling machinery and massive fans. | ||
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CTF | Simo | 1MB |
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CTF with 30sec lasers, my first map | |||
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SniperWar | FireGod | 145KB |
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Shoot the enemy! | |||
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CTF | -[RE]-Gemini | 894KB |
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A remake of QWTF 2Tech4 - Desinged for fast paced, low rspeed league match action. Quad and flag trap are present, but no computer hacking: Remade with permission. | |||
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CTF | Chris Stephens (Krypt-Tonix) | 970KB |
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CTF | RaXoR | 387KB |
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A small CTF map, recreated from Quake TeamFortress to Team Fortress Classic. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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SniperWar | Vìpèr | 774KB |
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A good map for sniping on. | |||
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CTF | BulletVest… | 1MB |
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Red and Blue teams: Go into the enemy base and steel their flag. Bring it back and put it on your team's logo, up in the small sniper tower. Yellow team (Rebels): Your objective is to kill as many as possible. | |||
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CTF | Greps | 914KB |
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As if ripping off your flag was not bad enough, now those sneaky bastards have stolen your Christmas gifts as well. Get them back! | |||
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CTF | -]3T[-Trunks-] | 504KB |
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Stock up in your respawn, cross the canyons and go to the last building, go underground , grab the flag and take it to your cap point. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Invade | Drakir | 3.2MB |
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CTF reverse from the author of the first reverse CTF map Torch! | |||
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Nuke the Enemy | Drakir | 3.3MB |
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Followup to Torch2 | |||
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Other | __WeDGYbO__ | 572KB |
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The only flag is postioned in the middle of the map it must be brought back to your base to capture it! | |||
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Other | Mr. Bee | 2.5MB |
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Enter the enemy bases to destroy their Generator! | |||
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TRUE CTF | [LADT]Weasel | 581KB |
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A FOUR-team capture-the-flag (CTF) map | |||
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SniperWar | Aaron Dunlap | 329KB |
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This is a sniper war map...4 teams, that's it. No twists, just sniping. So THERE! :) | |||
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Team Deathmatch | pikapoke | 208KB |
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4 teams were sent to an abandon space station that had a hidden cargo now the 4 teams must fight to be the only ones to find it in the end there will only be one team standing. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Training | Bluestrike McQueen | 743KB |
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A updated version of the 58th map. This map is developed for the clan 58th wildcards to practice jump skill's and 1-1 combat simulations. | ||
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King of the Hill | [dhcp]Dragon | 410KB |
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Two teams, one purpose - take the flag to the top. Grab your flag and fight your way up elevators or ladders. Try not to fall or you may have to climb all the way again. | ||
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Hunted | Robert L. Fuller II | 881KB |
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It had seemed like it was going to be a simple enough day for the bodyguards. Protecting their Principle while inside the guarded Black Mesa Complex shouldn't have posed any problems. Maybe nothing would have happened if they had been more alert, but the first sign of trouble that the bodyguards were aware of was when 5 red dots appeared and 5 perimeter bodyguards fell silent permanently. Almost simultaneously, a truck was parked in front of the main door, blockading them in. There was a loud banging noise that echoed through the building, and the power went out. The emergency generator kicked on almost immediately, but the automatic security system couldn't function without power. The Bodyguards knew that the only way they could save their Principle would be to head up to the roof and call for an emergency evac from the helicopter waiting at the military airfield. The Bodyguards had no way of knowing that someone had wanted them to go up… | ||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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