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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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CTF | Mark Simpson (Defrag) | 1.1MB |
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Disable the enemy flag lasers in the attic area then grab the flag and run | |||
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Command Points | Indigo | 1.4MB |
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Carry the flags from your base to the various Command Points throughout the map. Det the enemy command center to clear their flags. | |||
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Offensive and defensive | TFCmaster | 2.9MB |
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Attack & Defend style map - Canada vs. United States | |||
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Map Pack | Mulitple | 8.3MB |
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Contains: 1forttfc, 2fort_sg, 2mesa3, bam, basketball, betrayed, bloodtube, cablestfc, crayola, sq1 | |||
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Map Pack | Mulitple | 11.8MB |
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Contains: castlesplit, castlewars, cj2, cydonia, darkness, evenflow, fortsake, fortsake2, greathall3 | |||
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Map Pack | Mulitple | 12.7MB |
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Contains: invect3, mooncheese, mrdrball2c, mulch_2fort, mulch_dm, mulch_faf, mulch_trench, nml, nml2, nml3 | |||
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Map Pack | Mulitple | 13MB |
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Contains: curse (Pharaoh's curse), nuclear, qglite, rupture, scrummage, shutdown, shutdown2, spacedout, supplyv2, tempest | |||
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Map Pack | Mulitple | 9MB |
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Contains: 2morfort, bases_r2, gleadhraich_r, openfire, tatooine, tiger, torch, torch2, totalwar, wstland3 | |||
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Map Pack | Mulitple | 16MB |
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Contains: acropolis2, genome, cornfield, renegade, run, creek, dcompound, high_security, stowaway, enclave | |||
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Map Pack | Multiple | 15.8MB |
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Contains: Genome, The Edge, Run, High Security, Acropolis2, Desert Compound, Cornfield, Up A Creek, Renegade, Enclave | |||
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Other | Lt. Llama | 5.7MB |
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1. Blue: Civilians: These are employees. Their task is to hack into all computers. 2. Red: HW: "Union Man": His task is to protect the employees. 3. Yellow: HW: "The Boss": He has to protect the office at all costs. | |||
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CTF | [DWD]Ace | 1.7MB |
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Map takes place in the old west. It's a 2 team CTF map. Western towns and trains are in this map. Train circles entire map. New textures built in. | |||
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CTF | Mike (-Xeone-) Cooper | 274KB |
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This is a different type of CTF map in that the capture points are not in the main bases with the flags (Upper bases) but in the lower base at the end of the tunnel. This necessitates a constant traffic through the cavern. | |||
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Map Pack | Mulitple | 23.8MB |
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Contains the maps: BaM! by Mindori; Betrayed by HellFace; Canalzone by Cyrus-[CE]; Creek by Zouave; Darkness 2 by HellFace; Mulch_Trench by Mulchman; No Mans Land 3 by UncleBRUCE; Nuclear by Private Beavis; Renegade by Zouave; Run by [taZer]; Shutdown II by TheCheese; TotalWar by cyNic; and Vote by HellFace & Superdude | |||
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SniperWar | Filter-AA | 343KB |
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Small shootout from one base to the next. Very fun, fast-paced sniping. (Version 2, which fixes some camping areas) | |||
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CTF | Unknown | 614KB |
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Objective: Enter the enemy Base and deactivate the lasers which guard access to their Flag. Grab the flag and bring it back to your Base. Place it on the glass square to Capture it. | ||
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CTF | Unknown | 739KB |
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Edited by [HOP]raz, Less grenades, so less spam, have fun! | |||
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CTF | Jay "Deride" Lindholm | 1.45MB |
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Enter the Enemy Base and make your way to where their Flag resides Upstairs. Grab it and bring it back to your Battlements. Jump it through the hole in the ceiling to Capture. | |||
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CTF | Jay "Deride" Lindholm | 1.1MB |
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2 Base style map, with detpackable water route, and broken elevator which can be fixed with an Engineer's spanner. | |||
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Offensive and defensive | Bryan "Zouave" Dillow | 4.6MB |
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Only one stronghold remains against the unification of Japan... Osaka Castle. The Ii, loyal retainers of the Tokugawa, must take the castle by force. Opposing them are the warriors of the Goto family. | ||
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Other | JuNC | 471KB |
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Grab the flag from the bunker on the hill and take it into the enemy base for a cap. | |||
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Hunted | [Pizza] Monkey Boy | 812KB |
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Hunted map set in an old European town. | |||
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CTF | DeathMaster | 801KB |
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CTF Mars base With Low Gravity OutSide! | |||
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CTF | Coder | 792KB |
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Capture the flag and bring it back to any one of three capture points. The flag can be taken to the center point (purple) for 2 points, your own sniper loft (your color) for 5 points, or up the ramp in front of your enemy's sniper loft for 10 points. | |||
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Team Deathmatch | Prepared4war | 52KB |
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No health or ammo powerups, 4 teams, and lotsa frags… | |||
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CTF | mk_ultra | 1MB |
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A fast paced, hard style CTF map for half-life team fortress. | |||
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CTF | MK_ultra/Parc | 1.1MB |
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Enter the enemy Base and make your way to the enemy flag room underground. Take their flag and carry it to your capture point on the surface area. | |||
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Invade | aXon | 824KB |
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Objectives: Take your flag to the enemy base. Walk over their capture pad to score 1 team point (you will not be respawned like Push). The capture pad resets after 3 seconds, meaning one can score 1 point every 3 seconds. | |||
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CTF | Rikers[xD] (Scott Turnbull) | 2MB |
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Steal the Flag from the enemy Base and bring it back to your Base and place it on your Flag to Capture it. | |||
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CTF | [T17] Lord Death | 1.1MB |
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Switch off the enemy lasers and make off with the flag back to your own base. The Capture point is on the battlements. | |||
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CTF | Dr Funk (AKA Adlerstreik, Bouden Boch) | 1.1MB |
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Get behind enemy lines and take the flag from their HQ. To capture, bring it to where your own flag is located. | ||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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CTF | *STFU* LT Commander Sutliff | 1MB |
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Very simple! It's a CTF map! Try to catch the enemy flag and bring it to your base. you can see the full other team | |||
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SniperWar | *STFU* LT Commander Sutliff | 1.1MB |
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Snipe the enemy - - - same map as pains | |||
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Offensive and defensive | Zouave | 3.4MB |
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Avanti-styled map set in an Italian coastal fort/town. | |||
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Other | Duress-Jake | 725KB |
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It has...a...well...its funny! | |||
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CTF | Bobo | 2.8MB |
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CTF | Drakir | 1.5MB |
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Basic 2fort type map, with an medieval theme. | |||
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CTF | Drakir | 1.5MB |
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One v One | The Cheese | 445KB |
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For 1-on-1, or 2-on-2 battles. | |||
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Team Deathmatch | Doughnut | 820KB |
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Recreated from UnReal Tournament for TFC 8 Player Deathmatch. Fun as all Hell! | |||
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CTF | theRobot | 207KB |
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Run into the enemy base and grab their flag while avoiding there landmines and their Machine Guns. | |||
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SniperWar | rhPhMe | 63KB |
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Sniperwar;also thier is place at bottum where Civilians can duel. | |||
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CTF | Grain | 6.8MB |
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CTF in an Egyptian setting. Steal the banner from the tomb of the opposing pharaoh. | |||
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Training | QuickDraw | 567KB |
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A nice little map for rocket jumping, concing, and piping. it also has some very freaky textures | |||
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Push | Krono | 525KB |
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Grab the ball & haul it to the enemy team's goal! | |||
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SniperWar | -[U$o]-Punisher | 211KB |
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Sniper vs. sniper map with pillar obstructions | |||
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Training | [United]Brandyfire | 579KB |
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A good jump map for Demoman, soilders and medics | |||
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Other | chaosheadz | 3MB |
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This is a skillz map for demoman class with added prez to pipe around for good measure:) nice textures, not ya average rocks grass combo:) | |||
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Training | Jobabob | 1.70MB |
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Skillz! (pipejumping) | |||
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Training | Rapt0r | 512KB |
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Objective is to pipejump through each of the jumps. EVERY JUMP IS POSSIBLE! Small hidden secrets here and there :) ~sequal to Pipejump_aD~ | |||
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Training | Jobabob | 5.6MB |
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The sequel to pipejump2001-r, continuing on from where it left, need I say more? | |||
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Command Points | Techniker | 1MB |
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Carry the flags from your base to the various Command Points throughout the map. The farther Command Points are worth more points for your team. | ||
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Command Points | ProMagnoN | 759KB |
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Territorial control in a large pumping facility! Own those pumps! | ||
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CTF | Drakir | 2.4MB |
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Take the enemy flag that resides in enemy ship and take it back to yours. | |||
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Team Deathmatch | Mr.Bee | 267KB |
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A four player solder DM map for TFC, held above a large fan of death in low gravity. Blow your enemies away or push them into the fan! | |||
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CTF | [OX] T H E 7 | 365KB |
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The year is 2200 A.D. and 2 enemy factions are fighting over what little land is left in the desert wasteland of a dieing earth. Both factions have taken control of 2 sectors of one of the last undestroyed bases on earth and neither will stop until it is under their control or they breathe their last breath. | |||
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CTF | Drakir | 1.7MB |
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Clantype of map for league games | |||
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Map Pack | Multiple | 5.4MB |
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This pack contains 6 maps created by the Pixel review staff: Absolute Zero, Cumbersome, Exhale, Overlook, Spaceball and Theft. | |||
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Map Pack | Multiple | 10.2MB |
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This pack contains 6 spectacular maps reviewed at Pixel: Cydonia 2, Generic Mortality, Magic, Pushed, Samurai and Villa Hunt | |||
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CTF | [dhcp]Dragon | 625KB |
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Two teams, both fighting across the valley floor like locusts from egypt. Two highly defendably, but penetrable pyramids. Will your team win the fight? | |||
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CTF | Confucius | 568KB |
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Enter the enemy pyramid and make your way to the top, where the flag is located. Grab it and bring it back to the altar of your team pyramid. | |||
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King of the Hill | [dhcp]Dragon | 166KB |
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Four Teams, one set of replenishing packs at the top of the pyramid. Fight your way to the top to own the ammo and the armor. Scoring: Frags equal points | |||
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SniperWar | Roman | 485KB |
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Snipers battle it out in a void with each other on platforms. A must for servers with large sniper battles. | |||
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CTF | Tony Ray (Kiwwa) | 671KB |
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Take the enemy Flag from atop their flag pole and bring it back to your team's storage cave. | |||
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Team Deathmatch | Battusai | 1.7MB |
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Don't capture a flag, just make sure your team kills the most, then our team wins. | |||
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Other | DuckHunt | 217KB |
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'Solid' [Red] Snipers shoot the 'Solid' [Blue] balls into the pock ets of the pool table. 'Striped' [Green] Snipers shoot the 'Striped' [Yellow] Balls into the pockets of the pool table. Note: A light will go on over each pocket as you pocket the balls. Go over to the light for your point. | |||
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SniperWar | poopfoot | 503KB |
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Sniper-only shootfestival, snipers from either team can sneak into eachother's bases and play dirty. However, each base is peppered with sentries in dark corners.. | |||
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Hunted | Maxime Asselin | 301KB |
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The assassins try to kill the escaping prisoner (the hunted). The rescue team (bodyguards) need to infiltrate the base and open the cells. Once the cells opened, the POW (hunted) must try to run to safety in the cavern near the army truck. | |||
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Hunted | Maxime Asselin | 402KB |
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The assassins try to kill the escaping prisoner (hunted). Keep the camp's doors closed! The rescue team (bodyguards) need to infiltrate the camp and open the cells. Some buttons can be shot. Once the cells open, the POW (hunted) must try to run to safety in the cavern to the N-E. | |||
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Hunted | Unknown | 348KB |
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The prez must get to the train alive. | ||
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Hunted | Ismilar (Brian Wheeler) | 277KB |
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The hunted must get to the cargo truck, while the snipers try to stop him. Takes place at night in a city | ||
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Hunted | Daniel Todd | 80KB |
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The President must die! There is no limit to Assassins! | |||
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Hunted | Kevin "Fragmaster" Bowen | 781KB |
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The Hunted Prez must reach his PimpMobile alive. The Assassins need to blow the Prez's brains out. The Bodyguards need to protect The Prez. Duh. | ||
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Other | Unknown | 25KB |
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Snipers get target practice with the Prez, while they try to keep the flag. | |||
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CTF | KabulWu | 2.1MB |
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A beautiful new CTF map with motivational music and fun-fun respawn vacuum tubes! | |||
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Escape | Dirtbag | 151KB |
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Blue: Try to get your ass to the exit without getting shot by camping snipers. 2 point per escape. 3 Fat Prezs Max! Red: Snipe the Blue Prezs before they make it to the exit. 1 point per kill. | |||
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Push | Valve Software | 391KB |
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Get the football to the enemy base to score. | ||
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Other | DuckHunt | 392KB |
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This map is a sports-style level where the object is to push a ball into the opposing team's goal. To keep things interesting, there are several controls that effect the shape of the arena, and the style of gameplay. There's even a team of Yellowbelly Spectators who can throw things at the players when the arena is set up a certain way. If only you could get away with that in real life. | |||
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Push | redux | 956KB |
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Football (Soccer). | ||
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Other | w00t! | 1.4MB |
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A new kind of skillz map featuring the Pyro | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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One v One | RazorCow | 170KB |
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This map is one of my most preacious duelmaps. It's an original alright. | |||
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CTF | David "Rize" Trammell | 1MB |
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CTF with a twist. There is only one cap point in the map. It is on the hill in the center. Get the flag from the enemy base and drop it here for 10 points. Defensive lasers can be turned on and off at the basement computer. | |||
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CTF | Jeff Meyer | 812KB |
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There are 3 ways to and from the flag rooms. This should force good guarding of the flag or it will be captured a lot. | |||
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CTF | [-o-] (Stuart Bee) | 256KB |
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There are two main bases which require the "ENTRY" button to be pushed in order to enter the top double doors. Inside, the team will locate the flag which is very near the enemy spawn points so the button "CONTROL ROOM" can be pushed in order to BLOCK the enemy team so the team can escape with the flag. As an added bonus the flag capturer will have QUAD damage for 30 seconds! | |||
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CTF | David "Rize" Trammell | 1.01MB |
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Only one cap point exists in the map. It is on the hill in the center. If the red or blue flag is capped, all players respawn in a new area and the cappers get 10 points. There is only one flag in the new area for both teams. The crystal in the enemy camp turns off the lasers that kill your team giving them safe passage to the new flag. Take it to the cap point for 15 team points and 20 sec of Quad/God for the AP only. | |||
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CTF | **KEA**MonK (Casey W.) | 1.3MB |
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King of the Hill | [Pizza] Monkey Boy | 279KB |
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Take your teams flag to the white circle and prevent the other team from placing their flag there. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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