Map Name: |
Vote: |
JMC Star Rating: |
Type: |
Author: |
Archive Size: |
DownLoad: |
|
|
|
Command Points
|
Bryan "Zouave" Dillow
|
3.4 MB
|
|
Command Point map set in the Egyptian city of Tanis.
|
Tatooine (Tatooine - Mos Eisley vs. Mos Espa) |
|
|
|
Invade
|
Vanx
|
930KB
|
|
You play Reverse CTF and have to take your team's flag from your base to your shuttle which unfortunately landed in the docking bay of your enemy.
|
Tayconc (Tayl0r Concussion) |
|
|
|
Training
|
Tayl0r
|
835KB
|
|
You get 10 frags everytime to complete the course.
|
Tayconc2 (Taylor Concussion 2) |
|
|
|
Training
|
Alexander Taylor aka Tayl0r
|
5MB
|
|
A very difficult conc map, can you make it to the end?
|
|
|
|
Training
|
Alexander Taylor, aka Tayl0r
|
6MB
|
|
This is map 3 of the series TayConc.
|
Team_deathmatch11 (Team Deathmatch Version 1.1) |
|
|
|
Team Deathmatch
|
killergreenbudz
|
415KB
|
|
4 Team Deathmatch Map
|
Teamfootball (TeamFootball) |
|
|
|
Other
|
*Gen.Bowl[JOH]
|
198KB
|
|
Grab the ball from the center of the field. Run it into the enemy end zone to get a touch down or make a field goal.
|
|
|
|
CTF
|
Vercon Systems
|
620KB
|
|
In the primarly respawns of each team you can see the flag you will atempt to cap, Use this to see if there are any sg's on guard
|
|
|
|
CTF
|
Faelic
|
1.2 MB
|
|
Enter the enemy Base and make your way to where their Flag resides in the Basement. Grab it and bring it back to your Battlements.
|
Tempest_r2 (Tempest - Incremental CTF (Revised 2)) |
|
|
|
CTF
|
Faelic
|
874KB
|
|
|
Tempest_r3 (Tempest - Incremental CTF (Revised 3)) |
|
|
|
CTF
|
Faelic
|
836KB
|
|
Added net names to both cap points, consistent with 2fort capture points netnames
|
|
|
|
CTF
|
Peregrine
|
5.1MB
|
|
A map set in two temples at holy war. A normal CTF, with 2 Capture Points [one has to be activated] and a few extra gimmicks [such as the respawn trap (everyone loves)] From the creator of entropy.
|
Testofwar2f (Test of War v2 Final) |
|
|
|
CTF
|
-=Dr. Evil=-
|
366KB
|
|
The Object is to kill your enemy in any way possible. Take the flag or make a frag!
|
Tf_arabian_nights (Arabian Nights) |
|
|
|
CTF
|
-=KAMIKAZE UK=-
|
313KB
|
|
This map is a standard CTF map with an arabian theme
|
Tf_bodiam_castle (Bodiam Castle) |
|
|
|
CTF
|
-=KAMIKAZE UK=-
|
313KB
|
|
Blue Team must infiltrate the Red Base and steal the Flag from the far tower and vice-versa.
|
Tf_dm (TeleFragged's Death Match) |
|
|
|
One v One
|
TeleFragged
|
340KB
|
|
Octagon shaped, pit style, 1v1 or multi-player, 3 arena, death match map, designed by [CwO]WhiteKnight and perfected by TeleFragged.
|
|
|
|
CTF
|
Robert Fuller II
|
1.1MB
|
|
A great CTF map with a fun twist, an air tube that will launch you to the other base.
|
Tf_hood (The Hood: Team Fortress) |
|
|
|
CTF
|
Matthew Manno
|
793KB
|
|
For Blue + Red to capture the flag. For Yellow, to kill as many people as possible.
|
Tf_hood_2000 (Tf_hood_2000) |
|
|
|
CTF
|
Manno
|
1.8MB
|
|
2 Fort map with yellow snipers. This time with Textures and a new Capture point.
|
Tf_mappk1 (TheFortress.Org TFC map pack #1) |
|
|
|
Map Pack
|
Multiple
|
14MB
|
|
Contains: Betrayed by Hellface - CanalZone by Cyrus - Invectus 3 by Plaguebearer - No Mans Land by UncleBRUCE - Openfire - Renegade by Zouave - Shutdown 2 by The_Cheese - Totalwar by cyNic - Vidar's Niflheim by Neil Manke
|
Tf_silo_final (Tf_silo_final) |
|
|
|
Nuke the Enemy
|
-=KAMIKAZE UK=-
|
426KB
|
|
Steal the Enemy KeyCard containing the exact coordinates of the Enemy base. Bring it back to your base so that you can call an Airstrike and neutralise the Enemy.
|
Tf_soccer2002beta (Tf_soccer2002beta) |
|
|
|
Other
|
ogawa
|
490KB
|
|
Triggered by World Cup.
|
Tfarena (Team Fortress Arena) |
|
|
|
One v One
|
[TF]Sentinel
|
161KB
|
|
TFC map, 1 on 1 on 1 on 1 training map =)
|
Tfbunker (Team Fortress Bunker) |
|
|
|
Hunted
|
Vitani
|
516KB
|
|
Bond & Q must escape from their inprisonment by the Russian Guards. The British Marines have been sent in to assist in the escape.
|
|
|
|
Escape
|
Unknown
|
280KB
|
|
Blue must make there way to the main bunker to score.
|
|
|
|
TRUE CTF
|
Rivendel
|
857KB
|
|
A map with an energy theme. Overview included.
|
Tfc_grubbenvorst (Grubbenvorst) |
|
|
|
CTF
|
[Pizza] Monkey Boy
|
5.2MB
|
|
Non symmetrical Capture the flag map taking place in a war torn city
|
Tfc_speedball_plus (TFc Speedball Plus) |
|
|
|
SniperWar
|
[Pizza] Monkey Boy
|
185KB
|
|
|
Tfc_stargate (TFC: S T A R G A T E) |
|
|
|
King of The Castle
|
Tristan A Hearn
|
9.5MB
|
|
Two teams begin on seperate worlds, and each must try to capture a third world by dialing their stargate to it. Once a team captures the world, it must defend it from the other team. 5 points are awarded for every 15 seconds a team holds the planet. Sounds and textures taken directly from the movie (Stargate, 1994 MGM) and show (Stargate: SG-1).
|
|
|
|
CTF
|
Unknown
|
1.3MB
|
|
Map based on 2fort, well and badlands.
|
|
|
|
Team Deathmatch
|
Gillespie
|
258KB
|
|
Team based arena combat for TFC. Red and blue base with a viewing area so you don't miss a second of the action.
|
Tfcarena (Team Fortress Ultimate Arena) |
|
|
|
Team Deathmatch
|
Curtis Lane (AKA) HalfLife_4Ever
|
471KB
|
|
This is A large TFC arena where 4 teams battle it out. There is also a secret sniper place.
|
|
|
|
Border
|
Faelic
|
243KB
|
|
Immigrants want to get to the end of the road, to America. Border Patrol wants to stop them and the MiB. MiB protects the Immigrants.
|
|
|
|
Border
|
Faelic
|
640KB
|
|
The Immigrants have to make it to the tunnel that leads to America. The Coyotes protect the Immigrants from the Border Patrol. The Border Patrol tries to kill the Immigrants and Coyotes.
|
Tfcmap1_0 (Team Fortress 1.5 Map Pack v1.0) |
|
|
|
Map Pack
|
Multiple
|
22MB
|
|
Created by Clan Avalanche TFC, we've created a map pack, which we hope will become popular with Half-Life gamers. It features 21 of the best-rated or most played user-created maps
|
Tfcmap1_2f (Team Fortress 1.5 Maps (Full Version 1.2)) |
|
|
|
Map Pack
|
Multiple
|
26.8MB
|
|
Contain's: Betrayed (Full Large Server Version), Nuclear, Open Fire, Cornfield, 2Base, 2Chemicalv2, 2Mesa3, 2Morfort, 4Snipev2, 5Hells, Abbadon1c, Arena_Beta3, Canal Zone, Prodigal, Total War and Vidars.
|
Tfcmap2_0fp (Team Fortress 1.5 Maps (Full Public Version 2.0)) |
|
|
|
Map Pack
|
Multiple
|
29.8MB
|
|
Contains: Bases (Release 2), Betrayed, Cornfield, Darkness, Doublecross, Mulch_Trench, Nuclear, Open Fire, Osaka, Prodigal, Run, Shutdown (Release 2), Tempest (Release 2) , Torch (Release 2), Total War
|
|
|
|
Team Deathmatch
|
jAcKyL
|
1.2MB
|
|
One of the greatest maps in Quake 2 makes its way to TFC.
|
|
|
|
Team Deathmatch
|
jackyl (raz - entity changes)
|
1.22MB
|
|
Port of tfq2dm1, created by jackyl, and edited by raz to be suitable for TFC team deathmatch *special note* Raz could not get ahold of the creator to obtain his approval
|
|
|
|
CTF
|
Bass64
|
811KB
|
|
2fort alike. (it's the same bridge). get the flag from the enemy basement and bring it to your capture point.
|
The_9th_valley (The 9th Valley) |
|
|
|
CTF
|
Jobabob
|
1.9MB
|
|
Enter the enemy Base and make your way round to the warp tunnel. Access to this is CRUICIAL as it leads to where their Flag resides.
|
|
|
|
Other
|
LordPhez
|
1.2MB
|
|
Teamwork your way as civillians through puzzles and traps in a sinister old church setting…
|
The_long_gun_4teams (The long gun 4 teams Version) |
|
|
|
SniperWar
|
( H R C )Pink_Panther
|
182KB
|
|
This is an unusual sniper map. First, it has four teams. Second, two teams are stacked above the other two teams. You will have to see to understand.
|
|
|
|
Escape
|
Cycloid
|
963KB
|
|
Hunted meets lemmings? In the panic after the fallout the blast doors to the nuclear bunker were sealed. There is, however, the possibility of entering the bunker via the main air shaft in one of the secondary ventilation plants. You must fight your way to the lowest point of the shaft and leap down it. Otherwise you will perish, slowly, from radiation sickness. Go, now.
|
|
|
|
Offensive and defensive
|
rhPhM
|
213KB
|
|
Red & Blue = Offence, Green & Yellow = Defence,O=med & scout,D=Snipe & engy.
|
The_valley (Bases between the Valley) |
|
|
|
CTF
|
Jobabob
|
1.6MB
|
|
Enter the enemy Base and make your way round to the warp tunnel. Access to this is CRUICIAL as it leads to where their Flag resides.
|
The_Valley_2 (The Valley II) |
|
|
|
CTF
|
Edward 'Jobabob' Steele
|
2.3MB
|
|
Enter the enemy Base via the front door or the mine shaft. The flag can be accessed through either the Warp Tunnel at the rear of the base or Air vents to the right. Grab the flag and bring it back to your MAIN DOOR. Place it on the square with your team logo to Capture it.
|
|
|
|
Other
|
Drakir
|
1.4MB
|
|
Enter the enemy Base and make your way to where their Flag resides in the fort. Grab it and bring it to the capturepoint. Get the keycard to open the capture room.
|
Thecave1 (The Cave V.1.1) |
|
|
|
CTF
|
Rubin Abdi ]Haquer
|
211KB
|
|
Enter the enemy camp and make your way to where their Flag resides in the Main Tent. Grab it and bring it back to your Camp. Take it to the Computer in your Main Tent to Capture it.
|
|
|
|
CTF
|
jAcKyL
|
1.3MB
|
|
Enter the enemy Base and make your way to where their Flag resides in the Basement. Grab it and bring it back to your Battlements.
|
|
|
|
Other
|
aXon
|
1.8MB
|
|
Blue/Red Team: Take the enemy flag from its base and capture it at Yellow's capture point. 10 points per capture. Yellow Team: Guard your capture point! If you do get either enemy flag, you must take it to the other team's cap point. Red flag to Blue base and vice versa. 5 points per capture.
|
|
|
|
Escape
|
Foster Hoskins (Gladiator, [=HK=]EnDeR-=F&K=-)
|
383KB
|
|
The Scientists of the Rocky Mntn. Research Facility, in conglomeration with the Black Mesa Research Facility and the Little Rock Testing Facility, has been working on some 'kooky' experiments.
|
|
|
|
CTF
|
Dale Broadbent
|
4.5MB
|
|
Two canyon fortresses separated by a deep chasm. Both bases access the same flag room, inside a volcano.
|
|
|
|
King of the Hill
|
Chris Baker(Harry S Truman)
|
382KB
|
|
There's this uh... big hill. Stand on top of it. TFC, 4 teams, points awarded to anyone on top of the hill. Secret Elevator to top with nifty iris door thingy.
|
|
|
|
CTF
|
Mr.Bee
|
622KB
|
|
To get access to the flagroom... press the button above the hole. The lasers will be down for 30 seconds so be quick!
|
Theinstitute (The Insitute) |
|
|
|
CTF
|
Wouter Boudry
|
663KB
|
|
Capture the enemy flag. You can turn off the lights & lasers by blowing the power generator up with a detpack.
|
|
|
|
CTF
|
PILLAKA
|
708KB
|
|
Capture the enemy flag and bring it back to your battlements.
|
Theprez (The Pres. Continues) |
|
|
|
Hunted
|
Chris Ashton (MacMan)
|
2.1MB
|
|
The Pres must reach the interior of the rocket alive. The assassins need to kill the Pres. The bodyguards need to protect the Pres.
|
|
|
|
Hunted
|
Norman Little
|
1MB
|
|
The Hunted, protected by The Bodyguards & Samaritan, must reach the helicopter and escape the area alive.
|
|
|
|
Hunted
|
Daniel Ingegneri
|
357KB
|
|
The Hunted Must reach the laptop in the backyard alive. The assasins need to kill the hunted. Bodyguards protect the hunted.
|
Thewretched (The Wretched) |
|
|
|
Tater
|
jAcKyL
|
736KB
|
|
Demomen and Soldiers battle it out for the flag!
|
Think_concing (Think_concing) |
|
|
|
Training
|
tHiNk_jomama & tHiNk_Sniper
|
1.3MB
|
|
Conc map with an ending.
|
|
|
|
King of the Hill
|
Randy "Fumigator" Whitaker
|
1.6MB
|
|
Join one of four countries trying to steal secrets from the CIA. Start in parking garage of CIA headquarters. Take your country's key, coded with highly classified intelligence, up to the roof of the building, where the transmitter awaits to send the intel back to your country. Once secured, hold transmitter at all costs!
|
|
|
|
King of the Hill
|
Randy "Fumigator" Whitaker
|
1.6MB
|
|
Join one of four countries trying to steal secrets from the CIA. Start in parking garage of CIA headquarters. Take your country's key, coded with highly classified intelligence, up to the roof of the building, where the transmitter awaits to send the intel back to your country. Once secured, hold transmitter at all costs!
|
|
|
|
One v One
|
Doughnut
|
3MB
|
|
Mulch style deathmatch. Four Arenas with sky box in the center of this diamond setting. Separate themes in each arena.
|
Thunderdome (SA Thunderdome - Soldier Arena) |
|
|
|
One v One
|
-=ILL=- Gumby
|
793KB
|
|
|
|
|
|
Hunted
|
]Tigger-oN[
|
962KB
|
|
Chubby was placed in the darkest, dampest cell the Assassins could find, but they forgot to lock the door, or did they?
|
|
|
|
Command Points
|
Arne 'cyNic' Lund
|
1.5 MB
|
|
Take Flags from your Base and place them on the Command Points situated throughout the map. Use the control facility in your Base to see, who owns each territory.
|
|
|
|
Team Deathmatch
|
[MI5]Emulator Chicken
|
524KB
|
|
Run round and shoot people who are of opposite teams
|
|
|
|
CTF
|
Unknown
|
830KB
|
|
Futuristic with plenty of open space - Lifts and ladders.
|
Tinysnipers_beta1 (Tiny Snipers) |
|
|
|
SniperWar
|
8_shooter
|
152KB
|
|
Sniping map that has 4 teams [up to 8 snipers on each], you can snipe from where ever you want.
|
|
|
|
Other
|
Paul 'MoOg' Samways
|
2.2MB
|
|
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems.
|
Titanic_r2 (Titanic v1.1) |
|
|
|
Other
|
Paul 'MoOg' Samways
|
1.7MB
|
|
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems.
|
|
|
|
CTF
|
M@ster's
|
1.2MB
|
|
This map is a strategic classic arena style of TFC where Capture the Flag is just the second hole!. With great visuals, the map has several and fast bases access for efficient attacks and pushing the maximum of the defense.
|
Tmiptfcf (TMIP Team Fortress Classic Final) |
|
|
|
CTF
|
<)C(>Hunter
|
2MB
|
|
Grab the other teams flag, run back to your team's flag, and cap it.
|
Toomedieval (TooMedieval) |
|
|
|
CTF
|
pieceofsoap
|
780KB
|
|
Enter the enemy base and take their flag, which resides at the top of the central tower.
|
|
|
|
Invade
|
Drakir
|
1.1MB
|
|
Take the enemy flag that resides in your fort to their burning well.
|
Torch2 (Torch the Flag 2) |
|
|
|
Invade
|
Drakir
|
1.2MB
|
|
Take the enemy flag that resides in your fort to their burning well.
|
|
|
|
CTF
|
WhiteBlaizer
|
2.3MB
|
|
Objetivo: Entra en la base enemiga y abrete paso hasta la torre, donde se encuentra su bandera. Cogela y llevala a tus posiciones. Colocala en el capture point.
|
|
|
|
CTF
|
Arne 'cyNic' Lund
|
1.3MB
|
|
The year is 1945 and it's total war. The Red Army and the "Wehrmacht" are fighting for final victory.
|
Tourney2000 (Sniper Tourney 2000) |
|
|
|
SniperWar
|
Filter-AA-
|
1.5MB
|
|
Blast on snipers. Made for the sniper tourney 2000 hosted by clans -AA- and +SUF. Four rooms kinda like mulch but for snipers.
|
|
|
|
CTF
|
Unknown
|
715KB
|
|
Two towers battle it out. Flags are held at the top of each tower.
|
|
|
|
CTF
|
Jackal[ronin]
|
261KB
|
|
Capture the flag based warfare.
|
Towertube (Towers and Tubes "Castle Massacre") |
|
|
|
CTF
|
Pyromaniac
|
649KB
|
|
2 Bases with castle like battlements. The flag is in the main rooom surrounded by a glass tube which must be lifted by pressing the security overide. In NML there are trenches turrets and other stuff.
|
|
|
|
CTF
|
==ToD==WoLf
|
358KB
|
|
|
|
|
|
Command Points
|
SpiKe
|
442KB
|
|
There are 3 capture points throughout the city. You must take your team's flag and capture them all.
|
|
|
|
CTF
|
Neil McAndrew
|
676KB
|
|
Rival Volatile Chemical Companies battle it out over control of each other. Be careful though, if you want to keep your skin on!
|
Training (The Training Grounds) |
|
|
|
Training
|
Hoju
|
1.1MB
|
|
This map is designed for clan recruiting, testing the skills of new recruits. There are five different arenas, a flat arena, a hilly arena, an arena with ramps, a sniper arena, a 0-gravity arena, a water arena, a rocket jumping course, and a conc jumping arena. The teams are the trainee team, the trainer team, and the spectator team.
|
|
|
|
Other
|
ACE_340
|
921KB
|
|
Blue & Red- Earns 10 points for every cap. They also lose 5 points if they get capped. Yellow- Earns 10 points for capping on any team. Note: If a yellow flag is dropped for more than 5 seconds, then it returns and yellow loses 5 points.
|
|
|
|
CTF
|
Maf & Ztig
|
520KB
|
|
Enter the enemy Base and make your way to where their Flag resides in the Upper Level. Grab it and bring it back to your Battlements.
|
|
|
|
CTF
|
S-Sniper
|
411KB
|
|
Enter the enemy Bunker and steal their Keycard which resides deep in the bunker. Grab it and bring it back to your respawn area. Open the door behind your respawn and capture on the slightly raised area.
|
|
|
|
Other
|
Matt Rowberg
|
1.1MB
|
|
The objective of this map is to carry any of the three flags located in the various buildings around the map to either team\'s capture point. You receive 5 points per capture at the enemy\'s base, and 1 point per capture at your base. But be careful, because if you lose the flag, the enemy will gladly take the points that should have been yours.
|
|
|
|
Other
|
ACE_340
|
921KB
|
|
2Forts facing each other. Another fort underwater. Yellow is limited to 4 people. They can cap at either base giving them 10 points and making the other team lose 5.
|
|
|
|
CTF
|
Norfrost
|
430KB
|
|
Trudge, Trudge, Trudge
|

Ttg (Tournament Tower) |
|
|
|
Other
|
Sublifer
|
1.3MB
|
|
4 Team CTF with one flag spawn area and 1 cap point.
|
Tunnelvision (Tunnel Vision) |
|
|
|
CTF
|
PsYkO21
|
154KB
|
|
2 bases with a tunnel
|
|
|
|
CTF
|
Jeff Nagro
|
306KB
|
|
"Tu Phort," a Tribes 2-inspired 2fort variant for TFC.
|
Tur_mr (McKinley's Revenge) |
|
|
|
CTF
|
ShadowByte
|
1.7MB
|
|
Grab the enemy flag from their base and bring it to your own.
|
|
|
|
Offensive and defensive
|
Huenberry
|
1.4MB
|
|
Attackers must move through the village of turin to grab the flag located at Il Centro. Hold onto the flag for as long as possible. But, don't enter the respawn rooms or the flag will return. Defenders must keep the flag away from the attackers to score points.
|
Turkeyburgers (Turkeyburgers) |
|
|
|
Team Deathmatch
|
Steve Martin
|
244KB
|
|
This is a conversion of the Sin level 'sprydemo', which makes it look as though you are 6 inches tall.
|
Turkeyburgers_tfc (Turkeyburgers_TFC) |
|
|
|
Team Deathmatch
|
Steve Martin
|
238KB
|
|
This is a conversion of the Sin level 'sprydemo', which makes it look as though you are 6 inches tall. Good for sniping on.
|
Turkeyburgers2002 (Turkey Burgers 2002) |
|
|
|
Team Deathmatch
|
Brandyfire
|
1.1MB
|
|
A remake of the original Turkeyburgers, with new textures and more sniper spots
|
|
|
|
CTF
|
Noggin
|
1MB
|
|
Rush into the enemy base, down to the flag room, grab the flag and take it to the top of your base. Each flag has security defense which can be de-activated in the central building. Only one team may have security at one time. There is one detpack door which can be fixed by an engineer.
|
Tv6_map_pack (Theville.Org's TV6 Map Pack) |
|
|
|
Map Pack
|
Multiple
|
11.2MB
|
|
Includes league and custom maps: bases_r2, mulch_trench, murderball, openfire_l, oppose2k1, redgiant, security_r, shutdown2, spaceball & torch2.
|
|
|
|
CTF
|
Quartz
|
1.6MB
|
|
A rock2 style map, with incremental scoring.
|
|
|
|
CTF
|
Unknown
|
130KB
|
|
|
Map Name: |
Vote: |
JMC Star Rating: |
Type: |
Author: |
Archive Size: |
DownLoad: |