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TFC Maps by Type
Other

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Remember to make your vote for TFC maps you would most like to play on TFC servers

Map Name: Vote: JMC Star Rating: Type: Author: Archive Size: DownLoad:
187Arena (187 Arena)
Other Michael Transue 693KB
187Arena.zip
Mulch-based combination of 1 vs. 1, team Deathmatch, and King of the Hill.
187Footie_r (FOOTIE ( l337 version ))
Other GeENiE 209KB
187Footie_r.zip
a 4 team map , 1 big arena , 1 ball , a lot of fighting :)
187Footie2 (Footie 2)
Other GeENiE 113KB
187Footie2.zip
The idea is to hold the flag as long as possible while others try to kill u to get the flag
1Inf (Infiltrate!)
Other Tiki God 1MB
1Inf.zip
Each base has 3 vital points destroy the vital enemy vital points while defending your own. Only Engineers and Demomen can damage vital points. All classes can repair vital points.
4Fact (4Fact)
Nuke the Enemy Drakir 3.3MB
4Fact.zip
Followup to Torch2
4Fort (4 Fort)
Other __WeDGYbO__ 572KB
4Fort.zip
The only flag is postioned in the middle of the map it must be brought back to your base to capture it!
4Fought (4 Fought)
Other Mr. Bee 2.5MB
4Fought.zip
Enter the enemy bases to destroy their Generator!
A&e (Mental Medics - Accident and Emergency)
Other Andy Ayriss 486KB
A&e.zip
The Doctor will be with you shortly Take a seat! Get the flag, oh and don't die!
Allies (Temporary Allies)
Other B.I.M. 2MB
Allies.zip
4 teams must fight over and capture 1 flag
Banana_r (Banana (Revised Version))
3 Stars Other [WoF]Vitani 1.5MB
Banana_r.zip
Hide & Seek - First hide your teams flag in a clever hiding place anywhere within your base. Once the 60 second Hiding time is up, enter the Enemy Base and find where they have hidden thier flag, take the flag and capture it on your teams logo in the main room of your own base.
Basketball (Basketball)
3 Stars Other ACE_340 207KB
Basketball.zip
Blue and Red can NOT go into the bleechers. Yellow and Green can NOT go onto the court. If the ball gets dropped, it will return to center court after two seconds. The coaches are the only ones with limited ammo and grenades.
Battlerm2 (Battlerm ver2)
Other Unknown 1.3MB
Battlerm2.zip
There is four flags to capture, held at the centre of the map. Cap all four to score. Cool looking trees in the map.
Biggun12 (Big Guns v1.2)
Other Andreas Baus 545KB
Biggun12.zip
Fire the large gun on top of your base. To do so, a team has to get all four fusion cells into their generator room (each team starts with two cells already placed there) and press the fire button.
Bigguns (Big Guns)
Other Andreas Baus 543KB
Bigguns.zip
This map features two bases, each with a really BIG gun on top, pointing straight at the other team's base. The main objective for each team is to fire that gun.
Bowlarama (Bowl-A-Rama)
Other Timothy A. Taylor (DuckHunt) 500KB
Bowlarama.zip
Bowling, using snipers to laucnh the prez down an alley, and scouts with concs to stop it.
Carnage_tfc (Carnage_TFC)
Other Adam Schmelzle 1.1MB
Carnage_tfc.zip
Get team points by damaging the enemy computers. Go to the control room and push the computers like buttons.
Carnival2 (MattScott's Carnival)
Other MattScott & DuckHunt 358KB
Carnival2.zip
This map is a set of carnival rides and activities including: - A Roller Coaster - A Ferris Wheel - A 'Hammer' Ride - A 'Gravitron' Ride - A deadly snack machine - A Dunk Tank - Two skeeball machines.
Castlewars (Castle Wars)
Other [NAC]Dr_Bones 1.5MB
Castlewars.zip
Each capture of the enemy's item of power will decrease that wizard's life-force by 1. Decrease the enemy wizard's life-force to -10 to win the game.
Civsawc (Civilian Sawmill)
Other J.C. Bengtson (SailorScout) 133KB
Civsawc.zip
Darkness falls over the smelting plant as evening settles in. It has been several days since the militia's forces descended upon the quiet industrial town and took over the biggest chemical refinery in the States.
Cj2 (Circle Jerk (v2))
4 Stars Other Jim "Rev.Hippie" Davis 398KB
Cj2.zip
Blue team has to carry the flag to the exit. Red team has to kill the blue flagbearer.
Concery (Concery)
Other Andrew (insane_clown) 270KB
Concery.zip
Conc map... first one of the 2. Conc through tons of obsticles !!!
Core (Core)
Other Faelic 1.4MB
Core.zip
Take all six Cores from either the central facility or the enemy base to your basement to win and end the level.
Courage (Courage)
Other [WTF?]Genghis 1.1MB
Courage.zip
Objective: Capture the artifact from the museum/art gallery. Red and Yellow are on offense (in competition) and Blue acts as security. Blue can cap the artifact only after it has been taken from the display. Blue should not approach the display. Points: Red and Yellow get 10 points respective for a cap. Blue gets 5 points per cap. Blue also gains points while the artifact is on display.
Crossfiretfc (Crossfire TFC)
Nuke the Enemy Lee Wakefield 552KB
Crossfiretfc.zip
Based on the original crossfire. Each team has a proteted spawn and resupply. You must take your teams key to the bunker to call the nuke and score.
Crossing (Crossing - Steal the Bacon(Flags))
Other K0S 1.1MB
Crossing.zip
Objective: Take a flag from the bridges and bring them to the corresponding capture point in your base. Scoring: 10 points per capture of flags on outside bridges 25 point per capture of flag on middle bridge
Defcon (Defcon)
Nuke the Enemy ToiletDuck 1.9MB
Defcon.zip
WW3 has begun and both sides are arming their weapons. Unfortunatly for them neither knows where to shoot their nukes at! Objective: Steal the missile key containing targeting information from the enemy bunker and bring it back to your own to launch your nuke. MOVE IT SOLDIER!!!
Deliverance11 (Deliverance 1.1)
4 Stars Nerve Gas the Enemy Mr.Bee 1.4MB
Deliverance11.zip
Take key to enemy gas chamber located underground. Trap enemy classes by shooting numbered buttons.
Dethwell (Dethwell)
Four Team CTF Lord Bishop 1.1MB
Dethwell.zip
The first Four Teams CTF map for TFC
Don_warfare1_tfc (Civilian Warfare I)
Other Donald Gollwitzer 141KB
Don_warfare1_tfc.zip
There are 4 teams, and the only class available is Civilian
Donut_sumo (Donut Sumo)
Other Donuts-SM- 181KB
Donut_sumo.zip
Ever been in a sumo match? Heres you chance! Go face to face in a sumo ring perched above a volcano. Dont fall off... or its all over
Doublep (Double Penetration)
Other Noggin 1.3MB
Doublep.zip
Infiltrate the enemy base and take both keys to the enemy Control Centre in the basement, make sure all your team are in the protective area before starting the enemy weapon. There are other safe areas... at a cost.
Dp (Double Penetration)
Nuke the Enemy Noggin 1.6MB
Dp.zip
Objective: Infiltrate the enemy base and take the Weapon key to the enemy Control Centre, make sure all your team are in the protective area before starting the enemy weapon.
Dt (Double Trouble)
Other Cycloid 585KB
Dt.zip
Each team has 2 flags. Capture 1 flag for 1 point [5 frags]. Capture both within 30 secs for 5 points.
Fattyrun (Fattyrun)
Other [Sweep]Steve Case 74KB
Fattyrun.zip
1 point for killing fatty. 50 points if you get across to portal
Fattys_back! (Fatty's Back!)
Other Dan Fratus 13KB
Fattys_back!.zip
Run like hell from the turrets and beat other fatties down with your umbrella.
Fg_comcon (Command and Conquer)
Other Austin Smyth (Firegod) 1MB
Fg_comcon.zip
1) Infiltrate the enemy base and grab your keycard (accessable via the upstairs ramp-room) 2) Bring your card to the central command point (located on top of the central dividing wall) 3) Take your flag from your base to the enemy's capture point (located in the basement)
Fishinabarrel_beta01 (Fish in a Barrel)
Other Randy "Fumigator" Whitaker 1.4MB
Fishinabarrel_beta01.zip
"Fish in a Barrel" is a Shooting Gallery variation. Blue team (a.k.a Shooters) is limited to the Sniper class, and shoots at the Red team (a.k.a. Fish), as the Fish attempt to run through four different levels, scoring points as they progress.
Flagcontrol2 (Flag Control 2 (2 team version))
Other Mr.Bee. 674KB
Flagcontrol2.zip
When a member of a team takes the flag to his teams base, he will score 5 points for his team and 1 for himself for very 5 seconds he stands on the capture point.
Flagcontrol3 (Flag Control 3)
5 Stars Other Mr.Bee 1.8MB
Flagcontrol3.zip
An updated version of flagcontrol! 4 Teams fight for 1 flag!
Flaghunt (Flaghunt)
5 Stars Other [WTF?]Chemical Burn 1.6MB
Flaghunt.zip
Find scattered enemy or neutral flags and return them to your capture point located inside your base.
Fortskin (Fortskin)
Other ]-[!Tm@N 487KB
Fortskin.zip
CTF with added support for deathmatch (green and yellow)
Frogwater_alpha (Frogger River)
Other Duckhunt 111KB
Frogwater_alpha.zip
Jump across the river without falling in or otherwise getting yourself killed, and land on one of the glowing chumatoads.
Genome (Genome)
5 Stars Other [WTF?]Huenberry 1.9MB
Genome.zip
Capture the Alien. The alien resides in the TEST LAB. CAPTURE POINT also is in the TEST LAB, door to chamber will open when entering the lab with the alien.
Grinch (Operation: Grinch)
Other Aaron Beane a.k.a Ramone_[VOV] 799KB
Grinch.zip
The Green team has until 12:00 midnight to destroy the red team's Christmas tree and ruin their Christmas. A green demoman must get to the storage area at the rear of the red base and place a detpack under the tree to destroy it. Only engineers can open the maintenance access door with a wrench.
Gulch (Rattlesnake Gulch)
4 Stars Other Zouave 2MB
Gulch.zip
It's back to the wild west with all the crazy characters from Team Fortress Classic. There's two teams, one town and one flag. The objective is to get the flag from the Jail to the train and ride the train to glory and victory. Leaving town with the flag is prohibited unless you are on the train. Points are scored depending on how far you are able to stay on the train. Bank vaults are detpackable for fast access to the jail.
Gustavo17_nostromo (Nostromo)
Nuke the Enemy Keved (Gustavo) 2.5MB
Gustavo17_nostromo.zip
Set on board the Nostromo, cargo towing space vessel from the movie "Alien", your goal as a marine is to ensure safe retrieval of the Xenomorph, or as the ship's crew, determined to activate the self-destruct sequence and blow the Xenomorph to smithereens.
Hallow (Halloween TFC)
Other Silv 509KB
Hallow.zip
The Undead (RED) defends filing cabinet (from Blue) and the skeleton (from Yellow)
Hcg2_sw20 (Hazard Course Game II)
Other Bluestrike McQueen 1MB
Hcg2_sw20.zip
Play as the blue or red team (shrimpers) and try to capture the flags. Both teams have a little base and a capture point, but the flag's are on a third location. To get there you have to pass some easy traps (but not so easy when the other team shoots you) and bring it back to youre team's capture point.
Heavyartillery (Heavy Artillery)
Other PsychoDude 308KB
Heavyartillery.zip
One of the first Half-life TFC maps released
High_security_I (High Security League)
Other Highlander 682KB
High_security_I.zip
Take your key to the enemy base and deactivate their security, then escape with their flag. This map has been revised, all the bugs are taken out and some small gameplay enhancing features have been added.
Highjump (High Jump)
Other Zero 37KB
Highjump.zip
Jump what ever way you can up the tunnel, the highest jump wins.
Hockeyfever (Hockey Fever)
Other **KEA**MonK 807KB
Hockeyfever.zip
Objective: Take the ball to the other team's goal Scoring: 1 point and 1 frag per goal
Hotballs (Hot Balls)
Other NerdKing 230KB
Hotballs.zip
This is a 2-team soccer map for tfc. Each team's objective is to take the ball to the other team's goal and protect their own goal.
Huntedpow (HuntedPOW)
4 Stars Other [WTF?]Huenberry 1.8MB
Huntedpow.zip
Hunted/Stay Alive
Icehockeytfc (Ice Hockey)
Other Data 413KB
Icehockeytfc.zip
Go into the rink, get the puck, and score in the enemies goal. Supporters can throw grenades into the rink!
Invect3 (Invectus 3)
4 Stars Other S. Bryan 'Plaguebearer' Loyd 1MB
Invect3.zip
Travel the canyon to the Enemy Base. Gain entrance to the basement and hit the Security Override! This opens the blast door to the Control Room in the top section of the base......Destroy the Control Center!
Jumperctf (Jumper Captures the Flag)
Other Gladiator 255KB
Jumperctf.zip
As either the red or blue team jump your way to the end of the caverns to the crystal at the end. Bring the crystal back to Start to score...Or as either the Yellow or Green teams, play in the deathmatch arena against each other.
New
Kamikaze_uk_bonus (Kamikaze_uk_bonus)
Other -=KAMIKAZE UK=- 2.4MB
Kamikaze_uk_bonus.zip
Sonic and Tails - Collect and Place the Chaos Emerald on the Floating Islands beside the warp sphere. Stop Robotnick and his drones from capturing the emerald at all costs. Robotnick and Drone Robots - Collect and Place the Chaos Emerald on the Floating Islands beside the warp sphere to enhance the power of the emeralds. Stop Sonic and Tails.
Kitchen3 (The Kitchen of Doom!)
Other TheDreadedPyro 921KB
Kitchen3.zip
1. Take the Quad Flag to the top of the cupboard and capture it. Gives you temporary Quad Damage powerup! 2 points per capture. 2. Take the OJ Key to the Orange Juice container. Gives ammo, armor, and health to your whole team! 2 points per capture.
Laughingcat (Laughing Cat)
Other Jeff (Alt-Key) Nagro 1.6MB
Laughingcat.zip
TFC Capture/Hold the Flag
Lod (Labratorys of Doom!)
Other ]-[!Tm@N 811KB
Lod.zip
Capture the enemy scientist in your sniper nest for 30 team points. Capture in your basement for 20 team points and quad damage.
Mass_destruction (Mass Destruction)
Nuke the Enemy [Pizza]Monkey Boy 821KB
Mass_destruction.zip
Capture the key action ala Rock2 and Spacedout. Make their base go BOOM!! Well worth the download.
Matclub (PhatMat DJ Club)
Other pHatMaT 662KB
Matclub.zip
A disco club where you can make music and make effects to the dance floor. Watch for secrets too.
Mathockey (pHaTmAt Ice Hockey)
Other pHaTmAt 662KB
Mathockey.zip
Its like icehockey, but one person is the puck, and there are no side teams. Look for secrets too.
Mechachaos (MECHA-CHAOS)
Other {77} Metallica 438KB
Mechachaos.zip
The year is 2021, the central government is destroyed, and the country is in ruins. Small terrorist groups now rule whats left of the population. So two attack squadrons have been sent in. As part of that attack force it is your job to get inside the forgotten army base, retrieve the super-weapon and bring it back to a truck that's waiting to take it back to your HQ.
Meltdown1 (Meltdown)
5 Stars Other Necrophile 1.2MB
Meltdown1.zip
The objective of this level is to deactivate the enemy's reactor. You do this by taking keycards from the enemy base to the reactor's command points. Once a team's reactor is deactivated, they have 30 seconds to do a manual shutdown or else a meltdown will occur, flooding the area (including that teams base) with radioactive slime.
Memnite (Memnite)
Other Trepid Mapping 3MB
Memnite.zip
Ring Control. Red and Blue are scouts and medics fighting for the two rings that the Yellow snipers are defending. More info at http://www.trepid.net/maps/memnite.shtml
Memnite_r01 (Memnite)
Other Jesse Davis and Jonathan Day 2.8MB
Memnite_r01.zip
Ring Control. Blue and Red fight for control of the rings while Yellow snipes them to keep the rings under Yellow control. For more info, goto http://www.trepid.net/maps/memnite_r01.shtml
New
Memnite_r02 (Memnite - Ring Control)
Other Jesse Davis & Jonathan Day 2.9MB
Memnite_r02.zip
Blue and Red Objectives: Take control of rings. Jump through a ring to gain control. Rings can only be controlled for 30 seconds. After the 30 seconds, Yellow regains control. Yellow Objective: Defend the rings. Stop Blue and Red from controlling the rings. Rings return to Yellow control after 30 seconds.
Minigolf (Mini-Golf)
4 Stars Other Timothy Taylor (DuckHunt) 1MB
Minigolf.zip
Be a golfer or a golf ball. Golfers try to get the golf ball to the end of each hole. There are nine holes.
Minigolf2 (Minigolf 2)
5 Stars Other Timothy Taylor (DuckHunt) 2.4MB
Minigolf2.zip
An 18-hole Minigolf course with one team as Balls (Blue) and the other team as Golfers (Red). This map is similar to MiniGolf, and includes three revised holes as well at 15 new holes (7 by me, and 8 by Avatar-X). This map also features improved ball physics.
Minigolf3 (Mini-Golf 3)
5 Stars Other Timothy Taylor (DuckHunt) 4MB
Minigolf3.zip
An 18-hole Minigolf course with one team as Balls (Blue) and the other team as Golfers (Red). This map also features a new method of identifying who's ball is who's, as they all have a uniquely colored spinning arrow above their head.
Mountain (Mountain)
Other Gismo[-AY-] from Anarchy Clan 248KB
Mountain.zip
Shoot the Warning Signs to stop fleeing enemy in the tunnel .-)
Mulch_map2beta1 (Mulch_map2beta1)
Other Dark_Matter 700KB
Mulch_map2beta1.zip
This is kinda like Mulch_dm but there are 3 secret rooms/fields.
Nexus3 (Nexus3: Night Violet)
Other [WTF?]Chemical Burn 2MB
Nexus3.zip
As the battle of St. Louis draws to a close, the Nexus aliens come out the victors, now declaring St. Louis as the first Nexus territory on Earth. The human East and West empires have now allied to fight the alien invasion.
Nuclear (Nuclear Fallout)
5 Stars Nuke the Enemy Private Beavis 1.8MB
Nuclear.zip
The map consists of two identical bases and a large underground silo complex. You have to take the enemy missile key to the control room located in the silo complex. The most straightforward way is to go through the main complex entrance located behind the loading dock in the middle of the map. Once inside the control room you will be safe, as only the key carrier can open the control room door from outside. In order to launch the nuke you will need to let one of your teammates into the control room. He will activate the launch confirmation switch allowing you to press the launch button. Watch out for the control room security system! Key carrier can activate control room security by pressing the panel in the main room. Everyone inside the control room will get killed.
Office (Attack of the Office)
Other Lt. Llama 5.7MB
Office.zip
1. Blue: Civilians: These are employees. Their task is to hack into all computers. 2. Red: HW: "Union Man": His task is to protect the employees. 3. Yellow: HW: "The Boss": He has to protect the office at all costs.
Oth (OVER (or thru) THE HILL)
Other JuNC 471KB
Oth.zip
Grab the flag from the bunker on the hill and take it into the enemy base for a cap.
Palpha6 (P alpha 6)
Other Duress-Jake 725KB
Palpha6.zip
It has...a...well...its funny!
Pipeheadz (Pipeheadz)
Other chaosheadz 3MB
Pipeheadz.zip
This is a skillz map for demoman class with added prez to pipe around for good measure:) nice textures, not ya average rocks grass combo:)
Poolshark (Poolshark)
Other DuckHunt 217KB
Poolshark.zip
'Solid' [Red] Snipers shoot the 'Solid' [Blue] balls into the pock ets of the pool table. 'Striped' [Green] Snipers shoot the 'Striped' [Yellow] Balls into the pockets of the pool table. Note: A light will go on over each pocket as you pocket the balls. Go over to the light for your point.
Prezsnipe (Snipe the Prez)
Other Unknown 25KB
Prezsnipe.zip
Snipers get target practice with the Prez, while they try to keep the flag.
Pushball (Push Ball)
Other DuckHunt 392KB
Pushball.zip
This map is a sports-style level where the object is to push a ball into the opposing team's goal. To keep things interesting, there are several controls that effect the shape of the arena, and the style of gameplay. There's even a team of Yellowbelly Spectators who can throw things at the players when the arena is set up a certain way. If only you could get away with that in real life.
Pyrojump (PyroJump)
Other w00t! 1.4MB
Pyrojump.zip
A new kind of skillz map featuring the Pyro
R00m (R00m)
Other rhPhMe 271KB
R00m.zip
Map with 2 soccer balls 2 flags,basicly it a map to play around in[Has alot of object to mess with]
Rah_b1 (RAH (Beta 1))
Other [WTF?]Defragmentor 1.6MB
Rah_b1.zip
Grab the enemy key from their ground floor key room, then take it to the lift room on level 2. There is a cap point there. Cap the keycard on the raised platform under the sign "generator control" to take down the enemy teams security. Then, take their flag from the flag room and capture it on the cap point on the TOP of your teams base.
Rampage (Rampage)
Other KabulWu 697KB
Rampage.zip
The Red and Blue teams must take their flag from the center arena and bring it to the capture point deep in the enemy base. The Yellow team does everything in their power to stop either team from capturing the flag.
Rb_hq (Rb_hq)
Other RefRieD BRaiNS aka SuPeRLAG 503KB
Rb_hq.zip
Rb_pad (Rb_pad)
Other RefRieD BRaiNS aka SuPeRLAG 803KB
Rb_pad.zip
A place to hang out. Another virtual chat room for my once favorite TFC server, "The Silly Zone".
Rd_bank (Resevoir Dogs - The Bank Job)
Other Greps 3.6MB
Rd_bank.zip
Dogs: blast open vault door and take loot to garage area for 50 points. Guards and Supercop: Stop them!, If all 4 dogs are in jail at once then 100 points awarded.
Rd_bankj (Reservoir Dogs - The Bank Job)
4 Stars Other Greps 3.6MB
Rd_bankj.zip
Dogs must detpack open vault door and steal loot by bringing it back to garage for 50 points. Guards and Supercop must stop them, If all 4 dogs are imprisoned at one time 100 points are given to both the Guards and Supercop.
Rock2 (The Rock)
5 Stars Nerve Gas the Enemy Valve Software 1.3MB
Rock2.zip
Assault the enemy base, and steal the Keycard from their Warden's Office. Take it across to the other side of the enemy base, where you can gain access to their Gas Chamber and release the Nerve Gas.
Run (RUN!)
5 Stars Other [taZer] 793KB
Run.zip
Get the yellow flag from the Generator room and take it to the Loading Dock behind the warehouse. The green flag will now be available, take it back the Generator. And so on.
Rupture (Rupture)
Nuke the Enemy The Cheese 1.9MB
Rupture.zip
Steal the Keycard from the enemy reactor room. Take it across to the other side of the enemy Base and hit the switch to overload the reactor. Don't bring the Keycard back to your own Base. Scoring: 10 points for each overload.
Scrum (Battleground SCRUM!)
Other Michael "Wedge" Mattson 1.4MB
Scrum.zip
You and a teammate must each stand on an arena's touch pad to gain control of that arena. Arenas MUST be taken in order starting close to your fort. Scoring is based on how long your team controls the arena and its distance from your fort. When you control all three arenas you may then assault the enemy fort and touch the SCRUM! pad. This scores you BIG points and resets the teams and arenas.
Seizure (Seizure)
4 Stars Other Cycloid 922KB
Seizure.zip
Capture and Hold - The flag lives in the center of the map. Capture it to gain 5 points for every 30 secs held. If the enemy have the flag you need to get it from them and take it to your own FLAG room
Seizure_b1 (Seizure Beta 1)
Other Cycloid 800KB
Seizure_b1.zip
Capture and Hold.
Shipment1 (Shipment (Beta))
Other dww{~HPB~} 329KB
Shipment1.zip
Pilot (Blue): Once the package is in the plane in the LOADING DOCK, get in the cockpit to fly it out. Smugglers (Red): Carry the package from the STORAGE building to the plane at the LOADING DOCK. DEA (Yellow): Follow the YELLOW SIGNS or use the CHOPPER to infiltrate the smugglers base and destroy their supply behind it.
Shortbus2 (The Shortbus 2: Seek and Destroy)
Other poopfoot / biya[gt] 714KB
Shortbus2.zip
Attack the enemy base and destroy their control center! You must destroy their consoles one level at a time - there are three levels of increasingly larger consoles leading up to the enemy control center.
Shortbus25a (The Shortbus 2.5a: More Blowing Up Stuff)
4 Stars Other poopfoot 1MB
Shortbus25a.zip
Attack the enemy base and destroy their control center! You must destroy their consoles one level at a time - there are three levels of increasingly larger consoles leading up to the enemy control center.
Shortbus3 (The Shortbus 3: Frag Race 2002)
Other poopfoot 1.3MB
Shortbus3.zip
Drive the shortbus through four checkpoints to score! You must be in the front of the 'bus - not the roof, not in the back - to successfully pass a checkpoint. Checkpoints can be passed in any order.
New
Skate2 (Skate2)
Other Axl Axl Axl Go Stl. Rams! 490KB
Skate2.zip
First team to complete 30 laps around the skating rink with the enemies flag, wins.
Skeeball_beta04 (DuckHunt's Skee Ball (Beta 4))
Other DuckHunt 586KB
Skeeball_beta04.zip
The gameplay mode is borrowed from Pull, but this time you have to hit different landing spots for more or less points, and the snipers have a larger range of motion up and down to see you in the air.
Skeet (Skeet Range)
Other -AC-Ness 650KB
Skeet.zip
One team is sniper, the other team is skeets. The Skeets try and reach the teleporter before the Snipers shoot them.
Skydive3 (Skydive3)
2 Stars Other Unknown 272KB
Skydive3.zip
Jump out of a plane
Slims_sandpit (FuN in da Sand)
Other Shadys Productions 823KB
Slims_sandpit.zip
Watch OuT 4 The Quick-Sand, oR U'LL EnD uP DeaD.
Snagtheflag (Snag The Flag)
Other David Serrano (aka StupiT Agent Man) 151KB
Snagtheflag.zip
There is only one flag (Yellow) on the overhang Near the top of the waterfall. You must get this Flag and take it to your under water capture point. This may look easy but it is not because when you Pick up the flag all of your ammo is taken away (except the ammo you currently have loaded) and Your Speed is cut in half.
Sniperrun (Sniper Run)
Other Chips 59KB
Sniperrun.zip
An ideal TFC map for small Lans, the blue team has to run across the map and over the obsticals without getting shot. When they get to the other side they gain a point. Fun map for sniping and control.
Snipersheaven (Sniper's Heaven)
Other Richei 1.8MB
Snipersheaven.zip
Retrieve the other teams flag without being killed.
Soccer (Soccer)
Other Drakir 231KB
Soccer.zip
Scoring a goal gives team 10 point's. Killing a opponent gives 1 point. Talant hunter's gets 1 point per kill.
Socceruphill (Soccer UP Hill)
Other Bloodix The KILLER 190KB
Socceruphill.zip
Its basicly a Soccer map, but the only diffrence is that it is on a hill, to make it harder then if it was on a flat ground
Soucuss (The Soucuss)
Other Drag00n 472KB
Soucuss.zip
The 4 kings of the Soucuss is the strongest forces of the whole kingdom. If one can bring them the legandary 4 faced flag they will have the power of the 4 kings.
Spacetubes (Space Tubes)
Other Daniel Todd (Endolaylith) 141KB
Spacetubes.zip
Fight in a network of glass tubes. Get to the enemy base, hit the blast switch, and send them into space! Watch their bodies explode into little peices.
Starcraft (StarCraft)
3 Stars Other Omniguy 617KB
Starcraft.zip
Work as a TEAM to destroy the enemys base. Simply shoot at a biulding until it blows. This game is impossible if you don't work as a real team. Repair buildings by grabbing the maintence as an engineer and hitting the button in front of the building with your spanner (wrench).
Strike2 (Air Strike)
Nuke the Enemy Jeremy "WarlocK" Raymond 684KB
Strike2.zip
Cross the canyon to the enemy base. Steal the key in their basement, and take it to your confirmation center near your base. Then nuke the enemy! Be warned... you might want to grab a radiation suit, or get underground!
Teamfootball (TeamFootball)
Other *Gen.Bowl[JOH] 198KB
Teamfootball.zip
Grab the ball from the center of the field. Run it into the enemy end zone to get a touch down or make a field goal.
Tf_silo_final (Tf_silo_final)
Nuke the Enemy -=KAMIKAZE UK=- 426KB
Tf_silo_final.zip
Steal the Enemy KeyCard containing the exact coordinates of the Enemy base. Bring it back to your base so that you can call an Airstrike and neutralise the Enemy.
Tf_soccer2002beta (Tf_soccer2002beta)
Other ogawa 490KB
Tf_soccer2002beta.zip
Triggered by World Cup.
The_damned (The Damned)
Other LordPhez 1.2MB
The_damned.zip
Teamwork your way as civillians through puzzles and traps in a sinister old church setting…
Thecard (The Card)
4 Stars Other Drakir 1.4MB
Thecard.zip
Enter the enemy Base and make your way to where their Flag resides in the fort. Grab it and bring it to the capturepoint. Get the keycard to open the capture room.
Theft (Theft)
4 Stars Other aXon 1.8MB
Theft.zip
Blue/Red Team: Take the enemy flag from its base and capture it at Yellow's capture point. 10 points per capture. Yellow Team: Guard your capture point! If you do get either enemy flag, you must take it to the other team's cap point. Red flag to Blue base and vice versa. 5 points per capture.
Titanic (Titanic)
Other Paul 'MoOg' Samways 2.2MB
Titanic.zip
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems.
Titanic_r2 (Titanic v1.1)
4 Stars Other Paul 'MoOg' Samways 1.7MB
Titanic_r2.zip
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems.
Treivecti (Treivecti)
Other ACE_340 921KB
Treivecti.zip
Blue & Red- Earns 10 points for every cap. They also lose 5 points if they get capped. Yellow- Earns 10 points for capping on any team. Note: If a yellow flag is dropped for more than 5 seconds, then it returns and yellow loses 5 points.
Triple4 (Triplicate)
Other Matt Rowberg 1.1MB
Triple4.zip
The objective of this map is to carry any of the three flags located in the various buildings around the map to either team\'s capture point. You receive 5 points per capture at the enemy\'s base, and 1 point per capture at your base. But be careful, because if you lose the flag, the enemy will gladly take the points that should have been yours.
Trivecti (Trivecti)
Other ACE_340 921KB
Trivecti.zip
2Forts facing each other. Another fort underwater. Yellow is limited to 4 people. They can cap at either base giving them 10 points and making the other team lose 5.
New
Ttg (Tournament Tower)
Other Sublifer 1.3MB
Ttg.zip
4 Team CTF with one flag spawn area and 1 cap point.
Urban (The Urban Training Center)
Other Jay Beveridge 945KB
Urban.zip
To advance to the enemy base with the flag. Scoring Information: Only the flag carrier can score points. He gets points according to what floor he is at. The close to the enemy base, the higher. If he gets all the way to the enemy base, he gets 50 points.
Vallarun (Vallarun)
Other [VALLA[ Dr.Flexyjerkov 755KB
Vallarun.zip
Only scouts can capture the flag and open the capture point doors. The other members of the team help him to get to the other side. Flag only stays dropped for 15 seconds. Two sniper points at capture area.
Votemp (VOTEMAP)
Other Robert (HellFace and Superdude) 2.9MB
Votemp.zip
A fully customised version of the map Vote
Wackamole (Wackamole -- Airshot Practice --)
Other in[c]ognito 71KB
Wackamole.zip
Blue (Moles) - jump through the mole holes, grab a flag, and dont get shot on your way down Cap it for 5 points. Red (Xterminators) - kill the pesky moles that are stealing your flags, try to shoot them out of the air. Yellow (Environmentalists) - your not to crazy about the act of mole killing, its your job to kill to kill the poachers.
Wait_nx2 (The Waiting Room)
Other Nix-7c0 469KB
Wait_nx2.zip
Wait_Nx2 is punishment for those who are insolent enough to vote it upon themselves.
Waterpolo (Waterpolo)
Other Roman (LRS)DoubleOBond 121KB
Waterpolo.zip
Waterpolo with 2 teams and 2 spectating civilian teams
Watrfrnt (The Waterfront)
Other Cycloid 500KB
Watrfrnt.zip
Capture your own flag ! Take your flag on a lap of the map then return it to outside your base.
Webeclubbin_r (We Be Clubbin revised)
Other [UWS]Weezel(AoE) 7MB
Webeclubbin_r.zip
It's Red an Blue team's night out. They've decided to go over to the Prez's Place for some R&R. Steal the crystal, fight in the battleroom, or dance the night away.
Windtrap (Wind-Trap)
Other DUNE 465KB
Windtrap.zip
THE BEGINNING IS A VERY DELICATE TIME. KNOW THEN THAT IT IS THE YEAR 10191. DUNE: SEE STORMS -NO PRECIPITATION- Activate your pump to score every 60 seconds. Atradies can steal the key from the Harkonnen base to help the Freman.
Yg (Yellow Guards)
4 Stars Other Marc Van Severen (Crusher[G]) 1.1MB
Yg.zip
Red and Blue have to grab their opponents flag and bring it to the capture point which lies in the Yellow camp. Yellow has to prevent the capture of the flags.
Zoop (Zoop)
Other rhPhMe 1.30MB
Zoop.zip
CTF on 2 high Pole Plat Forms and level has alot of secrets.
Map Name: Vote: JMC Star Rating: Type: Author: Archive Size: DownLoad:

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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\Tfc if required.
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