Map Name: |
Vote: |
JMC Star Rating: |
Type: |
Author: |
Archive Size: |
DownLoad: |
|
|
|
Other
|
Michael Transue
|
693KB
|
|
Mulch-based combination of 1 vs. 1, team Deathmatch, and King of the Hill.
|
187Footie_r (FOOTIE ( l337 version )) |
|
|
|
Other
|
GeENiE
|
209KB
|
|
a 4 team map , 1 big arena , 1 ball , a lot of fighting :)
|
|
|
|
Other
|
GeENiE
|
113KB
|
|
The idea is to hold the flag as long as possible while others try to kill u to get the flag
|
|
|
|
Other
|
Tiki God
|
1MB
|
|
Each base has 3 vital points destroy the vital enemy vital points while defending your own. Only Engineers and Demomen can damage vital points. All classes can repair vital points.
|
|
|
|
Nuke the Enemy
|
Drakir
|
3.3MB
|
|
Followup to Torch2
|
|
|
|
Other
|
__WeDGYbO__
|
572KB
|
|
The only flag is postioned in the middle of the map it must be brought back to your base to capture it!
|
|
|
|
Other
|
Mr. Bee
|
2.5MB
|
|
Enter the enemy bases to destroy their Generator!
|
A&e (Mental Medics - Accident and Emergency) |
|
|
|
Other
|
Andy Ayriss
|
486KB
|
|
The Doctor will be with you shortly Take a seat! Get the flag, oh and don't die!
|
Allies (Temporary Allies) |
|
|
|
Other
|
B.I.M.
|
2MB
|
|
4 teams must fight over and capture 1 flag
|
Banana_r (Banana (Revised Version)) |
|
|
|
Other
|
[WoF]Vitani
|
1.5MB
|
|
Hide & Seek - First hide your teams flag in a clever hiding place anywhere within your base. Once the 60 second Hiding time is up, enter the Enemy Base and find where they have hidden thier flag, take the flag and capture it on your teams logo in the main room of your own base.
|
|
|
|
Other
|
ACE_340
|
207KB
|
|
Blue and Red can NOT go into the bleechers. Yellow and Green can NOT go onto the court. If the ball gets dropped, it will return to center court after two seconds. The coaches are the only ones with limited ammo and grenades.
|
Battlerm2 (Battlerm ver2) |
|
|
|
Other
|
Unknown
|
1.3MB
|
|
There is four flags to capture, held at the centre of the map. Cap all four to score. Cool looking trees in the map.
|
|
|
|
Other
|
Andreas Baus
|
545KB
|
|
Fire the large gun on top of your base. To do so, a team has to get all four fusion cells into their generator room (each team starts with two cells already placed there) and press the fire button.
|
|
|
|
Other
|
Andreas Baus
|
543KB
|
|
This map features two bases, each with a really BIG gun on top, pointing straight at the other team's base. The main objective for each team is to fire that gun.
|
|
|
|
Other
|
Timothy A. Taylor (DuckHunt)
|
500KB
|
|
Bowling, using snipers to laucnh the prez down an alley, and scouts with concs to stop it.
|
Carnage_tfc (Carnage_TFC) |
|
|
|
Other
|
Adam Schmelzle
|
1.1MB
|
|
Get team points by damaging the enemy computers. Go to the control room and push the computers like buttons.
|
Carnival2 (MattScott's Carnival) |
|
|
|
Other
|
MattScott & DuckHunt
|
358KB
|
|
This map is a set of carnival rides and activities including: - A Roller Coaster - A Ferris Wheel - A 'Hammer' Ride - A 'Gravitron' Ride - A deadly snack machine - A Dunk Tank - Two skeeball machines.
|
|
|
|
Other
|
[NAC]Dr_Bones
|
1.5MB
|
|
Each capture of the enemy's item of power will decrease that wizard's life-force by 1. Decrease the enemy wizard's life-force to -10 to win the game.
|
Civsawc (Civilian Sawmill) |
|
|
|
Other
|
J.C. Bengtson (SailorScout)
|
133KB
|
|
Darkness falls over the smelting plant as evening settles in. It has been several days since the militia's forces descended upon the quiet industrial town and took over the biggest chemical refinery in the States.
|
|
|
|
Other
|
Jim "Rev.Hippie" Davis
|
398KB
|
|
Blue team has to carry the flag to the exit. Red team has to kill the blue flagbearer.
|
|
|
|
Other
|
Andrew (insane_clown)
|
270KB
|
|
Conc map... first one of the 2. Conc through tons of obsticles !!!
|
|
|
|
Other
|
Faelic
|
1.4MB
|
|
Take all six Cores from either the central facility or the enemy base to your basement to win and end the level.
|
|
|
|
Other
|
[WTF?]Genghis
|
1.1MB
|
|
Objective: Capture the artifact from the museum/art gallery. Red and Yellow are on offense (in competition) and Blue acts as security. Blue can cap the artifact only after it has been taken from the display. Blue should not approach the display. Points: Red and Yellow get 10 points respective for a cap. Blue gets 5 points per cap. Blue also gains points while the artifact is on display.
|
Crossfiretfc (Crossfire TFC) |
|
|
|
Nuke the Enemy
|
Lee Wakefield
|
552KB
|
|
Based on the original crossfire. Each team has a proteted spawn and resupply. You must take your teams key to the bunker to call the nuke and score.
|
Crossing (Crossing - Steal the Bacon(Flags)) |
|
|
|
Other
|
K0S
|
1.1MB
|
|
Objective: Take a flag from the bridges and bring them to the corresponding capture point in your base. Scoring: 10 points per capture of flags on outside bridges 25 point per capture of flag on middle bridge
|
|
|
|
Nuke the Enemy
|
ToiletDuck
|
1.9MB
|
|
WW3 has begun and both sides are arming their weapons. Unfortunatly for them neither knows where to shoot their nukes at! Objective: Steal the missile key containing targeting information from the enemy bunker and bring it back to your own to launch your nuke. MOVE IT SOLDIER!!!
|
Deliverance11 (Deliverance 1.1) |
|
|
|
Nerve Gas the Enemy
|
Mr.Bee
|
1.4MB
|
|
Take key to enemy gas chamber located underground. Trap enemy classes by shooting numbered buttons.
|
|
|
|
Four Team CTF
|
Lord Bishop
|
1.1MB
|
|
The first Four Teams CTF map for TFC
|
Don_warfare1_tfc (Civilian Warfare I) |
|
|
|
Other
|
Donald Gollwitzer
|
141KB
|
|
There are 4 teams, and the only class available is Civilian
|
|
|
|
Other
|
Donuts-SM-
|
181KB
|
|
Ever been in a sumo match? Heres you chance! Go face to face in a sumo ring perched above a volcano. Dont fall off... or its all over
|
Doublep (Double Penetration) |
|
|
|
Other
|
Noggin
|
1.3MB
|
|
Infiltrate the enemy base and take both keys to the enemy Control Centre in the basement, make sure all your team are in the protective area before starting the enemy weapon. There are other safe areas... at a cost.
|
|
|
|
Nuke the Enemy
|
Noggin
|
1.6MB
|
|
Objective: Infiltrate the enemy base and take the Weapon key to the enemy Control Centre, make sure all your team are in the protective area before starting the enemy weapon.
|
|
|
|
Other
|
Cycloid
|
585KB
|
|
Each team has 2 flags. Capture 1 flag for 1 point [5 frags]. Capture both within 30 secs for 5 points.
|
|
|
|
Other
|
[Sweep]Steve Case
|
74KB
|
|
1 point for killing fatty. 50 points if you get across to portal
|
Fattys_back! (Fatty's Back!) |
|
|
|
Other
|
Dan Fratus
|
13KB
|
|
Run like hell from the turrets and beat other fatties down with your umbrella.
|
Fg_comcon (Command and Conquer) |
|
|
|
Other
|
Austin Smyth (Firegod)
|
1MB
|
|
1) Infiltrate the enemy base and grab your keycard (accessable via the upstairs ramp-room) 2) Bring your card to the central command point (located on top of the central dividing wall) 3) Take your flag from your base to the enemy's capture point (located in the basement)
|
Fishinabarrel_beta01 (Fish in a Barrel) |
|
|
|
Other
|
Randy "Fumigator" Whitaker
|
1.4MB
|
|
"Fish in a Barrel" is a Shooting Gallery variation. Blue team (a.k.a Shooters) is limited to the Sniper class, and shoots at the Red team (a.k.a. Fish), as the Fish attempt to run through four different levels, scoring points as they progress.
|
Flagcontrol2 (Flag Control 2 (2 team version)) |
|
|
|
Other
|
Mr.Bee.
|
674KB
|
|
When a member of a team takes the flag to his teams base, he will score 5 points for his team and 1 for himself for very 5 seconds he stands on the capture point.
|
|
|
|
Other
|
Mr.Bee
|
1.8MB
|
|
An updated version of flagcontrol! 4 Teams fight for 1 flag!
|
|
|
|
Other
|
[WTF?]Chemical Burn
|
1.6MB
|
|
Find scattered enemy or neutral flags and return them to your capture point located inside your base.
|
|
|
|
Other
|
]-[!Tm@N
|
487KB
|
|
CTF with added support for deathmatch (green and yellow)
|
Frogwater_alpha (Frogger River) |
|
|
|
Other
|
Duckhunt
|
111KB
|
|
Jump across the river without falling in or otherwise getting yourself killed, and land on one of the glowing chumatoads.
|
|
|
|
Other
|
[WTF?]Huenberry
|
1.9MB
|
|
Capture the Alien. The alien resides in the TEST LAB. CAPTURE POINT also is in the TEST LAB, door to chamber will open when entering the lab with the alien.
|
Grinch (Operation: Grinch) |
|
|
|
Other
|
Aaron Beane a.k.a Ramone_[VOV]
|
799KB
|
|
The Green team has until 12:00 midnight to destroy the red team's Christmas tree and ruin their Christmas. A green demoman must get to the storage area at the rear of the red base and place a detpack under the tree to destroy it. Only engineers can open the maintenance access door with a wrench.
|
Gulch (Rattlesnake Gulch) |
|
|
|
Other
|
Zouave
|
2MB
|
|
It's back to the wild west with all the crazy characters from Team Fortress Classic. There's two teams, one town and one flag. The objective is to get the flag from the Jail to the train and ride the train to glory and victory. Leaving town with the flag is prohibited unless you are on the train. Points are scored depending on how far you are able to stay on the train. Bank vaults are detpackable for fast access to the jail.
|
Gustavo17_nostromo (Nostromo) |
|
|
|
Nuke the Enemy
|
Keved (Gustavo)
|
2.5MB
|
|
Set on board the Nostromo, cargo towing space vessel from the movie "Alien", your goal as a marine is to ensure safe retrieval of the Xenomorph, or as the ship's crew, determined to activate the self-destruct sequence and blow the Xenomorph to smithereens.
|
|
|
|
Other
|
Silv
|
509KB
|
|
The Undead (RED) defends filing cabinet (from Blue) and the skeleton (from Yellow)
|
Hcg2_sw20 (Hazard Course Game II) |
|
|
|
Other
|
Bluestrike McQueen
|
1MB
|
|
Play as the blue or red team (shrimpers) and try to capture the flags. Both teams have a little base and a capture point, but the flag's are on a third location. To get there you have to pass some easy traps (but not so easy when the other team shoots you) and bring it back to youre team's capture point.
|
Heavyartillery (Heavy Artillery) |
|
|
|
Other
|
PsychoDude
|
308KB
|
|
One of the first Half-life TFC maps released
|
High_security_I (High Security League) |
|
|
|
Other
|
Highlander
|
682KB
|
|
Take your key to the enemy base and deactivate their security, then escape with their flag. This map has been revised, all the bugs are taken out and some small gameplay enhancing features have been added.
|
|
|
|
Other
|
Zero
|
37KB
|
|
Jump what ever way you can up the tunnel, the highest jump wins.
|
Hockeyfever (Hockey Fever) |
|
|
|
Other
|
**KEA**MonK
|
807KB
|
|
Objective: Take the ball to the other team's goal Scoring: 1 point and 1 frag per goal
|
|
|
|
Other
|
NerdKing
|
230KB
|
|
This is a 2-team soccer map for tfc. Each team's objective is to take the ball to the other team's goal and protect their own goal.
|
|
|
|
Other
|
[WTF?]Huenberry
|
1.8MB
|
|
Hunted/Stay Alive
|
Icehockeytfc (Ice Hockey) |
|
|
|
Other
|
Data
|
413KB
|
|
Go into the rink, get the puck, and score in the enemies goal. Supporters can throw grenades into the rink!
|
|
|
|
Other
|
S. Bryan 'Plaguebearer' Loyd
|
1MB
|
|
Travel the canyon to the Enemy Base. Gain entrance to the basement and hit the Security Override! This opens the blast door to the Control Room in the top section of the base......Destroy the Control Center!
|
Jumperctf (Jumper Captures the Flag) |
|
|
|
Other
|
Gladiator
|
255KB
|
|
As either the red or blue team jump your way to the end of the caverns to the crystal at the end. Bring the crystal back to Start to score...Or as either the Yellow or Green teams, play in the deathmatch arena against each other.
|

Kamikaze_uk_bonus (Kamikaze_uk_bonus) |
|
|
|
Other
|
-=KAMIKAZE UK=-
|
2.4MB
|
|
Sonic and Tails - Collect and Place the Chaos Emerald on the Floating Islands beside the warp sphere. Stop Robotnick and his drones from capturing the emerald at all costs. Robotnick and Drone Robots - Collect and Place the Chaos Emerald on the Floating Islands beside the warp sphere to enhance the power of the emeralds. Stop Sonic and Tails.
|
Kitchen3 (The Kitchen of Doom!) |
|
|
|
Other
|
TheDreadedPyro
|
921KB
|
|
1. Take the Quad Flag to the top of the cupboard and capture it. Gives you temporary Quad Damage powerup! 2 points per capture. 2. Take the OJ Key to the Orange Juice container. Gives ammo, armor, and health to your whole team! 2 points per capture.
|
Laughingcat (Laughing Cat) |
|
|
|
Other
|
Jeff (Alt-Key) Nagro
|
1.6MB
|
|
TFC Capture/Hold the Flag
|
Lod (Labratorys of Doom!) |
|
|
|
Other
|
]-[!Tm@N
|
811KB
|
|
Capture the enemy scientist in your sniper nest for 30 team points. Capture in your basement for 20 team points and quad damage.
|
Mass_destruction (Mass Destruction) |
|
|
|
Nuke the Enemy
|
[Pizza]Monkey Boy
|
821KB
|
|
Capture the key action ala Rock2 and Spacedout. Make their base go BOOM!! Well worth the download.
|
Matclub (PhatMat DJ Club) |
|
|
|
Other
|
pHatMaT
|
662KB
|
|
A disco club where you can make music and make effects to the dance floor. Watch for secrets too.
|
Mathockey (pHaTmAt Ice Hockey) |
|
|
|
Other
|
pHaTmAt
|
662KB
|
|
Its like icehockey, but one person is the puck, and there are no side teams. Look for secrets too.
|
|
|
|
Other
|
{77} Metallica
|
438KB
|
|
The year is 2021, the central government is destroyed, and the country is in ruins. Small terrorist groups now rule whats left of the population. So two attack squadrons have been sent in. As part of that attack force it is your job to get inside the forgotten army base, retrieve the super-weapon and bring it back to a truck that's waiting to take it back to your HQ.
|
|
|
|
Other
|
Necrophile
|
1.2MB
|
|
The objective of this level is to deactivate the enemy's reactor. You do this by taking keycards from the enemy base to the reactor's command points. Once a team's reactor is deactivated, they have 30 seconds to do a manual shutdown or else a meltdown will occur, flooding the area (including that teams base) with radioactive slime.
|
|
|
|
Other
|
Trepid Mapping
|
3MB
|
|
Ring Control. Red and Blue are scouts and medics fighting for the two rings that the Yellow snipers are defending. More info at http://www.trepid.net/maps/memnite.shtml
|
|
|
|
Other
|
Jesse Davis and Jonathan Day
|
2.8MB
|
|
Ring Control. Blue and Red fight for control of the rings while Yellow snipes them to keep the rings under Yellow control. For more info, goto http://www.trepid.net/maps/memnite_r01.shtml
|

Memnite_r02 (Memnite - Ring Control) |
|
|
|
Other
|
Jesse Davis & Jonathan Day
|
2.9MB
|
|
Blue and Red Objectives: Take control of rings. Jump through a ring to gain control. Rings can only be controlled for 30 seconds. After the 30 seconds, Yellow regains control. Yellow Objective: Defend the rings. Stop Blue and Red from controlling the rings. Rings return to Yellow control after 30 seconds.
|
|
|
|
Other
|
Timothy Taylor (DuckHunt)
|
1MB
|
|
Be a golfer or a golf ball. Golfers try to get the golf ball to the end of each hole. There are nine holes.
|
|
|
|
Other
|
Timothy Taylor (DuckHunt)
|
2.4MB
|
|
An 18-hole Minigolf course with one team as Balls (Blue) and the other team as Golfers (Red). This map is similar to MiniGolf, and includes three revised holes as well at 15 new holes (7 by me, and 8 by Avatar-X). This map also features improved ball physics.
|
|
|
|
Other
|
Timothy Taylor (DuckHunt)
|
4MB
|
|
An 18-hole Minigolf course with one team as Balls (Blue) and the other team as Golfers (Red). This map also features a new method of identifying who's ball is who's, as they all have a uniquely colored spinning arrow above their head.
|
|
|
|
Other
|
Gismo[-AY-] from Anarchy Clan
|
248KB
|
|
Shoot the Warning Signs to stop fleeing enemy in the tunnel .-)
|
Mulch_map2beta1 (Mulch_map2beta1) |
|
|
|
Other
|
Dark_Matter
|
700KB
|
|
This is kinda like Mulch_dm but there are 3 secret rooms/fields.
|
Nexus3 (Nexus3: Night Violet) |
|
|
|
Other
|
[WTF?]Chemical Burn
|
2MB
|
|
As the battle of St. Louis draws to a close, the Nexus aliens come out the victors, now declaring St. Louis as the first Nexus territory on Earth. The human East and West empires have now allied to fight the alien invasion.
|
|
|
|
Nuke the Enemy
|
Private Beavis
|
1.8MB
|
|
The map consists of two identical bases and a large underground silo complex. You have to take the enemy missile key to the control room located in the silo complex. The most straightforward way is to go through the main complex entrance located behind the loading dock in the middle of the map. Once inside the control room you will be safe, as only the key carrier can open the control room door from outside. In order to launch the nuke you will need to let one of your teammates into the control room. He will activate the launch confirmation switch allowing you to press the launch button. Watch out for the control room security system! Key carrier can activate control room security by pressing the panel in the main room. Everyone inside the control room will get killed.
|
Office (Attack of the Office) |
|
|
|
Other
|
Lt. Llama
|
5.7MB
|
|
1. Blue: Civilians: These are employees. Their task is to hack into all computers. 2. Red: HW: "Union Man": His task is to protect the employees. 3. Yellow: HW: "The Boss": He has to protect the office at all costs.
|
Oth (OVER (or thru) THE HILL) |
|
|
|
Other
|
JuNC
|
471KB
|
|
Grab the flag from the bunker on the hill and take it into the enemy base for a cap.
|
|
|
|
Other
|
Duress-Jake
|
725KB
|
|
It has...a...well...its funny!
|
|
|
|
Other
|
chaosheadz
|
3MB
|
|
This is a skillz map for demoman class with added prez to pipe around for good measure:) nice textures, not ya average rocks grass combo:)
|
|
|
|
Other
|
DuckHunt
|
217KB
|
|
'Solid' [Red] Snipers shoot the 'Solid' [Blue] balls into the pock ets of the pool table. 'Striped' [Green] Snipers shoot the 'Striped' [Yellow] Balls into the pockets of the pool table. Note: A light will go on over each pocket as you pocket the balls. Go over to the light for your point.
|
Prezsnipe (Snipe the Prez) |
|
|
|
Other
|
Unknown
|
25KB
|
|
Snipers get target practice with the Prez, while they try to keep the flag.
|
|
|
|
Other
|
DuckHunt
|
392KB
|
|
This map is a sports-style level where the object is to push a ball into the opposing team's goal. To keep things interesting, there are several controls that effect the shape of the arena, and the style of gameplay. There's even a team of Yellowbelly Spectators who can throw things at the players when the arena is set up a certain way. If only you could get away with that in real life.
|
|
|
|
Other
|
w00t!
|
1.4MB
|
|
A new kind of skillz map featuring the Pyro
|
|
|
|
Other
|
rhPhMe
|
271KB
|
|
Map with 2 soccer balls 2 flags,basicly it a map to play around in[Has alot of object to mess with]
|
|
|
|
Other
|
[WTF?]Defragmentor
|
1.6MB
|
|
Grab the enemy key from their ground floor key room, then take it to the lift room on level 2. There is a cap point there. Cap the keycard on the raised platform under the sign "generator control" to take down the enemy teams security. Then, take their flag from the flag room and capture it on the cap point on the TOP of your teams base.
|
|
|
|
Other
|
KabulWu
|
697KB
|
|
The Red and Blue teams must take their flag from the center arena and bring it to the capture point deep in the enemy base. The Yellow team does everything in their power to stop either team from capturing the flag.
|
|
|
|
Other
|
RefRieD BRaiNS aka SuPeRLAG
|
503KB
|
|
|
|
|
|
Other
|
RefRieD BRaiNS aka SuPeRLAG
|
803KB
|
|
A place to hang out. Another virtual chat room for my once favorite TFC server, "The Silly Zone".
|
Rd_bank (Resevoir Dogs - The Bank Job) |
|
|
|
Other
|
Greps
|
3.6MB
|
|
Dogs: blast open vault door and take loot to garage area for 50 points. Guards and Supercop: Stop them!, If all 4 dogs are in jail at once then 100 points awarded.
|
Rd_bankj (Reservoir Dogs - The Bank Job) |
|
|
|
Other
|
Greps
|
3.6MB
|
|
Dogs must detpack open vault door and steal loot by bringing it back to garage for 50 points. Guards and Supercop must stop them, If all 4 dogs are imprisoned at one time 100 points are given to both the Guards and Supercop.
|
|
|
|
Nerve Gas the Enemy
|
Valve Software
|
1.3MB
|
|
Assault the enemy base, and steal the Keycard from their Warden's Office. Take it across to the other side of the enemy base, where you can gain access to their Gas Chamber and release the Nerve Gas.
|
|
|
|
Other
|
[taZer]
|
793KB
|
|
Get the yellow flag from the Generator room and take it to the Loading Dock behind the warehouse. The green flag will now be available, take it back the Generator. And so on.
|
|
|
|
Nuke the Enemy
|
The Cheese
|
1.9MB
|
|
Steal the Keycard from the enemy reactor room. Take it across to the other side of the enemy Base and hit the switch to overload the reactor. Don't bring the Keycard back to your own Base. Scoring: 10 points for each overload.
|
Scrum (Battleground SCRUM!) |
|
|
|
Other
|
Michael "Wedge" Mattson
|
1.4MB
|
|
You and a teammate must each stand on an arena's touch pad to gain control of that arena. Arenas MUST be taken in order starting close to your fort. Scoring is based on how long your team controls the arena and its distance from your fort. When you control all three arenas you may then assault the enemy fort and touch the SCRUM! pad. This scores you BIG points and resets the teams and arenas.
|
|
|
|
Other
|
Cycloid
|
922KB
|
|
Capture and Hold - The flag lives in the center of the map. Capture it to gain 5 points for every 30 secs held. If the enemy have the flag you need to get it from them and take it to your own FLAG room
|
Seizure_b1 (Seizure Beta 1) |
|
|
|
Other
|
Cycloid
|
800KB
|
|
Capture and Hold.
|
Shipment1 (Shipment (Beta)) |
|
|
|
Other
|
dww{~HPB~}
|
329KB
|
|
Pilot (Blue): Once the package is in the plane in the LOADING DOCK, get in the cockpit to fly it out. Smugglers (Red): Carry the package from the STORAGE building to the plane at the LOADING DOCK. DEA (Yellow): Follow the YELLOW SIGNS or use the CHOPPER to infiltrate the smugglers base and destroy their supply behind it.
|
Shortbus2 (The Shortbus 2: Seek and Destroy) |
|
|
|
Other
|
poopfoot / biya[gt]
|
714KB
|
|
Attack the enemy base and destroy their control center! You must destroy their consoles one level at a time - there are three levels of increasingly larger consoles leading up to the enemy control center.
|
Shortbus25a (The Shortbus 2.5a: More Blowing Up Stuff) |
|
|
|
Other
|
poopfoot
|
1MB
|
|
Attack the enemy base and destroy their control center! You must destroy their consoles one level at a time - there are three levels of increasingly larger consoles leading up to the enemy control center.
|
Shortbus3 (The Shortbus 3: Frag Race 2002) |
|
|
|
Other
|
poopfoot
|
1.3MB
|
|
Drive the shortbus through four checkpoints to score! You must be in the front of the 'bus - not the roof, not in the back - to successfully pass a checkpoint. Checkpoints can be passed in any order.
|

Skate2 (Skate2) |
|
|
|
Other
|
Axl Axl Axl Go Stl. Rams!
|
490KB
|
|
First team to complete 30 laps around the skating rink with the enemies flag, wins.
|
Skeeball_beta04 (DuckHunt's Skee Ball (Beta 4)) |
|
|
|
Other
|
DuckHunt
|
586KB
|
|
The gameplay mode is borrowed from Pull, but this time you have to hit different landing spots for more or less points, and the snipers have a larger range of motion up and down to see you in the air.
|
|
|
|
Other
|
-AC-Ness
|
650KB
|
|
One team is sniper, the other team is skeets. The Skeets try and reach the teleporter before the Snipers shoot them.
|
|
|
|
Other
|
Unknown
|
272KB
|
|
Jump out of a plane
|
Slims_sandpit (FuN in da Sand) |
|
|
|
Other
|
Shadys Productions
|
823KB
|
|
Watch OuT 4 The Quick-Sand, oR U'LL EnD uP DeaD.
|
Snagtheflag (Snag The Flag) |
|
|
|
Other
|
David Serrano (aka StupiT Agent Man)
|
151KB
|
|
There is only one flag (Yellow) on the overhang Near the top of the waterfall. You must get this Flag and take it to your under water capture point. This may look easy but it is not because when you Pick up the flag all of your ammo is taken away (except the ammo you currently have loaded) and Your Speed is cut in half.
|
|
|
|
Other
|
Chips
|
59KB
|
|
An ideal TFC map for small Lans, the blue team has to run across the map and over the obsticals without getting shot. When they get to the other side they gain a point. Fun map for sniping and control.
|
Snipersheaven (Sniper's Heaven) |
|
|
|
Other
|
Richei
|
1.8MB
|
|
Retrieve the other teams flag without being killed.
|
|
|
|
Other
|
Drakir
|
231KB
|
|
Scoring a goal gives team 10 point's. Killing a opponent gives 1 point. Talant hunter's gets 1 point per kill.
|
Socceruphill (Soccer UP Hill) |
|
|
|
Other
|
Bloodix The KILLER
|
190KB
|
|
Its basicly a Soccer map, but the only diffrence is that it is on a hill, to make it harder then if it was on a flat ground
|
|
|
|
Other
|
Drag00n
|
472KB
|
|
The 4 kings of the Soucuss is the strongest forces of the whole kingdom. If one can bring them the legandary 4 faced flag they will have the power of the 4 kings.
|
|
|
|
Other
|
Daniel Todd (Endolaylith)
|
141KB
|
|
Fight in a network of glass tubes. Get to the enemy base, hit the blast switch, and send them into space! Watch their bodies explode into little peices.
|
|
|
|
Other
|
Omniguy
|
617KB
|
|
Work as a TEAM to destroy the enemys base. Simply shoot at a biulding until it blows. This game is impossible if you don't work as a real team. Repair buildings by grabbing the maintence as an engineer and hitting the button in front of the building with your spanner (wrench).
|
|
|
|
Nuke the Enemy
|
Jeremy "WarlocK" Raymond
|
684KB
|
|
Cross the canyon to the enemy base. Steal the key in their basement, and take it to your confirmation center near your base. Then nuke the enemy! Be warned... you might want to grab a radiation suit, or get underground!
|
Teamfootball (TeamFootball) |
|
|
|
Other
|
*Gen.Bowl[JOH]
|
198KB
|
|
Grab the ball from the center of the field. Run it into the enemy end zone to get a touch down or make a field goal.
|
Tf_silo_final (Tf_silo_final) |
|
|
|
Nuke the Enemy
|
-=KAMIKAZE UK=-
|
426KB
|
|
Steal the Enemy KeyCard containing the exact coordinates of the Enemy base. Bring it back to your base so that you can call an Airstrike and neutralise the Enemy.
|
Tf_soccer2002beta (Tf_soccer2002beta) |
|
|
|
Other
|
ogawa
|
490KB
|
|
Triggered by World Cup.
|
|
|
|
Other
|
LordPhez
|
1.2MB
|
|
Teamwork your way as civillians through puzzles and traps in a sinister old church setting…
|
|
|
|
Other
|
Drakir
|
1.4MB
|
|
Enter the enemy Base and make your way to where their Flag resides in the fort. Grab it and bring it to the capturepoint. Get the keycard to open the capture room.
|
|
|
|
Other
|
aXon
|
1.8MB
|
|
Blue/Red Team: Take the enemy flag from its base and capture it at Yellow's capture point. 10 points per capture. Yellow Team: Guard your capture point! If you do get either enemy flag, you must take it to the other team's cap point. Red flag to Blue base and vice versa. 5 points per capture.
|
|
|
|
Other
|
Paul 'MoOg' Samways
|
2.2MB
|
|
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems.
|
Titanic_r2 (Titanic v1.1) |
|
|
|
Other
|
Paul 'MoOg' Samways
|
1.7MB
|
|
The objective is to collect 2 arming keys and an ammo container and take them below to the Fire Control room in order to arm the ships internal security systems.
|
|
|
|
Other
|
ACE_340
|
921KB
|
|
Blue & Red- Earns 10 points for every cap. They also lose 5 points if they get capped. Yellow- Earns 10 points for capping on any team. Note: If a yellow flag is dropped for more than 5 seconds, then it returns and yellow loses 5 points.
|
|
|
|
Other
|
Matt Rowberg
|
1.1MB
|
|
The objective of this map is to carry any of the three flags located in the various buildings around the map to either team\'s capture point. You receive 5 points per capture at the enemy\'s base, and 1 point per capture at your base. But be careful, because if you lose the flag, the enemy will gladly take the points that should have been yours.
|
|
|
|
Other
|
ACE_340
|
921KB
|
|
2Forts facing each other. Another fort underwater. Yellow is limited to 4 people. They can cap at either base giving them 10 points and making the other team lose 5.
|

Ttg (Tournament Tower) |
|
|
|
Other
|
Sublifer
|
1.3MB
|
|
4 Team CTF with one flag spawn area and 1 cap point.
|
Urban (The Urban Training Center) |
|
|
|
Other
|
Jay Beveridge
|
945KB
|
|
To advance to the enemy base with the flag. Scoring Information: Only the flag carrier can score points. He gets points according to what floor he is at. The close to the enemy base, the higher. If he gets all the way to the enemy base, he gets 50 points.
|
|
|
|
Other
|
[VALLA[ Dr.Flexyjerkov
|
755KB
|
|
Only scouts can capture the flag and open the capture point doors. The other members of the team help him to get to the other side. Flag only stays dropped for 15 seconds. Two sniper points at capture area.
|
|
|
|
Other
|
Robert (HellFace and Superdude)
|
2.9MB
|
|
A fully customised version of the map Vote
|
Wackamole (Wackamole -- Airshot Practice --) |
|
|
|
Other
|
in[c]ognito
|
71KB
|
|
Blue (Moles) - jump through the mole holes, grab a flag, and dont get shot on your way down Cap it for 5 points. Red (Xterminators) - kill the pesky moles that are stealing your flags, try to shoot them out of the air. Yellow (Environmentalists) - your not to crazy about the act of mole killing, its your job to kill to kill the poachers.
|
Wait_nx2 (The Waiting Room) |
|
|
|
Other
|
Nix-7c0
|
469KB
|
|
Wait_Nx2 is punishment for those who are insolent enough to vote it upon themselves.
|
|
|
|
Other
|
Roman (LRS)DoubleOBond
|
121KB
|
|
Waterpolo with 2 teams and 2 spectating civilian teams
|
Watrfrnt (The Waterfront) |
|
|
|
Other
|
Cycloid
|
500KB
|
|
Capture your own flag ! Take your flag on a lap of the map then return it to outside your base.
|
Webeclubbin_r (We Be Clubbin revised) |
|
|
|
Other
|
[UWS]Weezel(AoE)
|
7MB
|
|
It's Red an Blue team's night out. They've decided to go over to the Prez's Place for some R&R. Steal the crystal, fight in the battleroom, or dance the night away.
|
|
|
|
Other
|
DUNE
|
465KB
|
|
THE BEGINNING IS A VERY DELICATE TIME. KNOW THEN THAT IT IS THE YEAR 10191. DUNE: SEE STORMS -NO PRECIPITATION- Activate your pump to score every 60 seconds. Atradies can steal the key from the Harkonnen base to help the Freman.
|
|
|
|
Other
|
Marc Van Severen (Crusher[G])
|
1.1MB
|
|
Red and Blue have to grab their opponents flag and bring it to the capture point which lies in the Yellow camp. Yellow has to prevent the capture of the flags.
|
|
|
|
Other
|
rhPhMe
|
1.30MB
|
|
CTF on 2 high Pole Plat Forms and level has alot of secrets.
|
Map Name: |
Vote: |
JMC Star Rating: |
Type: |
Author: |
Archive Size: |
DownLoad: |