TeamFortress news


Since 7 August 1998


  20.10.1998    


  23.5.1998    
    Thanks to the efforts of Gudlyf and various adamant members of the community, TF 2.8 has been finished. Many bugs were fixed, cheats prevented, and controversial decisions made to ensure you can have a cheat-free game of TF.

    We'd like to thank Gudlyf for his efforts, and for putting up with some of the crap the community threw at him. He undertook a fairly thankless task and came through with the results. Many people are happy to offer suggestion and criticism, but not many want to be the person who has to make the final decisions.

    Thanks also to John Machin for updating the TF Install program.

    Head over to the Downloads page to get TF 2.8.
    If you're interested, you can check out the version info.

    - Robin



  5.4.1998    
    TeamFortress 1 Maintenance  
    With TFS working fulltime on TF2, maintenance on TF1 isn't getting the attention it deserves. So, we've decided to hand over TF1 maintenance to Gudlyf. He'll be working on killing off the known bugs/cheats, and any new ones that appear.

    He will be maintenance only.
    This means he wants to know of any bugs/cheats you know of.
    This means he does not want to hear your suggestions on new classes,weapons, abilities, etc.

    Please mail him any bug reports you have.

    - Robin



  29.3.1998    
    TFCon Flops  
    TFSoftware is back in Seattle after visititing a rather unsuccessful TFCon98. Last minute changes to venue resulted in a lot of participants never finding the event and if not for the server provided by Natural Born Killers and the network equipment from Clan Null, there would have been no gaming at all. Our thanks go out to them, as well as Darrell Janke, Jake and Marla for their help in getting us to and from the event and for providing some organization. None the less, we had fun and it was good to play some TF for a while. All we seem to do lately is test TF. The paintball rocked, though it was a shame there were not more players. Finally an extra thankyou to Mix for driving us around and getting us a monitor.

    Additional info on the event can be found on the TFPCon pages.

    - Ian



    TF2 Beta Tester Rumours  
    There's been a few rumours/information releases on TF news pages that have apparently come from a TF2 beta tester. We don't know what game they are beta testing, but it sure isn't TF2. If someone claims to be a TF2 beta tester and gives you some information, ignore it. Our beta testers were hand picked. We trust them, they trust us. They won't be giving information out.

    - Robin



    TFII Audio Demo  
    Want to hear a bit of TF II? Here is the TFII MP3 Demo (1.7meg). All the sounds and music in the demo are from TF II. Of course there are a lot of sounds that did not make it into the demo as well.

    If you dont have a program to play MP3s, visit Winamp.

    - Ian



  7.3.1998    
    TeamFortress II Map Code  
    The TFII map code is reaching a stable state, so we've decided to release some of it to give mapmakers some idea of what they'll be able to do with it. The map code is a scripting language much like C, so if you don't have any programming experience you might not find it terribly interesting... but if you're planning on doing some TF2 mapmaking, I'd suggest you read it because it will give you a better idea of what the TF2 map code is capable of.

    We're using a map called "mc2" to test the current map code. You can read a walkthrough of the mc2 mapC, which starts off with a bang by walking you through the most complex thing you'll probably ever want to do with mapC, or you can take the plunge and look directly at the mc2 mapC.

    If you've read through either of the above, and you don't understand it, please don't mail us asking for help. This is not the mapC documentation we'll release with TF2... it's merely something we'd written for our mapmakers that we thought we'd also release to the public.
    If you have read through it, understood it, and have a request for a new Interface Function or Global Script, please mail it to us.



  29.1.1998    

    TeamFortress 2.7 Server Update  
    TF 2.7 is now available on the Downloads page.
    It's a server side only update, so if you don't run your own server, you don't need this.
    If you're interested, you can check out the version info.

    TeamFortress II  
    Yes, we are still working on TF II for Quake2. We still have no set release date.

    TF Con  
    Just a couple of clarifications about TF Con.
    We are not involved with the organisation of TF Con, so please don't mail us questions about it. We do hope to attend it, but that is not a definate at this time.


  24.12.1997    

    Merry Christmas!!  
    It's a day early, but since we won't be here for the next couple of days, it's the best we can do.

    TeamFortress 2.666 Christmas Mode  
    Since a few people have mailed me asking for it, I've recompiled TF 2.666 with the Birthday options in, slightly tweaked to make it aimed at Christmas instead of the TF Birthday. It's a QuakeWorld server update only... if you don't run QW, you can't use it, and if you don't run a server, you don't need it.

    If you are a server, download the TF 2.666 Christmas Mode (247K). Unzip it and put the qwprogs.dat in your quake\fortress directory. Then, run your server, and set the localinfo key "birthday" to "on". e.g.

      localinfo birthday on
    And restart the map. Birthday/Christmas mode will stay on, unless you kill the server, in which case you might want to add it to your server.cfg.


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