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Wow, a great model with many details

1. In TF2, models are much more detailed like in no other game, Valve's new MRM Technology allows to scale the polygons in an model, the farther away, the fewer the poly's, up close you'll see highly detailed face features, this allows two major features:
1. The models look better because of the shear number of more polygons in it.
2. In balltles the num. of polys goes down and the game runs much smoother.

2. Parametic Animation allows meshing of multiple animations at once. Current games have to select what animation is the most important, a player may be jumping, but then get killed, so the system would have to stop the "jump" animation and start the "mid-air death" animation. Parametic Animation will eliminate this problem, because a player can be running, jumping, firing, taking damage, and the system will "merge" them all together, giving higher priority to the more important ones. (pain ect.)

Read an interview with Robin Walker about Parametic Animations here...

 

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