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• S3 Champions • Planet FortressBackBlastGibThisAntiCheater

 

Match Rules

1. All matches are 2x30 games. There will be 15 min intermission between games. 1 on each clan's server. The total combined score of both games will determine the winner of the match. Once all players are on the server (within the alloted time) the referee(s) will restart the server. Servers will be set for 35 mins. 5 mins will be alloted for connection by both teams. When the map grunt disappears or the match time reaches 5 minutes, the match begins.

1. All games will be 30 min long (+5 mins for prematch).

2. All games will be Caps + Frags.


3. Clans may agree to set a number of players to be used in advance. They may set the number of players on each team and may not be below 8. On game day, that number will be minimum, and clans will not be required to drop players below the agreed number of players. If clans cannot agree or will not agree or have not made an attempt to agree on the number of players for both teams, then the default number of 8 players per team shall be used. If the number of players was set to be above 8 and one clan has the agreed amount of players and one does not, the match will be played out and the clan who has the agreed number does not have to drop players.

4. There will be NO SPECTATING allowed by anyone except by Official TPL Referees.

5. Leaders of both clans are expected to show up on IRC or contact assigned league referee(s) 15 min before the scheduled match time. If they have not done so atleast 10 min before scheduled match time, the referee MAY disqualify the clan who has not established contact.

If a clan contacts the referee but reports not being ready at the moment, the clan is REQUIRED to goto the server decided on at the scheduled match time. Example: Clan A leader reports to the referee that he is not ready, he/she must get his players into the server by the scheduled match time, even if they are missing players.

6. WARNING: The following option of MM1 rule MUST be CONFIRMED BEFORE any match starts. IF one of the clan leaders cannot agree on 1 option then the default option will be used which in this case is [Option 2].

[Option 1]: Players from both clans are allowed to use MM1 during match to a certain extent and under the supervision of a REFEREE. ANY abuse of this rule WILL NOT be tolerated. Example of abuse are TRASH TALKING, ACCUSING OF CHEATING, INSULTING REFEREE, FLOODING, RUDE COMMENTS, ETC. In any case, if the REFEREE thinks a clan is abusing this rule, he/she can and will issue a forfeit to that particular clan for that round. And the next round by default [Option 2] will be used to prevent anymore abuse of the MM1 rule.

[Option 2 (Default)]: Only the designated MM1 user may talk in message mode 1 ANY TIME during the match. If anyone else NOT designated MM1 user uses message mode 1 in any way, a warning will be issued.  If a second infraction occurs from ANYONE in the same clan other than designated MM1 user, the player will be kicked.  If a third infraction occurs from ANYONE in the same clan other than the designated MM1 user, then the referee is REQUIRED to terminate the match and the offending clan will recieve a loss.

In the event that the referee declares a forfiet, NO ONE but the designated MM1 users are allowed to speak in message mode 1.  The referee will then explain why this ruling was issued and ONLY the designated MM1 users will speak in message mode 1.  When a forfiet is called during a match, ALL rules still apply and cannot be argued.

If ANYONE including the designated MM1 users direct an insult to the referee or anyone else in the opposing clan, the referee of the match us REQUIRED to terminate the match and the clan of the offending player will recieve a loss.

Direct insults: Any type of statement that offends ANYONE or ANYTHING in the match.  Complaints of lag and rude comments about defenses or offenses will also be considered direct insults to the clan leaders/server admins.

All typos of commands will be ignored UNLESS it becomes out of control (5 or more "typos" from same player).  In this case, if ANY player abuses this rule, then the referee of the match has every right to remove and ban the player WITHOUT notice from the game.

If the referee issues a forfiet to a clan, the designated MM1 user of the other clan involved has the right to inform the referee that they wish the match continue.  The referee will then consider the request and then decide to allow the match to continue or not.  If the match is allowed to continue, then the NEXT message mode 1 violation, will result in a forfiet for the clan who previously recieved a forfiet.  This second forfiet is challengable by appeal ONLY.

7. An Official TPL Referee MUST BE at the match, in order for the results to count.

8. In the event of a tie, the two teams will play until the first cap has occured (Overtime).   The first team to cap will win the match.

9. No player's rate may exceed 5000. A player will be warned once and only once then he will be kicked after 2 minutes of the warning or within 1 minute until the end of the match. (thereby losing all his points thus far).  After the kick, if the player does not correct his rate, the referee is REQUIRED to ban the player from the game. Rates will be monitored by referee using Quake World Admin (QWA).