I desperately need to do something with stats output or an engine-side player database. Or an external .exe to collect stats to html output. Alot of stats engines i find out there are limited, or skewed towards the player that has more time equals better stats. Back in the 1980s i was into BMX racing, and each month the "association" sent out a points standing. It meant the more u raced the more points you gained the lower your number plate for next year would be.
In Quake though, imho stats should be an overall average of key points, and frags not being the leading determinant. Eh, this should be discussed on another thread...
In Quake though, imho stats should be an overall average of key points, and frags not being the leading determinant. Eh, this should be discussed on another thread...

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