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ProQuake 4.93 (F5 key = Server Browser)

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  • #16
    I love reading stuff like seen in this discussion and MH's blog.

    Technical Jibba Jargon Jabba I don't understand, but what I DO understand, is that Quake1 is getting the Red Carpet Treatment from all you engine authors.

    You deserve


    Beer.
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

    Comment


    • #17
      MH is an other bona fide Qua-keteer, with a beer .
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

      Comment


      • #18
        ok, someone go over with me the pq_password. i set it in game, but what am i not doing to "log-in" to where it requires me to enter my password after i've set it?
        "When I was your age, we used to rocket jump all the way to school, up hill both ways - IN BOILING LAVA!"

        Comment


        • #19
          also, this may only be isolated to strikers server, but when i connect to a server the first thing that scrolls is "network performance enhancements(OFF)".... and that does what?
          "When I was your age, we used to rocket jump all the way to school, up hill both ways - IN BOILING LAVA!"

          Comment


          • #20
            Originally posted by rev View Post
            ok, someone go over with me the pq_password. i set it in game, but what am i not doing to "log-in" to where it requires me to enter my password after i've set it?
            There isn't the infrastructure (here at this site) to support the stats tracker id yet. The client itself supports it. I have to code some stuff into the site and bother Solecord with some questions. You'll know when it is available because it will need some live tests.

            Originally posted by Polarite View Post
            Little problem , I always join using qview when I start playing.
            But now it seems not to connect properly and plays the demo instead.
            In quake I use the great server browser of course !
            I'll look at see what is causing that. I think I know.

            Originally posted by rev View Post
            also, this may only be isolated to strikers server, but when i connect to a server the first thing that scrolls is "network performance enhancements(OFF)".... and that does what?
            I think that might have something to do with CAx. Doesn't have anything to do with ProQuake 4.93 as a client. I think it might be a mod option to not spawn gibs when someone dies, bubbles underwater when someone dies, etc.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #21
              10-4.
              "When I was your age, we used to rocket jump all the way to school, up hill both ways - IN BOILING LAVA!"

              Comment


              • #22
                Another small problem I noticed is that if I launch quake its always using vid_refreshrate 85 hz, its set to 120 hz in config.cfg and autoexec.cfg
                I always need to typ in console vid_force_restart to make it 120hz.
                My servers for the gamers:
                bigfoot.servequake.com / damage.servequake.com

                port 26000 EuroQuake
                port 26001 EuroQuake Coop


                newyork.quakeone.com
                Offline ATM
                fvf.servequake.com
                flanders.servegame.org / flanders.servequake.com
                Offline ATM
                newdm.servequake.com
                port 26010

                http://bigfoot.servequake.com (EuroQuake)
                sigpic

                Comment


                • #23
                  Originally posted by Polarite View Post
                  Another small problem I noticed is that if I launch quake its always using vid_refreshrate 85 hz, its set to 120 hz in config.cfg and autoexec.cfg
                  I always need to typ in console vid_force_restart to make it 120hz.
                  I've looked into that several times (a couple of times almost obsessively). On my desktop I cannot get Windows API to report all the available refresh rates. MSDN's API documentation and even Microsoft samples for doing such aren't reporting the extra refresh rates (for a monitor I have that supports maybe 10 different refresh rates or more).

                  So ... unless, say, MH knows something special on this topic [EnumDisplaySettings] (he often does), I don't see I can directly support refresh rates that exist, but that Windows won't tell the engine about
                  Last edited by Baker; 10-28-2012, 11:32 AM.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #24
                    I did not have that problem with version 4.51, 4.52.

                    Temp fix I added vid_force_restart to the autoexec.cfg file.
                    My servers for the gamers:
                    bigfoot.servequake.com / damage.servequake.com

                    port 26000 EuroQuake
                    port 26001 EuroQuake Coop


                    newyork.quakeone.com
                    Offline ATM
                    fvf.servequake.com
                    flanders.servegame.org / flanders.servequake.com
                    Offline ATM
                    newdm.servequake.com
                    port 26010

                    http://bigfoot.servequake.com (EuroQuake)
                    sigpic

                    Comment


                    • #25
                      Originally posted by MH View Post
                      The D3D8 stuff won't build clean with any kind of recent Windows SDK. The trick is to move the include and lib directories to the bottom of the search order in their relevant categories.

                      For DirectQ I use MSVC 2008 but I do the occasional port up to 2010 for testing and verification purposes, so I'd expect it to build (it won't build on 2012 though). Baker, for some ungodly reason, still uses 6.

                      Incidentally, for porting from 6 to 2010 I've often found it best to take it through 2008 as an intermediate step. A 6 project will upgrade reasonably clean to 2008, but there may be issues going to 2010.
                      Thanks MH, I'll try if this work (gotta find and install an MVS8 build first.)

                      Bye!



                      Latest QView server list

                      Comment


                      • #26
                        Network performance in CAx was for hpbs that turned off gfx like bubbles and wall torches it's pretty obsolete now which is why u see its turned off

                        Personally, I use F5 for team message in ctf so I don't like to isolate a key for a function. IMHO a user can bind x "server browser" if they want that functionality...

                        I looked at the stat login code in PQ but couldn't return a login Id except the number I punched in like "stats_login 1" would just return 1
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                        Comment


                        • #27
                          Originally posted by R00k View Post
                          Personally, I use F5 for team message in ctf so I don't like to isolate a key for a function. IMHO a user can bind x "server browser" if they want that functionality...
                          The F5 key isn't hard coded, "menu_multiplayer" is bound by default to F5.

                          I only changed what "menu_multiplayer" does so that it pulls up the server browser.

                          You could bind something else to "7" than "impulse 7", but few people do. Likewise, with the defaults F5 pulls up the server browser.
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • #28
                            wurd.
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                            Comment


                            • #29
                              7. Added 2 testing command line parameters for potentially addressing Polarite keyboard issue.

                              Baker what are those command line parameters ?
                              I want to test that because I'm still getting these weird key binds after alt-tab.
                              My servers for the gamers:
                              bigfoot.servequake.com / damage.servequake.com

                              port 26000 EuroQuake
                              port 26001 EuroQuake Coop


                              newyork.quakeone.com
                              Offline ATM
                              fvf.servequake.com
                              flanders.servegame.org / flanders.servequake.com
                              Offline ATM
                              newdm.servequake.com
                              port 26010

                              http://bigfoot.servequake.com (EuroQuake)
                              sigpic

                              Comment


                              • #30
                                bugg report: When I typ in console record "demoname" , that will crash glpro493 here.
                                My servers for the gamers:
                                bigfoot.servequake.com / damage.servequake.com

                                port 26000 EuroQuake
                                port 26001 EuroQuake Coop


                                newyork.quakeone.com
                                Offline ATM
                                fvf.servequake.com
                                flanders.servegame.org / flanders.servequake.com
                                Offline ATM
                                newdm.servequake.com
                                port 26010

                                http://bigfoot.servequake.com (EuroQuake)
                                sigpic

                                Comment

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