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QDP niggles

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  • #16
    Hello Spike,

    This is what LordHavoc says in his description:
    sv_gameplayfix_droptofloorstartsolid is "1" ["0"]
    prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)

    sv_gameplayfix_droptofloorstartsolid_nudgetocorrec t is "0" ["0"]
    tries to nudge stuck items and monsters out of walls before droptofloor is performed

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