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Help with armature problem

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  • #61
    Not sure if bendy bones are needed for typical humanoid models. Have you tried to export those to IQM?

    I assume they export as a lot of individual smaller bones? That could be a pain in the ass in certain scenarios.
    Scout's Journey
    Rune of Earth Magic

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    • #62
      @golden_boy

      I fully understand what you are saying but, I am nowhere near that far. The current goal is to create a very elaborate rig that even has some automatic controls which are triggered by specific manipulations.

      Bendy bones may not be necessary in a game rig but, bendy bones are definitely a part of making an incredible rig. Worst case scenario, you simply change segments to 1 on 3 bones (neck, chest, spine).
      http://www.nextgenquake.com

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