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Turning off Gibs/Dead bodies GLPRO

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  • #16
    I tried your config, and in GLPRO it displayed the gun but it in WQPRO it did not.

    Here is the answer ...

    WinProQuake stopped drawing my weapon model if FOV > 90.

    I tried joequake.exe (the NON-GL version of JoeQuake) and the weapon was drawn even at FOV 108.

    Options:

    1. Live with no weapon being drawn in wqpro.
    2. Switch from wqpro to glpro
    3. Switch to joequake.exe (http://joequake.quake1.net )

    Software JoeQuake is just as high performance as WQPRO, except it doesn't have IPLOG or Loc support ("I am at Red Armor with 0 armor and 37 health".)

    Has ping in scoreboard just like ProQuake, demos and maps menu and a variety of crosshairs (0-6) built into the client plus a server list capability and in-game Quake Name maker plus the entire keypad is bindable!
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #17
      Take r_novis 1 out. That will cripple your machine if you have an older one, but at 750 mhz that shoulant' be a problem...
      take it out to squeeze a drop more of performance out.
      e|------------------------0---------------
      B|---------------0^1----------------1----
      G|---------------2------2------0^2-------
      D|---------------2-------2--2-------------
      A|---------------0------------------------
      E|----------------------------------------

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      • #18
        r_novis 1 causes major slowdowns for me on some maps... and I have a P4 2.8

        It's just a case of deciding if you want to be dealing with it...
        16:03:04 <gb> when I put in a sng, I think I might need nails
        16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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        • #19
          JoeQuake doesn't have a security module does it? Can you access cheat-free servers with it?

          Thanks for the info baker, and tip about r_novis 1 lardarse. That may have been causing my problem all along, I'll look into it.

          Comment


          • #20
            WOOT!!!! Thanks you lardarse (and t3h foq3r)!!! I turned off r_novis 1 and r_wateralpha, and ran the game in glpro and it was incredibly smooth at a constant 60 FPS!! I didn't even have to turn on gl_picmip 999 and gl_playermip 999 (it looks like total crap that way, and the players look like blobs of color moving around)!

            Now I can finally obtain my full power on this computer. Thanks to baker also for fixing my r_drawviewmodel problem too, now the weapon shows up in glpro.

            Only bad thing is, I won't be able to see underwater, and thus not be able to predict better where my enemies might be. But this won't help in CA (ra allows trans water ), since its a cheat-free server, and transparent water is not allowed. And in runequake, if someone is being hurt by radioactivity (or if they have berserker, or they are being hurt by fire I believe), you can see the little yellow or red dots (but not the player) in the transparent water, and shoot there to kill them.

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            • #21
              You can get a vispatch at quaketerminus.com/tools.htm that loads r_novis 1 into your Quake without performance degrade but it won't let you on cheatfree. MMph.
              e|------------------------0---------------
              B|---------------0^1----------------1----
              G|---------------2------2------0^2-------
              D|---------------2-------2--2-------------
              A|---------------0------------------------
              E|----------------------------------------

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              • #22
                Good suggestion foqer, but I want to be able to play CA.

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                • #23
                  I hear ya. Somtimes I like to use a win client such as joequake to escape all of the gl quakey nonsence, such as vissing.
                  e|------------------------0---------------
                  B|---------------0^1----------------1----
                  G|---------------2------2------0^2-------
                  D|---------------2-------2--2-------------
                  A|---------------0------------------------
                  E|----------------------------------------

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                  • #24
                    Yeah, that crazy vising. Which software engines don't have. Wait a minute?

                    Comment


                    • #25
                      There's a waterhack for win clients, but that removes only the water texture (and you cant actually SEE the water) and slime and lava are left alone. As with vispatching, all 3 are taken care of and it looks very nice, you can see the water but also kinda see who's in there too...
                      e|------------------------0---------------
                      B|---------------0^1----------------1----
                      G|---------------2------2------0^2-------
                      D|---------------2-------2--2-------------
                      A|---------------0------------------------
                      E|----------------------------------------

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                      • #26
                        Yeah, that was another reason people always call me a bot, because like I said you can see certain particles coming off of them while they are in the trans water..

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                        • #27
                          Im not talking about particles, Im talking about seeing someoe that's in the water. In FvF you can see this, but FvF is mostly coop, but gives a littlke too much advantage in DM, one less save haven...
                          e|------------------------0---------------
                          B|---------------0^1----------------1----
                          G|---------------2------2------0^2-------
                          D|---------------2-------2--2-------------
                          A|---------------0------------------------
                          E|----------------------------------------

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                          • #28
                            You can only see people in the water if the server is using revised maps as well. The server doesn't send entities that aren't visible from the player's vis leaf. If the server is using *real* maps and your client is using revised maps, you might see particles or dlights or the player sometime, but they will probably wink out alot (as will the items underwater).

                            By the way, 'vising' doesn't actually refer to the revised maps for transparent water. Vis is the map compilation process that allows the engine to only draw entities that are more or less visible to the player's location. Revised maps simply ignore the water as a blocking surface.

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