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Quake Versions, Mods, Patches and Confusions

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  • #16
    Originally posted by Spirit
    You cannot seriously suggest using Darkplaces for playing QW.

    scar3crow would recommend dp to mow your lawn
    uakene.com

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    • #17
      If it worked as a lawnmower, sure... I would recommend it for rendering Asaki's Grass, but I have a feeling that comment is lost on everyone here.

      I just know it successfully connects to QW servers and plays smoothly. Everything past that is just shells, nails, rockets and cells to me.
      Inside3d - Because you can't be Outside 3D!

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      • #18
        Then don't confuse "newbies" please.
        Quake 1 Singleplayer Maps and Mods

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        • #19
          Originally posted by Baker
          I think FOQ-A means FTEQW, which in it's present state can't connect to NetQuake servers. FTEQW is an interesting client that can connect to QuakeWorld, Quake 2 and Quake 3 servers and, according to the docs, NetQuake -- but that doesn't actually work. And I've heard that the Quake 2/Quake 3 connecting isn't very stable either.

          The word is there will be a new release of FTEQW very soon, maybe they will have this fixed.

          That being said, from what I've heard it doesn't do NQ very well, at least from someone who tried that maybe with an unreleased version.

          um baker i can connect to net quake servers with it

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          • #20
            Originally posted by fridge
            um baker i can connect to net quake servers with it
            What build # are you using? I know it is experimental, but I'm just curious and would like to see how well it works, although a lot of FTE is a work in progress.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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