Announcement

Collapse
No announcement yet.

Binding MWHEEL problems

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Canadian*Sniper View Post
    wierd. Any engine I use with -dinput fails using mwheel but works without -dinput.
    The DINPUT + Mwheelup works for me in ProQuake and but doesn't work for me in Enhanced GLQuake (aguirRe's engine) and I would assume this is one of the several low-key ProQuake fixes as I know JPG was working with the input code at one point to add Mouse4 support [which isn't enough ... need 8 button mouse support like JoeQuake ]


    Originally posted by Verybadloser^XJ View Post
    zzz im lazy but will have a go.

    bind mwheelup "firerocket"
    alias firerocket "impulse 7 ; wait ; +attack ; bind mwheelup mis"
    alias mis "-attack ; bind mwheelup firerocket"
    Btw ... very inventive vbl
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #17
      @Legend - just a FYI that the [-dinput] option disables my MSWHEEL commands.
      I haven't tried this yet? Do I change it in the console or in the config file? How? Do I just put +dinput? I just started tweaking with the console to get my own comfortable and ideal config. I have'nt played Quake in a while and just recently started really getting back into it.

      -Legend

      Comment


      • #18
        @Legend, Baker proved to me (with a photoshopped screenshot ) that the whole -dinput problem was just with my system configuration.

        Use -dinput like an option. Here's an example:

        c:/program files/id Software/Quake/glpro.exe -dinput

        Comment


        • #19
          I tried adding the -dinput to the command line and without it. I still couldn't bind it. When I tried bind mwheelup "impulse 10" I got a message that said something like "mwheelup is not a valid key" or something like that.

          -Legend

          Comment


          • #20
            yes, download Proquake. even if the whole -dinput thing works, theres no reason anyone should still be using the standard Quake clients.

            Comment


            • #21
              I downloaded proquake and it solved the mouse wheel binding problem. But unfortunately I can't seem to run Dissolution of Eternity in proquake though. I get the message "host error: could not load progs/V_lava.mdl"

              Also, I tried the proquake ez launcher but there doesn't seem to be anyway to load mods with it unless I run wqpro with a command line at a command prompt.

              Comment


              • #22
                sounds like you just need to add the -game [modname] option when you startup proquake. It's the same as -dinput. [modname] is replaced by the folder holding the mod (I'm assuming this expansions are in a mod folder but then again I have no idea).

                Example:

                Say I have a folder named crctf in my Quake folder. This folder holds the crctf mod. I can use this mod like so.
                c:/program files/id Software/Quake/glpro.exe -game crctf

                Comment


                • #23
                  I know how to do that and I did. "wqpro -game rogue" The demo started but when I selected a new game. That's when I got the error message. When I a try to start a new game again without quitting and restarting, it takes me to the original quake start map. It works fine in winquake but not in proquake for some reason. I still don't knw how to use the ez proquake launcher front end to open a mod or mission pack.

                  Comment


                  • #24
                    If you're useing regular old winquake you're pretty much behind the times. All you need to do is get Winquake Pro or GL Pro or you can get Qrack for here... Qrack is like Joequake but with some proquake features... it's a gl only client though.

                    I see no reason why you're useing vanilla quake. If you're haveing a problem getting GL to run you just need to delete opengl32.dll in the quake folder, then gl should work...
                    e|------------------------0---------------
                    B|---------------0^1----------------1----
                    G|---------------2------2------0^2-------
                    D|---------------2-------2--2-------------
                    A|---------------0------------------------
                    E|----------------------------------------

                    Comment


                    • #25
                      I am using winquake pro, but it won't let me play dissolution of eternity like my last two posts said. That's my problem. As for being behind in the times, gl and all that stuff never really concerned me much. It's nice to look at but vanilla looks just fine for me too. And runs faster so I can play it on my old laptop that doesn't support gl.

                      Comment


                      • #26
                        Sorry Legend, I'm not sure how to help you with the expansions. Are you using winquakepro by itself or are you using the Proquake Launcher?

                        Originally posted by the_f0qer View Post
                        If you're useing regular old winquake you're pretty much behind the times. All you need to do is get Winquake Pro or GL Pro or you can get Qrack for here... Qrack is like Joequake but with some proquake features... it's a gl only client though.

                        I see no reason why you're useing vanilla quake. If you're haveing a problem getting GL to run you just need to delete opengl32.dll in the quake folder, then gl should work...
                        read a thread before you post :/

                        Comment


                        • #27
                          I recommend you use the most compatible engine out there:
                          http://user.tninet.se/~xir870k/glquakebjp.zip (there is a non-GL winquake.exe included)

                          Create a link with "-game rogue -rogue".

                          Proquake is more of a multiplayer engine as far as I know. "BJP"-Quake (by aguirRe) is most compatible to all known Quake singleplayer mods and maps and should work fine for you.
                          Quake 1 Singleplayer Maps and Mods

                          Comment


                          • #28
                            i am able to solve this problem as well. its a very unorthodox method, but it works. what you do is make 3 seperate copies of your Quake 1 directory as is: 1 for Quake 1, one for Dissolutions, and one for Scourge. leave each one as is, but replace the pak files. for example, in your original Dissolutions directory, cut the pak 0 or whatever number it is and hang on to it. now go into your new Dissolutions directory, the one you just made from copying your Quake 1 directory, and delete the 2 paks found in ID1 there. then put the pak0 file you cut in there, and it should work just fine. i think thats what i did.

                            Comment


                            • #29
                              Originally posted by Legend View Post
                              I downloaded proquake and it solved the mouse wheel binding problem. But unfortunately I can't seem to run Dissolution of Eternity in proquake though. I get the message "host error: could not load progs/V_lava.mdl"
                              GL Style

                              c:\quake\glpro.exe -game hipnotic // Scourge of Armagon (Mission Pack 1)
                              c:\quake\glpro.exe -game rogue // Dissolution of Eternity (Mission Pack 2)

                              WinQuake style

                              c:\quake\wqpro.exe -game hipnotic // Scourge of Armagon (Mission Pack 1)
                              c:\quake\wqpro.exe -game rogue // Dissolution of Eternity (Mission Pack 2)
                              Last edited by Baker; 01-13-2007, 09:24 AM.
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment


                              • #30
                                Originally posted by Spirit View Post
                                I recommend you use the most compatible engine out there:
                                http://user.tninet.se/~xir870k/glquakebjp.zip (there is a non-GL winquake.exe included)

                                Create a link with "-game rogue -rogue".

                                Proquake is more of a multiplayer engine as far as I know. "BJP"-Quake (by aguirRe) is most compatible to all known Quake singleplayer mods and maps and should work fine for you.
                                Yeah but aguirRe's Enhanced GLQuake doesn't seem have the mousewheel fix that Legend is looking for (This thread's title is "Binding MWHEEL problems").

                                The changes in ProQuake were conservatively made (just like JoeQuake) and ProQuake is definitely a step up in all regards from GLQuake, so it is a faithful all purpose replacement of GLQuake.

                                But aguirRe's Enhanced GLQuake is a far better single player engine due to all the enhancements, interpolation and especially the FitzQuakesque centerprint logging.
                                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                                Comment

                                Working...
                                X