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Binding MWHEEL problems

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  • #31
    WinQuake style

    c:\quake\wqpro.exe -game hipnotic // Scourge of Armagon (Mission Pack 1)
    c:\quake\wqpro.exe -game rogue // Dissolution of Eternity (Mission Pack 2)
    I know how to use the command line to launch the mission packs. I do it the right way, but it just doesn't work. I get the error message.

    I tried both winquakepro and the launcher. Neither worked. I couldn't even figure out how to load mods with the launcher unless it requires using a command line like normal.

    So far the only one that works is regular winquake.

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    • #32
      I tried both winquakepro and the launcher. Neither worked. I couldn't even figure out how to load mods with the launcher unless it requires using a command line like normal.
      The ProQuake Launcher is just to start Quake, mostly for online play, and doesn't support running mods (yet -- but even when it does, the ProQuake Launcher actually uses Enhanced GLQuake for single player and would use that engine for mods).

      The ProQuake Launcher auto-detects/supports starting the Undergate, a 104 map package of custom single player maps, but does not have any other special mod or single player support as of now.



      Originally posted by Legend View Post
      I know how to use the command line to launch the mission packs. I do it the right way, but it just doesn't work. I get the error message.
      Strange, I started up both Mission Pack 1 and Mission Pack 2 with ProQuake using that command line prior to posting to verify I had the command line correct.

      I click Start-> Run -> "c:\program files\quake\wqpro.exe" -game rogue

      and it works fine for me.

      I'm sorry you have this problem, it doesn't sound like fun. Other have posted similar issues with the Mission Packs, but have seem to get it work.

      An example:

      Originally posted by ninhil View Post
      I would like the mouse to use precise aim in the expansion paks, just like how it laods up in proquake.

      as of now, its behaving just like standard quake.

      I am loading it from the command line in xp:

      "glpro -hipnotic -width 1440 -height 900 -bpp 32"

      any way to load the expansions from the prolauncher?
      The thread: http://www.quakeone.com/forums/showt...8482#post18482
      Last edited by Baker; 01-13-2007, 11:42 AM.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #33
        Originally posted by Baker View Post
        Yeah but aguirRe's Enhanced GLQuake doesn't seem have the mousewheel fix that Legend is looking for (This thread's title is "Binding MWHEEL problems").
        The engine works ace with "impulse 12".

        -game rogue or -game hipnotic is not the correct syntax btw (as far as I know that applies to all engines that properly support rogue and hipnotic). You need to add -rogue or -hipnotic too (or maybe it alone is enough). That is used for HUD & engine stuff I think.
        Quake 1 Singleplayer Maps and Mods

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        • #34
          Originally posted by Spirit View Post
          The engine works ace with "impulse 12".

          -game rogue or -game hipnotic is not the correct syntax btw (as far as I know that applies to all engines that properly support rogue and hipnotic). You need to add -rogue or -hipnotic too (or maybe it alone is enough). That is used for HUD & engine stuff I think.
          Argh! Spirit you are absolutely right! Legend read this ...

          "c:\quake\glpro.exe" -game rogue -rogue
          "c:\quake\wqpro.exe" -game rogue -rogue

          "c:\quake\glpro.exe" -game hipnotic -hipnotic
          "c:\quake\wqpro.exe" -game hipnotic -hipnotic

          Ok, this is going to be a new FAQ because there have been a dozen Mission Pack 1 / Mission Pack 2 startup questions.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #35
            I just dug a bit deeper and it seems to me that the -game bit is obsolete for the missionpacks. I tried some engines and all worked fine with just -rogue / -hipnotic.
            Quake 1 Singleplayer Maps and Mods

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            • #36
              Originally posted by Spirit View Post
              I just dug a bit deeper and it seems to me that the -game bit is obsolete for the missionpacks. I tried some engines and all worked fine with just -rogue / -hipnotic.
              Heheh, ok I updated the FAQ. The Mission Packs are so confusing, heh.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment

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