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7 HUD Elements Sets HELP
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Pick the one you want and unzip the .png files into c:\quake\qrack\gfx
If you open c:\quake\qrack\gfx and there are .png files that are numbers and a few that are weapons, you did it right.
Use cl_sbar 0/cl_sbar 1 to toggle the HUD background.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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It's hiding in here.
Btw ... make sure there isn't a pak1.pak in c:\quake\qrack otherwise qrack will probably use the one in that pak instead of the one in the folder.
Using replacement HUD elements isn't necessary easily. You might need to use Pakscape to check thru the pak0.pak (and pak1.pak) in c:\quake\qrack to make sure there aren't hud elements in it.
With Qrack I'm pretty sure that anything in a pak files trumps something outside the pak file.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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I provided the wrong instructions, the contents need to go into
c:\quake\qrack\textures\wad
Sorry, I confused it with menu replacement graphics. No wonder it wasn't working.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Make a folder in c:\quake\qrack called textures
In the textures folder, make a subfolder called wads
Put the HUD set you want into c:\quake\qrack\textures\wads folder and as long as you do not have a pak0.pak or pak1.pak in c:\quake\qrack that contains replacement HUD elements in .tga or .png form, Qrack will use them.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Are you using the pak1.pak from the Qrack site?
/I will help you until this works for you. I'll make you a pak2.pak if I have to, to see that this works.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Check back in 30-45 minutes and I will have a pak for you. Or 7 of them. You only have pak0.pak and pak1.pak in c:\quake\qrack, right?
I'll make you a pak2.pak or make an adjusted pak1.pak or whatever I need to do.
Anyway, check back in 30-45 minutes.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Here you go
http://www.quake-1.com/files/texture...sets-qrack.zip
It is a regular zip file. Take the HUD you wish to use and put it into c:\quake\qrack as pak2.pak
If you already have a pak2.pak in c:\quake\qrack then you'd make it pak3.pak
Make sure there are no files in c:\quake\qrack\textures\wad or c:\quake\id1\textures\wad (even better if the directories don't exist).
Tried and tested with the Qrack pak1.pak with all the extra graphics and it works fine.
Should be problem solved.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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