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You need to have the following in the c:\quake\qrack folder
pak0.pak (the ones that comes with Qrack)
pak1.pak (the graphics add-on pak from the Qrack site)
pak2.pak (pick whichever pak2.pak from HUD zip I made for you in my previous post)
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
pak0.pak=pak that came with it
pak1.pak=graphics
pak2.pak=character models(i think lol)
pak3.pak=the hud
do u know what pak file im talking about? it says it has all the files you need to make it look good
Yellow wrote that guide, I think. I believe he is referring to the Qrack pak1.pak.
You have the correct setup of the pak files, is the HUD working now?
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Unzip this autoexec.cfg (autoexec.zip download with that in it) into c:\quake\qrack and when you start Qrack, you can bind a +quickgrenade or +rj (that rocket jump you were in interested in).
Just start Qrack and type:
bind k +quickgrenade
bind j +rj
And it'll work.
Weapon models? We'll there aren't really that many good ones there. The ones in Qrack pak1.pak are about the best there are.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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