hello, i have a Sapphire x1550 PCI Express video card. Proquake 3.50 runs with distorted graphics (cant even see the game). I can run Qrack though, but i want to run GLproquake 3.50. I thought GL 2.0 was backwards compatible. Anyone here have a pci express card with a working glpro 3.50. THanks
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PCI Express and Proquake 3.50
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Try ...
gl_ztrick 0
Or
gl_ztrick 0
gl_clear 1
If neither work, I bet ProQuake 3.99s does because the video code is nearly identical to Qrack.
http://www.quakeone.com/proquake/pro...80306_0436.zipQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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ATI is great. My belief is that they manufacture fewer cards with higher quality and of course, higher price. And if you can afford it, great.
NVIDIA offers many more variations at different prices.
I feel as if they rush to put out cards for more profit. They are not as good as working onto a card for a longer time and releasing it between longer intervals.
Think of it as how you feel you recently bought something then a little while later another model comes out better $50 dollars more expensive. You are pissed.
GLQuake3.50 crashed for me onto E2M3 map into two places, the bridge and that narrow passageway where the zombies dwell close to it. Yes, that and CS's SQ.
The newer GL clients have those issues addressed.
All my other games run beautifully onto it as well, never any issue. And to me the ATI is richer and more colorful into graphics, compared to the NVIDIA card which I had before and returned it for an ATI one when I build my computer into late 2004.
I tested it with HL2, which its colors appeared dead and washed out. After fiddling with all the settings, I said to myself why does it look this nasty? My other choice was ATI and the rest was history.
I also sport an AMD processor, for the similar reason that it is smoother and does not tire out as the Intel I had before, which brings me to the conclusion they are out to make more money by forcing you to replace your parts often.
And once I find that out, I do the opposite and take my money away from them and give it to a company that trutly cares for its customer's satisfaction and they are not out to drain your wallet.
Use ATI and AMD, now they are joined. It is not a risk, once I went to using their parts I never went back to NVIDIA and Intel, and I am an extremely analytical and demanding unbiased individual and you can trust me.
If not go and find out for yourself, it may cost you a lot of money and headache.Last edited by Paradise; 05-14-2008, 11:04 AM.
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Nvidia's marketing is REALLY fucked up right now. There's so many 8800s...
The 320mb and 640mb 8800gts, g80 core
8800gts and 8800 ultra 768mb, g80 corr
8800gts 512mb, g92 core, essentially the same thing as the 9800gtx
8800gt, watered down 8800gts 512mb, g92 core
8800gs, watered down 8800gt, uses 384mb, 192 bit memory interface, g92
9600GSO which is a 768mb 8800gs
you gotta spend lots of time on tech forums to understand this shit -_-e|------------------------0---------------
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Exactly.
They are churning out cards as hamburgers. Fast eat, fast pay and fast cash for them. That is not the philosophy of a company from which I am buying from.
ATI takes puts more time into Research and Development to come out with their cards and they are better and sparser.
I do not mind spending more as long as I get the best product. Saving is good onto a good product, being cheap will cost you more into the longrun as quality suffers.Last edited by Paradise; 05-07-2008, 03:27 AM.
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i have a radeon sapphire x1600. i've been using proquake 3.5 for many many years, and when i got this video card i started having problems. with a recent video driver update, it's become nearly unplayable. i'm thinking of switching to a new client--DP or qrack. it's sad, because i really loved proquake and i've used it for so many years that it's like second nature to me. sniff....
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It has nothing to do with it being pci-e. Whether ati is 100x better in general or not...for quake... ati sucks. There have been so many threads about ati and quake problems. Something about back legacy opengl support? I used to have an ati card and glpro ran mostly fine but had a lot of weird texture issues and if I tabbed out/back in it would generally blow up.
I remember mh commenting about this on his old mhquake page?
I have a lot of other weird driver issues with ati cards on various computers as well and never with nvidia.
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Originally posted by Yellow No. 5 View Postif I tabbed out/back in it would generally blow up.
Yeah, PCI-e has nothing to do with the problem.
I do want to say, I don't know why you think ATI cards are so bad for Quake. The stuff in GLQuake and therefore ProQuake 3.50 regarding the OpenGL stuff is outdated and pretty bad. JoeQuake/Qrack and even some of the conservative engines like FitzQuake and Enhanced GLQuake appear to do a much better job (although both FitzQuake and Enhanced GLQuake have the ALT-TAB problem though, but not for a good reason).
I would say that if newer games run fine on a card and that GLQuake/GL ProQuake don't, it's the Quake engines fault -- not the card.
You can't blame the card for the performance of a single and aging game.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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I alt-tabbed fine.
My card make is ATI Radeon X800 Pro 256DDR3 with 12 pipelines.
Never any issues except with the freeze into that level I previously mentioned, which with newer clients that issue is eliminated, runs existing games and past games flawlessly.
I bought the best from 2004 when I built my computer and the card was $400.
Those issues mentioned can be prior to 2002 before the final version of GLPRO3.50 was released.Last edited by Paradise; 05-14-2008, 11:01 AM.
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Hmmmm - it's never been any secret that ATI's OpenGL support has been dreadful, at least in the past. I can't comment on their current drivers, as last time I used an ATI card I grabbed it by the ears and threw it out pretty sharpish.
Issues I've personally noticed include lack of support for core features and missing entry points. Blend squaring has been in the GL core since 1.4 or 1,5, but ATI mysteriously left it out of their "OpenGL 2.0" implementation. glPointParameteri was also missing. Just search on Google for ATI OpenGL support and you can read many more horror stories (some of the ones on the first results page as recent as late last year).
I'm not going to come out with any theories about why this is so, or how they manage to get away with it. I've already done that elsewhere in the past. All I'll say is that if you're running an OpenGL app, if you have an ATI card, and if you have problems, the first place you should point the finger at is the ATI card. It doesn't matter how expensive it was, or how top of the range it is, crap is still crap.IT LIVES! http://directq.blogspot.com/
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Nvidia is crap with its cheap components and washed out colors.
I NEVER had ANY problems with my ATI card. I have no intention to fool anybody, this is my honest experience which I wanted to share for the common good.
Who wants to stick to their cheaply made Nvidia can do that, I will drop down $500 for my vid-card every 8 years - as I can afford it - and it will be running excellently until I need to replace my whole computer.
I am running games 4 years later, current generation games with no hitch and fast fluid performance and colorful graphics, that is what defines a good investment.
And price does matter, you get what you pay for.
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