On a Mobility Radeon 4250, ramping everything up to that extent will cause you performance problems.
When an explosion goes off in your face a number of things happen.
You'll get the explosion sprite (or shell effect, in DP). This is drawn up close, occupies a reasonably high fraction of the screen size, and as it's another alpha-blended layer over what has already been drawn fillrate is it's major bottleneck.
As I mentioned in your other thread, Mobility Radeons seem particularly sensitive to fillrate as a bottleneck. Switching off the explosion shell may help; the sprite will still bottleneck you on fillrate, just not so much.
You get particles. Particles are another thing that mostly bottleneck on fillrate.
You get lots of dynamic light updates affecting all around you. I'm not sure how DP handles dynamic lights with your settings, but setting r_dynamic 0 will prevent these from slowing you down.
You get shadows thrown about. These will bottleneck you on almost everything.
You get a red screen tint signifying that you've taken damage. More fillrate.
Bottom line is that with hardware like that you simply cannot dial DP up to almost the max, add in a load of high-def custom content, and still expect it to perform well in all circumstances. Something has to give way. You can't put 10 pounds of shit in a 9 pound bad, and there is no magic setting that will let you.
When an explosion goes off in your face a number of things happen.
You'll get the explosion sprite (or shell effect, in DP). This is drawn up close, occupies a reasonably high fraction of the screen size, and as it's another alpha-blended layer over what has already been drawn fillrate is it's major bottleneck.
As I mentioned in your other thread, Mobility Radeons seem particularly sensitive to fillrate as a bottleneck. Switching off the explosion shell may help; the sprite will still bottleneck you on fillrate, just not so much.
You get particles. Particles are another thing that mostly bottleneck on fillrate.
You get lots of dynamic light updates affecting all around you. I'm not sure how DP handles dynamic lights with your settings, but setting r_dynamic 0 will prevent these from slowing you down.
You get shadows thrown about. These will bottleneck you on almost everything.
You get a red screen tint signifying that you've taken damage. More fillrate.
Bottom line is that with hardware like that you simply cannot dial DP up to almost the max, add in a load of high-def custom content, and still expect it to perform well in all circumstances. Something has to give way. You can't put 10 pounds of shit in a 9 pound bad, and there is no magic setting that will let you.
Comment