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Quake 64 Total Conversion?

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  • #91
    Soundtrack will be worked on when I have some spare time. Due to the reason mentioned previously in my PM and some other things - time has been very limited.

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    • #92
      Quake 64 Total Conversion?

      Originally posted by OoPpEe View Post
      Soundtrack will be worked on when I have some spare time. Due to the reason mentioned previously in my PM and some other things - time has been very limited.
      I'm cool with that.
      Last edited by OGB; 07-15-2011, 10:29 PM.

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      • #93
        Update from me.

        Real Life has been in the way lately. I have essentially done nothing on anything for weeks, aside from some very minor bits and pieces. That's likely to continue for the month of July, as one situation finishes and another bunch of them start up.

        Meantime I have a HUGE block of work with RMQ coming up (that's related to one of the primary reasons why the planned late June demo release didn't happen) that I really should have started by now, and that needs to be assigned priority and that will need to get most of my spare time. There is also a DirectQ release containing those minor bits and pieces that I want to get out.

        All of these come first, and Real Life comes before any of them. So my position remains unchanged: don't ask me when things will be done, I'll tell you, and it won't be a matter of "when", it'll be a matter of "if".
        IT LIVES! http://directq.blogspot.com/

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        • #94
          Quake 64 Total Conversion?

          Originally posted by MH View Post
          Update from me.

          Real Life has been in the way lately. I have essentially done nothing on anything for weeks, aside from some very minor bits and pieces. That's likely to continue for the month of July, as one situation finishes and another bunch of them start up.

          Meantime I have a HUGE block of work with RMQ coming up (that's related to one of the primary reasons why the planned late June demo release didn't happen) that I really should have started by now, and that needs to be assigned priority and that will need to get most of my spare time. There is also a DirectQ release containing those minor bits and pieces that I want to get out.

          All of these come first, and Real Life comes before any of them. So my position remains unchanged: don't ask me when things will be done, I'll tell you, and it won't be a matter of "when", it'll be a matter of "if".
          I'm cool with that as well.
          Last edited by OGB; 08-16-2011, 08:10 PM.

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          • #95
            It's been a long time since my last post, the only update I have right now is that I'm named my mod Quake 64 Ultra. The Ultra part of the mod's name is based on the N64's original name Ultra 64.

            I'm still waiting patiently for the stuff for my mod from them, if they can give me a update on what's going on with the three things that I asked for my mod and when I'll be able to get them, that would be great because I would like to work on my mod again.

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            • #96
              hehe, whats wrong with Project64?
              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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              • #97
                Come on guys! hurry up and finish his mod so he can start his mod again!
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                • #98
                  ^^^
                  Why I stopped. I told him earlier he can modify the music via ent files. sv_saveentfile
                  Open it up in wordpad, change the Sounds "##" value to match the music0##.ogg and volia soundtrack done. Yet has been waiting for me to do it.
                  I provided him with the liquid textures - he just had to rename them. He finally did it! Then he asked if I could change the brightness for him. Told him how, took him awhile but he did it.
                  I ripped the different weapon sounds - wonder if he has those working yet (the just have to be renamed).
                  Those are the reasons (I stopped). This mod hasn't been "his mod" but rather a gathering of various users doing the work for him; in which he will release our work and call it "Quake 64 Ultra by OGB" when he did next to no work on it.

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                  • #99
                    [ame=http://www.youtube.com/watch?v=gAYL5H46QnQ]HAPPY BIRTHDAY TO THE GROUND[/ame]

                    Man this ain't a mod, this is a fn theivery!
                    Last edited by Mindf!3ldzX; 09-08-2011, 12:06 PM.
                    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                    • Quake 64 Total Conversion?

                      Originally posted by OoPpEe View Post
                      ^^^
                      Why I stopped. I told him earlier he can modify the music via ent files. sv_saveentfile
                      Open it up in wordpad, change the Sounds "##" value to match the music0##.ogg and volia soundtrack done. Yet has been waiting for me to do it.
                      I provided him with the liquid textures - he just had to rename them. He finally did it! Then he asked if I could change the brightness for him. Told him how, took him awhile but he did it.
                      I ripped the different weapon sounds - wonder if he has those working yet (the just have to be renamed).
                      Those are the reasons (I stopped). This mod hasn't been "his mod" but rather a gathering of various users doing the work for him; in which he will release our work and call it "Quake 64 Ultra by OGB" when he did next to no work on it.
                      Is not going to be Quake 64 Ultra by OGB, I'm not a selfish person I will never do anything like that. I am going to credit everyone that helped me on the mod when I release it, now I know how to change the music for the levels, but how do I change the music on the congratulations and ending screens, where do I put the ent files when I finish them and how do I get them to work in DirectQ. I'm still new to this stuff, I got your textures and gun sounds to work and but I do need help on the last things I need for this mod.

                      Originally posted by Mindf!3ldzX View Post
                      HAPPY BIRTHDAY TO THE GROUND

                      Man this ain't a mod, this is a fn theivery!
                      I wanted to make a better version of Quake 64 that's has all the missing PC content and how's my mod thievery?
                      Last edited by OGB; 09-08-2011, 11:03 PM.

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                      • I was just messing around. Quake64 just seems so underachieving vs DarkPlaces/Qrack.
                        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                        • Originally posted by OGB View Post
                          how do I change the music on the congratulations and ending screens
                          Make the tracks replace the same track in the original Quake. You will likely have to re-adjust your .ent files but if I recall the track number for the congrats and ending screens are hardcoded. So if they were track 9 in Quake, you replace Track 9 (not the actual number, just throwing out a random one, can't recall the correct one)

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                          • Quake 64 Total Conversion?

                            Originally posted by OoPpEe View Post
                            Make the tracks replace the same track in the original Quake. You will likely have to re-adjust your .ent files but if I recall the track number for the congrats and ending screens are hardcoded. So if they were track 9 in Quake, you replace Track 9 (not the actual number, just throwing out a random one, can't recall the correct one)
                            The thing is I want to give the congrats screen it's own music and the ending screen it's own music, if you can tell me which file to go into to change them that would be great. I still want to know where to put the ent files when I finish them and how do I get them to work in DirectQ.

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                            • ent files go in the maps folder.
                              For DirectQ - no idea as I've never used the engine.

                              You can give each it's own music. Do what I said. If they share the same music (can't recall) - I don't believe it's possible.

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                              • Quake 64 Total Conversion?

                                Originally posted by OoPpEe View Post
                                ent files go in the maps folder.
                                For DirectQ - no idea as I've never used the engine.

                                You can give each it's own music. Do what I said. If they share the same music (can't recall) - I don't believe it's possible.
                                Is it okay if you can make those two as ent files and I'll do the levels:

                                Congraduations Screen:
                                Music: 17 Story Screen

                                Ending Screen:
                                Music: 18 Ending

                                I'm using wordpad, how do I save them as ent files? Do I need another program to do that?

                                I'll ask MH when he comes back on what's going on with the under liquid colors.

                                I'll ask somebody here if they make the N64 sky and six different colored versions of it, just like in the original game.
                                Last edited by OGB; 09-09-2011, 11:51 PM.

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