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  • #16
    Originally posted by Arcodus View Post
    Hey Splitterface, could you recommend mod/skins that improves the look of health and ammo boxes, power ups like Quad damage, and weapons, both those that are on the map and those in your hands?
    sure, let me just dig up links for all of them for you

    for healthboxes, try the one OoPpEe made, which even have added pulsating glow:
    http://quakeone.com/forums/quake-mod...acks-mega.html


    for ammo boxes... seven has released a bunch which look great and are animated too:
    http://quakeone.com/forums/quake-mod...d-b_boxes.html


    for the item pick-ups, try the ones OoPpEe made, they look amazing, the models from that pack are just as detailed as from modern games:
    http://quakeone.com/forums/quake-mod...-powerups.html


    for weapons... id advise rygels weapons, they look the most amazing IMO:
    hud weapons: http://hellcathq.com/h2tp/Quake/Weapons-equip.pk3
    weapons pick-ups: http://www.megaupload.com/?d=6IFN846F

    and in case you got the mission packs too: OoPpEe has made some amazing-looking weapons for both of those too
    for scourge of armagon:http://quakeone.com/forums/quake-mod...pons-pack.html
    and for dissolution of eternity: http://quakeone.com/forums/quake-mod...magun-fix.html
    and also make sure to check out the alternate version for the lava-SNG by OoPpEe for dissolution of eternity, its the most awesome looking weapon there is: http://quakeone.com/forums/quake-mod...-type-1-a.html

    if you want to use the weapons for the mission packs too, dont put the files for those in the ID1 folder!
    instead, put the files for scourge of armagon in the folder called hipnotic, and the ones for dissolution of eternity in the folder called 'rogue'


    @webangel: that pack is nice, but it has some bugs due to how its packed. read sevens post in that thread to see which bugs
    Last edited by talisa; 10-17-2011, 01:07 PM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #17
      Originally posted by splitterface View Post
      if you want to use the weapons for the mission packs too, dont put the files for those in the ID1 folder!
      instead, put the files for scourge of armagon in the folder called hipnotic, and the ones for dissolution of eternity in the folder called 'rogue'
      Why? ....
      He can put everything (ID1/MP1/MP2 Textures, Weapons and Models .pk3s) in the id1 folder.
      Try it!

      Originally posted by splitterface View Post
      and also make sure to check out the alternate version for the lava-SNG by OoPpEe for dissolution of eternity, its the most awesome looking weapon there is: http://quakeone.com/forums/quake-mod...-type-1-a.html
      This is the reason, why I have made a animated version of it!
      Last edited by webangel; 10-17-2011, 01:23 PM.

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      • #18
        Originally posted by webangel View Post
        This is the reason, why I have made a animated version of it!
        ah yes yes, that one i actually meant, your animated version of the one OoPpEe made, my bad.
        but its in the same thread, just a bunch of posts further


        Originally posted by webangel View Post
        Why? ....
        He can put everything (ID1/MP1/MP2 Textures, Weapons and Models .pk3s) in the id1 folder.
        Try it!
        you can? didnt know that
        ah well, i still prefer putting them in my rogue and hypnotic folders myself, easier to see which add-ons are for what
        and i already have enough of a mess in my ID1 folder cuz of the tons of add-ons i got in there
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #19
          you can? didnt know that
          Yep!
          ah well, i still prefer putting them in my rogue and hypnotic folders myself,
          I recomend you to save at least the Textures all into ID1!
          Some of the MP1 textures are also used in MP2 !

          Comment


          • #20
            OK, now I've downloaded the small mod compilation and it seems to work, mint! However I dont know how to change it's different mod options. Is this "Selectable via cvar" a way to change them? If so then I dont understand how, could somebody tell me, please?

            I'll list what parts of the compilation I want working in my quake.
            From the list from this thread: http://quakeone.com/forums/quake-mod...mpilation.html

            1 - flame type: improved dpmod�s sprite
            2 - Footsteps : yes
            3 - Nailguns nail correction: yes
            4 - Kickable gibs and heads: yes!
            5 - multiple gib cvar�s to adjust the gib behaviour to your likings: Yes, can anyone recommend good gib behaviour settings?
            6 - gibbable corpses: yes
            7 - Nails stick in Walls: yes
            8 - Added 3 death animations: are the... ghosts and demons that appear when I kill monsters these animations? I'd like to turn these off
            9 - added axe sound when player hits a monster: yes!
            10 - added particle muzzleflashes for both shotguns and nailguns: yes

            Now how do I change the compilation options? Please help!
            Last edited by Arcodus; 10-18-2011, 11:49 AM.

            Comment


            • #21
              adjustable via cvar means you can change their settings by typing the commands in the console from quake, which you can get by pressing the '~' button on your keyboard
              or you can add the commands to your autoexec.cfg, if you do that you dont have to re-enable them everytime you play

              for gib behaviour id recommend leaving the amount on default and turning kick-gibs off, cuz i personally dont like it much.
              can especailly be kinda annoying if you got a room full of kicks and you try to walk through them and they keep flying around, and imo it looks kinda unrealistic, lol

              and for the ghost animations: yes these are the death animations that seven meant in the readme

              these can be adding the following lines in your autoexec.cgf file in your ID1 folder. or if you dont have an autoexec.cfg file, just make one, and put these lines in them:
              set demon 0
              set dog 0
              set enforcer 0
              set hknight 0
              set knight 0
              set ogre 0
              set shalrath 0
              set shambler 0
              set soldier 0
              set wizard 0
              set zombie 0


              and to turn the kickable gibs off, add this line to the autoexec.cfg:
              'set kickgibs 1' turns it on
              'set kickgibs 0' turns it off
              without the ' ' of course

              and for the flames, id recommend using the particle-flames instead of the improved dpmod sprite, they look even nicer, and they add little to no performancedrop compared to the sprite-flames.
              you can change them by adding this in autoexec.cfg:
              'set flamestyle 2' for particleflames
              'set flamestyle 1' for dpmod sprite


              if you use the console for these commands, be sure to type 'restart' after using any commands to make them get in effect, they wont affect your game unless you restart the map.
              or if you add the lines to your autoexec, be sure to do a restart of the level once for the effects to apply if you load a savegame if it was saved it before making any changes to the settings

              oh, and try setting gib duration to unlimited, which can be done with this:
              'set gibsduration 0'
              that way gibs will stay forever and dont fade away after a while
              adds no lag at all. mightve not been possible back when quake was made, but nowadays its no problem to make gibs stay forever since they arent extremely detailed anyway


              oh, and make sure to also try the gibs from black rayne: http://quakeone.com/forums/quake-mod...html#post90495
              they look way more awesome then any other ones ive seen IMO
              they might maybe not be for you, but personally i totally love them
              btw if you try them and dont see a difference in-game, try adding a Z at the start of the name of the pk3 to make it be load last
              Last edited by talisa; 10-18-2011, 12:14 PM.
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #22
                Read the readme.txt which comes with the small mod compilation. Everything is explained in there. A little bit own work is appreciated.

                Comment


                • #23
                  Praise Chthon! Now my Quake is as I will! And those particleflames do look good. Thank you very much for helping me out, splitterface, I really appreciate it! It's awesome! And now it's time to enter the slipgates!
                  Last edited by Arcodus; 10-18-2011, 12:41 PM.

                  Comment


                  • #24
                    Originally posted by Arcodus View Post
                    Praise Chthon! Now my Quake is as I will! And those particleflames do look good. Thank you very much, splitterface! It's awesome!
                    you're more then welcome arcodus
                    if you need help with anything else, feel free to ask, im glad to help


                    oh btw, if you havent found it yet, also try sevens fully transparent hud, which looks lot nicer then the original hud
                    http://quakeone.com/forums/quake-mod...-hud-menu.html

                    and also the versions off the sevens hud for the mission packs by webangel:
                    http://quakeone.com/forums/quake-mod...e-armagon.html
                    http://quakeone.com/forums/quake-mod...-eternity.html


                    btw if id have to name everything i got i could go on and on about more stuff, cuz i got tons myself
                    Last edited by talisa; 10-18-2011, 12:46 PM.
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #25
                      Originally posted by splitterface View Post
                      you're more then welcome arcodus
                      if you need help with anything else, feel free to ask, im glad to help


                      oh btw, if you havent found it yet, also try sevens fully transparent hud, which looks lot nicer then the original hud
                      http://quakeone.com/forums/quake-mod...-hud-menu.html

                      and also the versions off the sevens hud for the mission packs by webangel:
                      http://quakeone.com/forums/quake-mod...e-armagon.html
                      http://quakeone.com/forums/quake-mod...-eternity.html


                      btw if id name everything i got i could go on and on about more stuff, cuz i got tons myself
                      Cool, I'll check 'em out! Man, this place(Quakeone.com) rules! Here I can find every thing from upgraded monsterskins to shooting/throwing lessons for Ogres and Zombies, and very importantly, friendly forum goers! Thanks again!

                      Comment


                      • #26
                        Seven's death animations are impressive but whether they fit your vission of quake is a matter of taste.

                        If you want to try them do not put "set *monster* 0" etc commands in autoexec.cfg, because these commands will turn them off.

                        Edit: I see you actually wanted to turn them off... I've red only current page and thought splitterface mixed it Anyway you had pretty much everything you wanted preconfigured in compilations I've linked you earlier
                        Last edited by _Smith_; 10-18-2011, 02:22 PM.
                        Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.

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