Since I've been jamming quake for almost 2 months now I've noticed that there is a different feel to the quakeworld clients then to the quake clients.
Fuhquake seems to be really tight and fast.
When I play online using Fuhquake on the ASE servers it seems like milliseconds matter.
When I play using qrack, joequake, proquake, using any of the servers on the quakeone.com server lists it seems like there is a half second delay for everything that happens.
So, I started my own server to test locally and noticed that it feels fast like quakeworld on my local box. So I atrributed this to ping and then checked the feel on different pinged servers.
Still, even the fastest server at 32 ping still had a half second delay in the time I press the buttons (movement or shooting) and the actual event happening.
Fuhquake never has this feel. It is a quakeworld client so I guess that its going to have a slightly different feel but I don't think I should have the delays. I still play with qrack on bomber.quakeone.com because I can get myself to "adjust" like playing with a 180-250 ping feels. Yet even when I play with those pings on a quakewold the dleays in my shots still seem shorter then best pings on qrack.
So I'm am wondering if there is any setting I am not putting in right on qrack that will get rid of the delay.
I am on windows xp and running a 3.2 ghz machine with 4 gbram and I have a 256 MB vidcard that is an ATI that runs similar framerates/performance to the geforce 7600. Runs FEAR and Quake4 pretty smoothly.
One of the possible culprits is that I am using a wireless connection but it doesn't effect quakeworld's feel.
So I read through the different sections on this site to see what I could find.
Some talk about video settings and what not to gain latency thru framerate. Which is something I used to do in quake 3 and kinpin. But even when I have the lowest settings with mosaic textures I still get a delay in Pro, joe, or qrack.
Any thoughts on how to fix this?
Fuhquake seems to be really tight and fast.
When I play online using Fuhquake on the ASE servers it seems like milliseconds matter.
When I play using qrack, joequake, proquake, using any of the servers on the quakeone.com server lists it seems like there is a half second delay for everything that happens.
So, I started my own server to test locally and noticed that it feels fast like quakeworld on my local box. So I atrributed this to ping and then checked the feel on different pinged servers.
Still, even the fastest server at 32 ping still had a half second delay in the time I press the buttons (movement or shooting) and the actual event happening.
Fuhquake never has this feel. It is a quakeworld client so I guess that its going to have a slightly different feel but I don't think I should have the delays. I still play with qrack on bomber.quakeone.com because I can get myself to "adjust" like playing with a 180-250 ping feels. Yet even when I play with those pings on a quakewold the dleays in my shots still seem shorter then best pings on qrack.
So I'm am wondering if there is any setting I am not putting in right on qrack that will get rid of the delay.
I am on windows xp and running a 3.2 ghz machine with 4 gbram and I have a 256 MB vidcard that is an ATI that runs similar framerates/performance to the geforce 7600. Runs FEAR and Quake4 pretty smoothly.
One of the possible culprits is that I am using a wireless connection but it doesn't effect quakeworld's feel.
So I read through the different sections on this site to see what I could find.
Some talk about video settings and what not to gain latency thru framerate. Which is something I used to do in quake 3 and kinpin. But even when I have the lowest settings with mosaic textures I still get a delay in Pro, joe, or qrack.
Any thoughts on how to fix this?
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