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  • Latest FvF?

    Here is a list of all the updates, and changes I made to the progs.dat
    that is included with this ZIP file (again, which is not what we run
    on the server - that one is highly updated).
    Since I only want FvF for lanning is there any way to get the very latest version of FvF?
    A bartender is just a pharmacist with a limited inventory...

  • #2
    You'd have to ask Gunter, who maintains the mod.

    He doesn't register at forums that require registration so he isn't registered here, but he can occasionally be seen at http://fvfpage.servequake.com/ which is the best place to contact him.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #3
      Damn, I don't have enough time to idle servers
      A bartender is just a pharmacist with a limited inventory...

      Comment


      • #4
        There's no way you'd get it anyway, don't bother

        (gunter won't even show his source to his mom)

        Comment


        • #5
          After reading the story behind FvF on the site I would have figured that he'd be more than happy to have more people play the game -_-
          A bartender is just a pharmacist with a limited inventory...

          Comment


          • #6
            The latest FvF version is the registered version, which includes new maps, monsters, sounds, and more. But that has been abandoned for a long time and is no longer updated by the original authors.

            The only current FvF version, which is still updated from time to time is 2.09.15, which was the last client side version, meaning anybody can connect to a server running it.

            It runs on the server fvf.servequake.com and is maintained by Gunter and myself.

            You can get the registered version of FvF from this site in the downloads section: http://fvf.home.mchsi.com/

            The FvF version played on the server can be found here: http://fvfonline.com/

            As far as what vertigo said about about Gunter being more than happy to people play the game, he would. Gunter simply does not want the source code for FvF to be in the wrong hands, so he never gives it out. But as far as joining the server or making a new one for a LAN game, Gunter is always happy to see that.

            Comment


            • #7
              Originally posted by ORL View Post
              The latest FvF version is the registered version, which includes new maps, monsters, sounds, and more. But that has been abandoned for a long time and is no longer updated by the original authors.

              The only current FvF version, which is still updated from time to time is 2.09.15, which was the last client side version, meaning anybody can connect to a server running it.
              I'm confused, which one has the most/newest content? As in, which one would you recommend for lanning?
              A bartender is just a pharmacist with a limited inventory...

              Comment


              • #8
                Well thats really up to you. If you want new maps, and monsters go with Registered FvF. If you just want the FvF classes, but no new monsters or maps, or use custom maps of your own, go with FvF 2.09.17. Again, both can be found at http://fvfonline.com/

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                • #9
                  I reccomend against registerd fvf. I didnt like it to much.
                  e|------------------------0---------------
                  B|---------------0^1----------------1----
                  G|---------------2------2------0^2-------
                  D|---------------2-------2--2-------------
                  A|---------------0------------------------
                  E|----------------------------------------

                  Comment


                  • #10
                    Check your Private Messages Vertigo.

                    Comment


                    • #11
                      Originally posted by ORL View Post
                      Gunter simply does not want the source code for FvF to be in the wrong hands, so he never gives it out.
                      I've never understood this weirdness. Quake is a 10 year-old-game and FvF is played by all of 5 people once every few weeks.

                      It can't get into the "wrong hands" because no one plays FvF and Quake is an obsolete and dead game if you are realistic and objective about it.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #12
                        Originally posted by Baker View Post
                        I've never understood this weirdness. Quake is a 10 year-old-game and FvF is played by all of 5 people once every few weeks.

                        It can't get into the "wrong hands" because no one plays FvF and Quake is an obsolete and dead game if you are realistic and objective about it.
                        Believe me Baker, if I was the one in charge of FvF I would have released the source a long time ago. It's Gunter's choice and we just have to accept that, whether we want to or not. If you want to argue with him feel free to over at the FvF forums, I'm sure he'll put up a good fight.

                        And much more than 5 people play there a week, so you know. Your probably just not online when the server has traffic.

                        Comment


                        • #13
                          Actually it's not Gunter's choice since he's not the original author of the mod. He's basically building off the original source while not letting anyone else modify it. In a sense, he's contradicting himself.

                          Comment


                          • #14
                            Originally posted by ORL View Post
                            Believe me Baker, if I was the one in charge of FvF I would have released the source a long time ago.
                            I view people that do not release their source code with a great deal of -- what is the word -- I guess I would use the word "caution".

                            I have a lot of respect for Gunter.

                            Slot Zero has put more power and technology into Rune Quake than exists in any other mod. If he can do it (Open Source his code), anyone can.

                            It's Gunter's choice and we just have to accept that, whether we want to or not. If you want to argue with him feel free to over at the FvF forums, I'm sure he'll put up a good fight.
                            Well, I'm not one for telling others what they should do. I always hold the opinion that someone's inner self is represented by what they do on their own volition.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • #15
                              Since we're speaking about this, I would have to agree that it is silly for an open sourced game to have closed source mods. Some could argue that it's for security reasons. The CAx source code isn't being released because rook doesn't want anyone to find exploits in the security code in it. If the security of a mod rests solely in a hard coded source, it will only be so long until someone jacks the progs.dat and decompiles it into source code. Then what? Is the security gone?

                              But that's still a reason to close source a QUAKE mod. It helps keep serious play in the community. Now let's discuss FVF. FVF was created by HAP if I recall. Gunter is also "friends" with HAP and got his source code. He then in his spare time (Gunter isn't getting paid for this) created a server side only mod so anyone can play. So that's his modification on HAP's code (HAP's version was available to others). Gunter on the other hand isn't handing out his version of fvf to anyone.

                              This is not the first time someone has shown interest in Gunter's version of FVF (it should also be noted that the author of this thread was asking for the most up to date version of FVF, not necessarily Gunter's version). But Gunter doesn't give a shit. His excuse will always be "I know what FVF should be like, so the only person I can trust in modding it is myself". Hmmm, does this remind you about another person?

                              In any case, FVF isn't big enough for anyone to give two shits. There's always arguements about CAx and how it should be run and everyone joins in the battle. But when it comes to FVF, It's just one guy vs Gunter and his fvf trolls shutting him down.

                              If Gunter never releases the source, then FVF will never truly evolve. And that's a bad thing since anyone could come up with some fantastic ideas for the mod but never see them implemented. Perhaps someone would want to add a CTF mode in it. Or add a new class. But Gunter will say "That's not very FVF like".

                              Ending my rant, I just want to say that Gunter is going to explode the day he finds out that someone spread his source code all over the net. GG

                              Comment

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