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  • #16
    lol zop your avatar is freakin hilarious. i have a strange sense of humor, but seriously that made me laugh

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    • #17
      HaHa!

      But no footstep sounds and no definitely never crouching! That would mess up the whole dynamics of what makes Quake 1 gameplay classic. We can upgrade the graphics and how it looks but never change the dynamics of the game, physics, aspects, modernize and upgrade the way it plays - that defeats the whole purpose of it playing like the classic game it is.

      If you want those things, there are plenty of recent FPSs that offer that stuff. Let Quake 1 be the classic that it always was.

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      • #18
        Originally posted by Paradi$e View Post
        HaHa!

        But no footstep sounds and no definitely never crouching! That would mess up the whole dynamics of what makes Quake 1 gameplay classic. We can upgrade the graphics and how it looks but never change the dynamics of the game, physics, aspects, modernize and upgrade the way it plays - that defeats the whole purpose of it playing like the classic game it is.
        hook? runes that give abilities? remove lightning gun discharge? fixed splash damage?

        What you're saying is that we shouldn't make quake mods? Or you just against footstep sounds and crouching?

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        • #19
          why remove lighting gun discharge? what's wrong with the splash damage?

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          • #20
            in CA its too easy to wipe out a whole team.
            LG discharge does 5000 radius damage in CA (full ammo)

            thats more than 10 *QUAD* grenades exploding at 1 time! without the aim factor. Sure LG is a great tactic to kill the Quader on dm3/ctf1 but in CA its moot.
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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            • #21
              yah, i wasn't thinking about CA. the way it is now in CA seems fine to me. I guess I was understaning C*S to mean to get rid of discharge in DM.

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              • #22
                Originally posted by PapaSmurf View Post
                yah, i wasn't thinking about CA. the way it is now in CA seems fine to me. I guess I was understaning C*S to mean to get rid of discharge in DM.
                Naw I was talking about mods. I was actually replying to paradise's post on why she didn't want any features in a mod that impacted the gameplay. That's why I mentioned a bunch of runequake features

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                • #23
                  CS, mods and changes are fine, but nothing that changes the core functions of gameplay to an extreme. Footsteps sounds, crouching, moving at 1000 ups and jumping all the way to the ceiling - just an extreme of very good examples to compare and contrast with. RuneQuake changes a lot of gameplay factors (rapid fire, more damage dealt, etc.) but it does not change the core gameplay, and is therefore fine. There are probably more extreme examples, but I have not given it thought at this moment because I do not have to.

                  I hope this answered your question.

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                  • #24
                    Thanks for your response paradise. I just wanted to get a more in depth explanation of what you meant. What you think draws the line.

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                    • #25
                      You are welcome! Have a great day!

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