Sounds like cr-mod is the best way to go, so this should help not cause a new map download and keep the map as is intact, correct?
It did work, however if your looking for 'on-the-fly' placement there are mods around if you look hard enough like Quake DeathmatchPlus (DMP) that allow admins to place weapons/ammo/powerups wherever they want - in game. It really depends on how you want to admin your server. I have to say that the CRMod option is certainly the more permanent option and reduces the admin overhead as I seem to recall that you can set it and forget about it.
Perhaps the following snippet from the manual may help...
Code:
/---------------------\
9.0 Entity and Camera Files
\---------------------/
When running a DEDICATED server it is possible to add cameras and edit level
entities. The entities directory contains, optionally, one entity file for
each level. The cameras directory contains, optionally, one camera file for
each level. When a level starts, the server attempts to read the entity and
camera files for that level. The general format for an entry in an entity
or camera file is as follows:
scr_ofsx <x-coord>
scr_ofsy <y-coord>
scr_ofsz <z-coord>
v_ipitch_level <pitch>
v_iyaw_level <yaw>
v_iroll_level <roll>
<entity declaration>
Use the administrator command 'spot' in walk or fly mode to obtain coordinates
in a level. The following sections describe specific declarations which can
be used.
[...EDIT...]
9.4 makeitem
scr_ofsx <x-coord>
scr_ofsy <y-coord>
scr_ofsz <z-coord>
skill <item number>
makeitem
This creates a new item at the given location. The item is specified by skill
as follows:
skill item
----- ----
1 15 health
2 25 health
3 mega health
4 green armour
5 yellow armour
6 red armour
7 20 shells
8 40 shells
9 25 nails
10 50 nails
11 5 rockets
12 10 rockets
13 6 cells
14 12 cells
15 super shotgun
16 nailgun
17 super nailgun
18 grenade launcher
19 rocket launcher
20 lightning gun
21 radiation suit
22 quad damage
23 pentagram
24 ring of shadows
9.5 changeitem
scr_ofsx <x-coord>
scr_ofsy <y-coord>
scr_ofsz <z-coord>
skill <item number>
changeitem
The server looks for an item at the given location and changes it to the
specified item. The new item is specified by skill as in section 9.4.
9.6 killitem
scr_ofsx <x-coord>
scr_ofsy <y-coord>
scr_ofsz <z-coord>
killitem
This removes the item at the given location.
Monty
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