Sounds like cr-mod is the best way to go, so this should help not cause a new map download and keep the map as is intact, correct?
It did work, however if your looking for 'on-the-fly' placement there are mods around if you look hard enough like Quake DeathmatchPlus (DMP) that allow admins to place weapons/ammo/powerups wherever they want - in game. It really depends on how you want to admin your server. I have to say that the CRMod option is certainly the more permanent option and reduces the admin overhead as I seem to recall that you can set it and forget about it.
Perhaps the following snippet from the manual may help...
Code:
/---------------------\ 9.0 Entity and Camera Files \---------------------/ When running a DEDICATED server it is possible to add cameras and edit level entities. The entities directory contains, optionally, one entity file for each level. The cameras directory contains, optionally, one camera file for each level. When a level starts, the server attempts to read the entity and camera files for that level. The general format for an entry in an entity or camera file is as follows: scr_ofsx <x-coord> scr_ofsy <y-coord> scr_ofsz <z-coord> v_ipitch_level <pitch> v_iyaw_level <yaw> v_iroll_level <roll> <entity declaration> Use the administrator command 'spot' in walk or fly mode to obtain coordinates in a level. The following sections describe specific declarations which can be used. [...EDIT...] 9.4 makeitem scr_ofsx <x-coord> scr_ofsy <y-coord> scr_ofsz <z-coord> skill <item number> makeitem This creates a new item at the given location. The item is specified by skill as follows: skill item ----- ---- 1 15 health 2 25 health 3 mega health 4 green armour 5 yellow armour 6 red armour 7 20 shells 8 40 shells 9 25 nails 10 50 nails 11 5 rockets 12 10 rockets 13 6 cells 14 12 cells 15 super shotgun 16 nailgun 17 super nailgun 18 grenade launcher 19 rocket launcher 20 lightning gun 21 radiation suit 22 quad damage 23 pentagram 24 ring of shadows 9.5 changeitem scr_ofsx <x-coord> scr_ofsy <y-coord> scr_ofsz <z-coord> skill <item number> changeitem The server looks for an item at the given location and changes it to the specified item. The new item is specified by skill as in section 9.4. 9.6 killitem scr_ofsx <x-coord> scr_ofsy <y-coord> scr_ofsz <z-coord> killitem This removes the item at the given location.
Monty
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