Your ping is not even hitting any of the servers you typed in. If you have a router, its got a built in firewall, so turn off windows firewall completely in the security center. Also, you can try to dl q-spy [ http://www.geocities.ws/ctfbotplus/qspy.zip ]and see if any servers come up as available. You may need to add them manually, I am not sure of any master servers are still running that work with that program.
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quake will not connect to any servers need help.
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What operating system?? XP/VISTA/7 ??
In win7/vista go to network and sharing center
find the local area connection to the right of your active networks,
then right click that and select properties...
find the ipv4 protocol hightlight that and select properties....
Check, OBTAIN IP ADDRESS AUTOMATICALLY
then
OBTAIN DNS ADDRESS AUTOMATICALLY
see if that helps...
you ipconfig information looks like its invalid or default.
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my os is win 7 64 bit, my tunneling is my firewall i think, i dont use a proxy i dont want a slowed down connection, my isp is windstream, and i did a ipconfig instead of a ping command, the firewall i use is mcafee internet security, the windows firewall is turned off, i have a couple of anti spyware programs running, only ad-aware and spybot block any activity on my computer other than mcafee but i have disabled all of them to try this before and i still get the same errors.
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Originally posted by R00k View PostWhat operating system?? XP/VISTA/7 ??
In win7/vista go to network and sharing center
find the local area connection to the right of your active networks,
then right click that and select properties...
find the ipv4 protocol hightlight that and select properties....
Check, OBTAIN IP ADDRESS AUTOMATICALLY
then
OBTAIN DNS ADDRESS AUTOMATICALLY
see if that helps...
you ipconfig information looks like its invalid or default.
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i have ran a port scan from a webpage on port 26000 it pulled the info as a quake port, but it says ###.###.###.### isn't responding on port 26000 (quake)....Online Port Scan | Port Scanning | Port Scanner | Portscan Tool
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Howdy. I got the itch to fire up some Quake after a long hiatus. Running Win7 64 bit now so I had to setup Qrack (newest version). Everything looks purty, but like ninjamonkey I can't connect to any servers. And sadly it looks like there was never a conclusion reached here. Perhaps it's just an Issue with Windows 7 64x? I'll try and work on it more later, but with any luck perhaps someone here knows a fix.
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Originally posted by Adaman View PostHowdy. I got the itch to fire up some Quake after a long hiatus. Running Win7 64 bit now so I had to setup Qrack (newest version). Everything looks purty, but like ninjamonkey I can't connect to any servers. And sadly it looks like there was never a conclusion reached here. Perhaps it's just an Issue with Windows 7 64x? I'll try and work on it more later, but with any luck perhaps someone here knows a fix.
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Originally posted by Adaman View PostHowdy. I got the itch to fire up some Quake after a long hiatus. Running Win7 64 bit now so I had to setup Qrack (newest version). Everything looks purty, but like ninjamonkey I can't connect to any servers. And sadly it looks like there was never a conclusion reached here. Perhaps it's just an Issue with Windows 7 64x? I'll try and work on it more later, but with any luck perhaps someone here knows a fix.
Though everyone's setup is different.
If you have a static ip address you can use -ip ###.###.###.###
or you can use the machine's DHCP address, like -ip 192.168.1.100. Then even if your ip address changes your DHCP should stay the same.
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give this version a try http://www.quakeone.com/qrack/dev/glQrack.exe
It has a fix that Spike suggested for such a case. If that doesnt work try using -oldnet on the commandline
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Thanks R00k, the oldnet command seemed to do the trick. I have run into another problem though, something to do with the Qrack files not matching up with the files the server is familiar with or some such...well take a look:
http://fustercluck.webs.com/qrack000.jpg
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Looks like you're using a texture or model pack that has a model replacement for end2.mdl that's in a format the engine doesn't support. By default Quake engines tend to assume that anything that isn't a MDL or a sprite is a BSP, and that error message is one that's thrown when a bad BSP is loaded.
The reason why this happens is because DarkPlaces allows for replacement models in different formats to be loaded without changing the extension. This was a bad design decision IMO, but maybe LordHavoc had a reason behind it that I'm unaware of.
Anyway, that tends to choke when you then use a texture or model pack designed for DP with any other engine. And you get that error as a result.
The solution is to open your texture pack and delete it's replacement end2.IT LIVES! http://directq.blogspot.com/
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