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  • #91
    I noticed there is a new Qrack build 4543 in Qrack/dist, but all the torches in the game are missing. Is this build a work in progress that I should refrain from downloading for now?

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    • #92
      hmmmm lemme check that...
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #93
        I also just realized that some of the high-res skins aren't working in that build. Maybe that has something to do with the flames not appearing?

        Edit: R00k, is there a way to increase the visibility distance? I noticed that in extremely large rooms, the other end of the room disappears. An example of this is hip3m1 in Hipnotic. If you noclip and fly around to the corners of the cliff area, then the cliffs on the other side start to disappear.
        Last edited by Lightning_Hunter; 08-11-2014, 10:42 AM.

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        • #94
          r_farclip.

          ok found the bug, it parsing incorrectly for stratic model .alpha field and culling them out.
          Last edited by R00k; 08-11-2014, 01:36 PM.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #95
            Is there any downside to setting r_farclip to, say, 20,000?

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            • #96
              slower fps
              just try 16384...
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #97
                I have two requests for the Map list in the main menu, if you can ever get around to it R00k (I know you have other more vital bugs to fix at the moment).

                -It would be nice if the models didn't show up in the map list, like b_batt1.bsp, b_bh100.bsp, b_rock0.bsp, etc.. Is there a way to exclude these things from showing up in the map list?

                -The players inventory should be reset when a new map is selected from the Map list. For example, if I start a single player game (or deathmatch), collect some armor and weapons, then go to the map menu and change the map, all the old inventory is kept (like health, armor, weapons, ammo, etc.).

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                • #98
                  Hey R00k, are you able to load the map "zerend" from the Zerstorer mod without Qrack crashing? Every time I try to load it, I get a generic crash message that goes something like, "An error has occurred forcing Qrack to shut down. All of your current settings will be saved". I tried to track down why it does this, but with no luck (even if I reset all my settings, it still crashes).

                  You can download Zerstorer from here:
                  https://www.quaddicted.com/filebase/zer11.zip

                  Edit: Actually, it's strange. The map will sometimes load up without crashing if you first open several previous Zerstorer maps, then Zerend. So for example, try this order and it usually loads (although not always) without crashing: map zer1m3, map zer1m7, map zerend.
                  Last edited by Lightning_Hunter; 08-14-2014, 02:33 PM.

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                  • #99
                    Sure the maplist can be tailored to ignore known items
                    Second ill check out that map
                    Third i have fixed previous bugs BUT my home Internet has a case of the shits so im offline until they fix it.
                    I do have an update ready for you!
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • Originally posted by R00k View Post
                      Sure the maplist can be tailored to ignore known items
                      Second ill check out that map
                      Third i have fixed previous bugs BUT my home Internet has a case of the shits so im offline until they fix it.
                      I do have an update ready for you!
                      Great! Looking forward to the new release.

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                      • Hey R00k, I noticed the cam no longer moves around at the score screen when you finish a level (when it shows you the kills and secret count). Is there a cvar for this?

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                        • v_idle* something?

                          ya theres some'um glitchy clientside.... too many weekend tweaks and weekend beers
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                          • Originally posted by R00k View Post
                            v_idle* something?

                            ya theres some'um glitchy clientside.... too many weekend tweaks and weekend beers
                            v_idlescale makes the camera move around for the player view while in the game, but does nothing for the score screen. I think the engine is supposed to increase the v_idlescale number for the score screen only. I don't see a separate cvar for the score screen. Maybe this was something that was removed by accident at some point?

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                            • Originally posted by Lightning_Hunter View Post
                              Man, you work fast! Thanks for that new version. The Assertion Failed appears to be fixed, and so is the low gravity bug.

                              As for the Volume, I actually meant if it's possible to have the volume automatically saved without using a cvar or command. Currently, I have this complex alias being used for volume control:

                              Code:
                              alias volume1 "volume 0.15; alias VolumeUp volume2"
                              alias volume2 "volume 0.2; alias VolumeUp volume3"
                              alias volume3 "volume 0.25; alias VolumeUp volume4"
                              alias volume4 "volume 0.3; alias VolumeUp volume5"
                              alias volume5 "volume 0.35; alias VolumeUp volume6"
                              alias volume6 "volume 0.4; alias VolumeUp volume7"
                              alias volume7 "volume 0.45; alias VolumeUp volume8"
                              alias volume8 "volume 0.5; alias VolumeUp volume9"
                              alias volume9 "volume 0.6; alias VolumeUp volume10"
                              alias volume10 "volume 0.7; alias VolumeUp volume1"
                              alias VolumeUp "volume1"
                              alias VOLUMEDOWN "volume 0.1; alias VolumeUp volume1"
                              I have plus and minus bound to VolumeUp and VolumeDown. Basically, If I press volume up, it increases it in the increments seen, and VolumeDown just reverts it to 0.1. However, these volume levels are NOT saved unless I exit the game. For example, if I hit VolumeUp several times so that it is 0.4, then proceed to load a saved game (or change the map), it reverts back to the default volume (whatever it was when I last exited the game). The volume level changed by these alias commands are only saved to the config when I exit the game. This makes it kind of useless in SinglePlayer, when the game is saved/loaded and the map changed quite often.
                              actually just
                              bind + "inc volume 0.1"
                              bind - "dec volume 0.1"



                              also zerend didnt give me an error when loading it up. try -mem 128?
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                              • Originally posted by R00k View Post
                                actually just
                                bind + "inc volume 0.1"
                                bind - "dec volume 0.1"
                                You are awesome! Did you just add those cvars?


                                also zerend didnt give me an error when loading it up. try -mem 128?
                                How strange! I had -mem set to 1024, and that crashed zerend. Indeed, setting it lower to 128 fixed the issue. I guess I shouldn't set the memory higher than 128, eh?

                                Edit: Wait, I spoke too soon. It does crash still, but only randomly. Sometimes it loads, sometimes it crashes... :-/ Any other ideas?

                                Edit #2: I do believe this bug may have to do with memory allocation. If I set -mem to 1024, zerend never loads. If I set it to 128, the map loads like 1 out of every 5 attempts. Strangely enough, the first attempt almost always loads after I reduce the memory to 128. The second load usually crashes. Does -Zone do anything in Qrack?
                                Last edited by Lightning_Hunter; 08-25-2014, 09:57 AM.

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