Announcement

Collapse
No announcement yet.

Qrack bugs and suggestions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • weird, ill try to make it crash so i can debug and find where its crashing....

    i just reloaded that map over 12 times, with only 24mb and no crash
    Last edited by R00k; 08-25-2014, 11:57 AM.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

    Comment


    • Originally posted by R00k View Post
      weird, ill try to make it crash so i can debug and find where its crashing....

      i just reloaded that map over 12 times, with only 24mb and no crash
      If I try -mem 24, then the game doesn't even load. The windows error message says "Hunc_Alloc: failed on 30976016 bytes (name= edicts)"

      What windows are you using? I'm using Windows 7 64-bit.

      By the way, you have to exit the game then load the map again in order to experience the crash. When I first launch the game using -mem 128, zerend will load. However, when I exit the game and reload, it crashes the 2nd time.

      Comment


      • same. maybe pm me your cfg and ill track it down? could be a setting....


        wait i got it to crash, now to run through the debugger...
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

        Comment


        • Here is my config and autoexec.cfg:
          http://fbe.am/u2E

          I am currently launching the game with these command lines:
          glQrack.exe -game zerstorer -44khz -width 1280 -height 1024 -bpp 32 -zone 128 -mem 128 -refreshrate 60

          A while back, I did try to use all the default settings, disabled resources, etc, but the crash still occurred. Did you see my edit in the post above? The crash only occurs with -mem 128 if you keep re-launching the game then loading the map. If the map loads correct the first time, it will keep reloading fine unless you restart Qrack.

          Edit:

          Originally posted by R00k View Post
          wait i got it to crash, now to run through the debugger...
          Phew! I'm glad we are on the same page now.

          Comment


          • ugh i cant get it to crash now!


            it did it once loading the start map then zerend

            but i havent gotten it to do it again...... to trap it.



            even using your cfg, loading every map then zerend nothing.

            i barely got it to crash with an access violation, but didnt have much info.
            Do you know of a recent version that never crashed maybe i can track it down that way...
            Last edited by R00k; 08-25-2014, 08:38 PM.
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • Did you try setting -mem to 1024? That seems to crash it 100% of the time for me.

              Comment


              • Phew! that crashed it in debug mode, which points me right to the line of code that it doesnt like! It is crashing in R_initSky

                Code:
                	for (i=0 ; i<128 ; i++)
                	{
                		for (j=0 ; j<128 ; j++)
                		{
                			p = src[i*256 + j + 128];//<------this is the hold up... 
                			rgba = &d_8to24table[p];
                			trans[(i*128) + j] = *rgba;
                
                			r += ((byte *)rgba)[0];
                			g += ((byte *)rgba)[1];
                			b += ((byte *)rgba)[2];
                		}
                	}
                i dont quite see the bug, unless its a map bug.
                Last edited by R00k; 08-25-2014, 09:07 PM.
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                Comment


                • Well, I decided to try zerend.bsp on other engines, and got some interesting results:

                  winquake.exe: Loads fine.
                  glquake.exe: Loads fine.
                  darkplaces.exe: Loads fine.
                  ezquake-gl.exe: Loads fine.
                  Joequake-gl.exe: crashes.
                  glQrack version 1.90: crashes.
                  glQrack build 4555: crashes.

                  It seems that this problem started with Joequake. I'll bet there are other maps that have trouble loading, although I'm not sure if this problem can be tracked down.

                  Comment


                  • try this version: http://www.quakeone.com/qrack/beta/glQrack.exe
                    Last edited by R00k; 08-26-2014, 04:45 PM.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • Still crashes, unfortunately!

                      Comment




                      • try the post 114 link again i just updated it, no crash on my end. i think there is a corrupt sky texture in that lmp file.

                        originally i was getting a black sky in between crashes.

                        Now they look fine and bloody!
                        Last edited by R00k; 08-27-2014, 01:22 AM.
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                        Comment


                        • It seems to be fixed now. Good job!

                          I did cause the game to freeze when I loaded zer1m7 and noclipped to the exit that takes you to zerend. It was not the same type of crash as before though. The game simply froze on the "loading" screen (no error messages whatsoever; I had to ctrl alt delete). I was not able to get the crash to happen a second time, however. I guess I'll just keep playing and let you know if it happens again.

                          Comment


                          • @r00k No rest for the wicked You the man!

                            Comment


                            • Originally posted by PrimalLove View Post
                              @r00k No rest for the wicked You the man!
                              Exactly, I don't rest bro! I am the Lord of Wickedness!

                              Comment


                              • ya lh is the main guy

                                im like



                                and

                                well wait.

                                he is a trusted private eye! finds more holes than a catholic condom!
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                                Comment

                                Working...
                                X