There are some parts of the community that don't understand the appeal of ProQuake.
For those of us that use ProQuake all or part of the time, please participate in this thread to help explain the importance and strengths of ProQuake.
ProQuake has the following features:
I'll go first.
1) ProQuake is not a headache to use, ever! You start it, it works and you play. It needs almost no configuration. Only JoeQuake 0.15 comes close (MP Optimized/Mouselook in menu), no other engine presently comes remotely close, IMHO.
2) Ping in scoreboard. Absolutely essential.
3) Record demos in-game. I record demos with some frequency. Sometimes I record a demo of play, other times I record a demo of someone else's play and other times I want to record a cheater. Most players do not even know that the original WinQuake/GLQuake cannot record demos while on a server and I bet would be surprised that some engines do not have this feature.
4) IPLOG. Ask any player that has played Quake for a while and you will find out exactly how essential this feature is. You can determine who the foul mouthed guy is who just showed up or check who that extraordinary player is.
5) Game Clock. Most players are so used to this, they wouldn't even know that WinQuake/GLQuake don't have this feature. In WinQuake/GLQuake, you have to press TAB to see the remaining time left.
6) Loc File Support. The ability to make a bind like BIND X "say_team I am at %L with %H health and %A armor." and you communicate your position and status to other players on your team. Vital for CA or CTF.
To part time and full-time ProQuake users, which of these features do you value and why? How important is it that engine has these features for multiplayer? What features can you just not live without?
[I am intentionally ignoring the cheat-free support issue, I think everyone knows that is valuable, but most of us do not frequently play CA+ and those of who do may switch from some other engine to ProQuake specifically for that purpose.]
For those of us that use ProQuake all or part of the time, please participate in this thread to help explain the importance and strengths of ProQuake.
ProQuake has the following features:
Record Demos On A Server - GLQuake can't (bet most ppl don't know that)
Ping in Scoreboard - See your ping and other players ping by pressing TAB.
IPLOG -- identify a player by IP of names they have used in the past
Loc File Support - "I am at Red Armor with 0 armor/37 health"
Bestweapon - Ability to bind a key and have it select best weapon
Game Clock on-screen - Ability to look down and see 29:29 and know that map ends in 30 seconds
Ping in Scoreboard - See your ping and other players ping by pressing TAB.
IPLOG -- identify a player by IP of names they have used in the past
Loc File Support - "I am at Red Armor with 0 armor/37 health"
Bestweapon - Ability to bind a key and have it select best weapon
Game Clock on-screen - Ability to look down and see 29:29 and know that map ends in 30 seconds
1) ProQuake is not a headache to use, ever! You start it, it works and you play. It needs almost no configuration. Only JoeQuake 0.15 comes close (MP Optimized/Mouselook in menu), no other engine presently comes remotely close, IMHO.
2) Ping in scoreboard. Absolutely essential.
3) Record demos in-game. I record demos with some frequency. Sometimes I record a demo of play, other times I record a demo of someone else's play and other times I want to record a cheater. Most players do not even know that the original WinQuake/GLQuake cannot record demos while on a server and I bet would be surprised that some engines do not have this feature.
4) IPLOG. Ask any player that has played Quake for a while and you will find out exactly how essential this feature is. You can determine who the foul mouthed guy is who just showed up or check who that extraordinary player is.
5) Game Clock. Most players are so used to this, they wouldn't even know that WinQuake/GLQuake don't have this feature. In WinQuake/GLQuake, you have to press TAB to see the remaining time left.
6) Loc File Support. The ability to make a bind like BIND X "say_team I am at %L with %H health and %A armor." and you communicate your position and status to other players on your team. Vital for CA or CTF.
To part time and full-time ProQuake users, which of these features do you value and why? How important is it that engine has these features for multiplayer? What features can you just not live without?
[I am intentionally ignoring the cheat-free support issue, I think everyone knows that is valuable, but most of us do not frequently play CA+ and those of who do may switch from some other engine to ProQuake specifically for that purpose.]
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