Originally posted by qbism
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If I have a map with no underwater transparency available, what if I want transparency available? <--- Keep in mind the automatic underwater transparency won't let me do that! I type r_wateralpha 0.5 and Mark V will refuse because it won't render HOM.
Well, I have to type "r_novis 1" in the console. ----> Which enables the underwater visibility to be available to the engine ----> which causes the r_wateralpha 0.5 to work.
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