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  • #16
    Well wise canadian d00d, you said:
    btw, Joequake is in my bad list. I'm done with it. Proquake is the way to go.
    So I thought I'd hop in and post my opinion about some of the custom engines.

    Comment


    • #17
      Originally posted by Monster
      Well wise canadian d00d, you said:

      bla bla bla

      So I thought I'd hop in and post my opinion about some of the custom engines.
      Interesting, because before that I said:

      I wasn't asking for what engine to use, I'm asking how to get that one specific engine to work.

      thanks for sharing your opinion but there's still a question that's left unanswered in this thread. Don't get sidetracked.

      Comment


      • #18
        Tenebrae sucks too, use Darkplaces instead

        Comment


        • #19
          screw you guys!

          Comment


          • #20
            canadian*sniper,

            I'm interested in helping you. Your problem is that x11 proquake doesn't use the security module, correct?

            I have x11 pq binary. I'll download the module and try.

            Why do you not want to try the GL binary that Baker linked to? Do you rather run software mode?

            x11 = software mode (can be in a window)

            glx = hardware accelerated (open GL, launched from X - "glx")

            svgalib = software mode in console, X not required (like dosquake)

            the binary from the zipfile is the svgalib version.

            Do you want:

            A) Explanation on how to run svgalib version with security (official, so should work)

            B) Explanation on how to run x11 version with security (user-compiled, inofficial)

            ? The difference is that the svga version runs without X, thus can not run in a window, and is always fullscreen (or black border at lower resolution).

            Not needing X _might_ give you a performance boost (more fps), but only on older machines.

            so much for linux trivia.
            Scout's Journey
            Rune of Earth Magic

            Comment


            • #21
              no my x11 compiled proquake can use the security modul but servers which require it won't allow an unsigned proquake to connect. Therefor I need a signed proquake

              edit: I also want a non-gl engine as I don't want to burn my laptop too a crisp

              Comment


              • #22
                Added packfile ./id1/pak0.pak (339 files)
                Added packfile ./id1/pak1.pak (85 files)
                Added packfile ./id1/pak2.pak (3 files)
                PackFile: ./id1/pak1.pak : gfx/pop.lmp
                Playing registered version.
                PackFile: ./id1/pak0.pak : gfx.wad
                Console initialized.
                Security module initialized
                UDP Initialized
                Exe: 03:25:12 Apr 12 2006
                8.0 megabyte heap
                PackFile: ./id1/pak0.pak : gfx/palette.lmp
                PackFile: ./id1/pak0.pak : gfx/colormap.lmp
                600k surface cache
                VID: shared memory id=491522, addr=0xb74f6000
                VID: shared memory id=524291, addr=0xb74d6000

                Sound Initialization
                PackFile: ./id1/pak0.pak : gfx/conback.lmp
                Sound sampling rate: 11025
                PackFile: ./id1/pak0.pak : sound/ambience/water1.wav
                PackFile: ./id1/pak0.pak : sound/ambience/wind2.wav
                CD Audio Initialized
                PackFile: ./id1/pak0.pak : sound/wizard/hit.wav
                PackFile: ./id1/pak0.pak : sound/hknight/hit.wav
                PackFile: ./id1/pak0.pak : sound/weapons/tink1.wav
                PackFile: ./id1/pak0.pak : sound/weapons/ric1.wav
                PackFile: ./id1/pak0.pak : sound/weapons/ric2.wav
                PackFile: ./id1/pak0.pak : sound/weapons/ric3.wav
                PackFile: ./id1/pak0.pak : sound/weapons/r_exp3.wav
                ========Quake Initialized=========
                Linux Quake -- Version 1.300
                PackFile: ./id1/pak0.pak : quake.rc
                execing quake.rc
                PackFile: ./id1/pak0.pak : default.cfg
                execing default.cfg
                FindFile: ./id1/config.cfg
                execing config.cfg
                FindFile: can't find autoexec.cfg
                couldn't exec autoexec.cfg
                3 demo(s) in loop
                Playing demo from demo1.dem.
                PackFile: ./id1/pak0.pak : demo1.dem


                <----------------------------------->

                #the Necropolis
                PackFile: ./id1/pak0.pak : maps/e1m3.bsp
                PackFile: ./id1/pak0.pak : progs/player.mdl
                PackFile: ./id1/pak0.pak : progs/eyes.mdl

                *snip*

                PackFile: ./id1/pak0.pak : gfx/menudot4.lmp
                PackFile: ./id1/pak0.pak : gfx/menudot5.lmp
                PackFile: ./id1/pak0.pak : gfx/menudot6.lmp
                You got the shells
                You got the Grenade Launcher
                Unknown command "-qgen"
                Unknown command "-qgen"
                You receive 25 health
                You get 2 rockets
                You got the rockets
                You got the nailgun
                ]connect 207.227.117.114:26001
                Setting port to 26001
                trying...
                Connection accepted
                .<Connected to Cheat-Free server>
                ]disconnect
                Unknown command "-rl"
                ]quit
                VID_Shutdown

                Pay attention to the part following "connect".

                You can record this output from proquake with:

                # ./quake.x11 2 > messages.txt

                The "2 > blabla" tells it to write messages to a file. You can then load that in the browser and copy and paste. Please snip the "loading packfile" stuff.

                Gimme yours.

                I tried this server bc it's marked cheat-free in the server list. But I don't have much experience with servers that run mods and which are cheat-free or not...

                I can connect to blackhat ffa in denmark, but that doesn't give the "connected to cheat-free server" message.

                What servers do you want me to test? IPs please.
                Scout's Journey
                Rune of Earth Magic

                Comment


                • #23
                  another one:

                  Added packfile ./id1/pak0.pak (339 files)
                  Added packfile ./id1/pak1.pak (85 files)
                  Added packfile ./id1/pak2.pak (3 files)
                  PackFile: ./id1/pak1.pak : gfx/pop.lmp
                  Playing registered version.
                  PackFile: ./id1/pak0.pak : gfx.wad
                  Console initialized.
                  Security module initialized
                  UDP Initialized
                  Exe: 03:25:12 Apr 12 2006
                  8.0 megabyte heap
                  PackFile: ./id1/pak0.pak : gfx/palette.lmp
                  PackFile: ./id1/pak0.pak : gfx/colormap.lmp
                  600k surface cache
                  VID: shared memory id=819202, addr=0xb74c8000
                  VID: shared memory id=851971, addr=0xb74a8000

                  Sound Initialization
                  PackFile: ./id1/pak0.pak : gfx/conback.lmp
                  Sound sampling rate: 11025
                  PackFile: ./id1/pak0.pak : sound/ambience/water1.wav
                  PackFile: ./id1/pak0.pak : sound/ambience/wind2.wav
                  CD Audio Initialized
                  PackFile: ./id1/pak0.pak : sound/wizard/hit.wav
                  PackFile: ./id1/pak0.pak : sound/hknight/hit.wav
                  PackFile: ./id1/pak0.pak : sound/weapons/tink1.wav
                  PackFile: ./id1/pak0.pak : sound/weapons/ric1.wav
                  PackFile: ./id1/pak0.pak : sound/weapons/ric2.wav
                  PackFile: ./id1/pak0.pak : sound/weapons/ric3.wav
                  PackFile: ./id1/pak0.pak : sound/weapons/r_exp3.wav
                  ========Quake Initialized=========
                  Linux Quake -- Version 1.300
                  PackFile: ./id1/pak0.pak : quake.rc
                  execing quake.rc
                  PackFile: ./id1/pak0.pak : default.cfg
                  execing default.cfg
                  FindFile: ./id1/config.cfg
                  execing config.cfg
                  FindFile: can't find autoexec.cfg
                  couldn't exec autoexec.cfg
                  3 demo(s) in loop
                  Playing demo from demo1.dem.
                  PackFile: ./id1/pak0.pak : demo1.dem

                  *snip*

                  ]connect ca.clanhdz.com
                  trying...
                  Connection accepted
                  .<Connected to Cheat-Free server>
                  Unknown command "-qgen"
                  ]ping
                  Unknown command "-rl"
                  ]quit
                  VID_Shutdown

                  As you can see, it works here. I can't actually play bc I don't have the various mods installed (I think that is why, though I can play runequake). It starts downloading stuff, but that takes ages so I cut it off.

                  I don't know if I have a "signed" executable (what is that?)

                  I just compiled the x11 proquake from source, downloaded the security module, and it works...

                  I would upload my binary somewhere for you, but it's compiled with march=pentium-mmx. *grin*

                  I could compile another binary just for 386 upwards. That should run anywhere. You could try that.
                  Scout's Journey
                  Rune of Earth Magic

                  Comment


                  • #24
                    to make really really sure:


                    ]connect ca.clanhdz.com
                    trying...
                    Connection accepted
                    .<Connected to Cheat-Free server>
                    ]cheatfree
                    Connected to a cheat-free server
                    ]disconnect
                    Unknown command "-rl"
                    ]quit
                    VID_Shutdown


                    It's clearly possible.
                    Scout's Journey
                    Rune of Earth Magic

                    Comment


                    • #25
                      ProQuake client executables must be a digitally signed build by JP Grossman to connect to a cheat-free server.

                      So if you compile your own binary for Linux, it isn't going to work on a cheat-free server.

                      Alternatives for Linux are the GLX Linux ProQuake binary (available in our File Download section) contributed by Magnesium that is digitally signed or using ye old sqpro WinQuake-style executable.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #26
                        so you can actually participate in the cheat free servers? I couldn't and I had the security modul initialized (.so). I can connect to runequake and the like just fine.

                        Comment


                        • #27
                          Originally posted by Baker
                          ProQuake client executables must be a digitally signed build by JP Grossman to connect to a cheat-free server.

                          So if you compile your own binary for Linux, it isn't going to work on a cheat-free server.

                          Alternatives for Linux are the GLX Linux ProQuake binary (available in our File Download section) contributed by Magnesium that is digitally signed or using ye old sqpro WinQuake-style executable.
                          what exactly does digitally signed mean?

                          how do you explain the "connected to a cheat-free server" message I get with my homemade binary?

                          sqpro is not winquake-style, but dosquake-style.

                          why did the guy not provide a friggin' "signed" x11 binary?

                          and why does he provide the source when the compiled product is unusable without his damn "signature"? If the "signing" constitutes a modification to Quake, and this is not documented, it's violating the GPL. Everything that is not GPL-compatible must go into the closed-source module.
                          Scout's Journey
                          Rune of Earth Magic

                          Comment


                          • #28
                            Originally posted by Canadian*Sniper
                            so you can actually participate in the cheat free servers? I couldn't and I had the security modul initialized (.so). I can connect to runequake and the like just fine.
                            I can connect and when I enter "cheatfree" in the console, it says "connected to a cheat-free server". Afer that, I get a lot of network traffic, which is probably the server checking if my maps and models are unmodified (proquake does that), or downloading the mod or the map, I don't know.

                            do you get "Connection accepted" and "Connected to a cheat-free server", or do you get something like "Connection refused"?

                            Edit: If what Baker says is true, only J.P.Grossman himself can help you.
                            Scout's Journey
                            Rune of Earth Magic

                            Comment


                            • #29
                              Originally posted by golden_boy
                              what exactly does digitally signed mean?

                              how do you explain the "connected to a cheat-free server" message I get with my homemade binary?

                              sqpro is not winquake-style, but dosquake-style.

                              why did the guy not provide a friggin' "signed" x11 binary?

                              and why does he provide the source when the compiled product is unusable without his damn "signature"? If the "signing" constitutes a modification to Quake, and this is not documented, it's violating the GPL. Everything that is not GPL-compatible must go into the closed-source module.
                              There are pros and cons to this. On the "pros" side, no skill braggarts who were cheating suddenly hid under rocks because they couldn't "take it to cheat-free". Additionally, players who seemingly had unbelieveable skills were able to plausibly prove they were legit.

                              And you are correct on the "cons" side.

                              According to what GPL/engine people have said, ProQuake fully complies with the GPL v2. The reasoning is that ProQuake is a fully functioning executable without the cheat-free module and the cheat-free module is a fully optional and separate file not required for use and is distributed separately by the author.

                              That's what people smarter than me say the reasoning is, I'm just relaying what I've been told in the past.

                              Therefore, they say, is fully compliant with the GPL v 2.
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment


                              • #30
                                As long as there are servers that don't require the cheatfree pq, it's OK.

                                btw, are windows users more likely to cheat than linux users?

                                Is there even an aimbot for linux?

                                ;-)
                                Scout's Journey
                                Rune of Earth Magic

                                Comment

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