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  • Netquake Versus Quakeworld

    Hey guys! Thanks for the speedy customTF link adding earlier! It was much appreciated...but I just noticed you're all netquake guys, by the looks of things. This is something that fascinated me when I first stumbled across runequake. You have your own community - and a very strong one...Seemingly stronger than the quakeworld communities, as far as I can tell. But for some reason I find it hard to get into.

    That customTF server & website I gave you guys is quakeworld based, and so have I been for many years. I found darkplaces & joequake cumbersome and sort of old fashioned in some ways - although that was 9 months ago so i'm probably out of date now.

    This is a great site and I love to see a ressurection of Quake in any form - but could you tell me why you guys choose netquake over quakeworld and why it seems you (almost) totally ignore quakeworld in your discussions etc. Cos I know the guys in my quakeworld camp totally ignore you and I wouldn't have even known you existed if I hadn't gone on my own google search of still-alive Quake sites!

    Looking forward to a good discussion...

  • #2
    When I first played Quake, I used whatever was available. That's q95.exe (or whatever it was called). Then I used GLQuake when it came out (holy shit that was bugged up in the early stages). Then Proquake came out and I started using that.

    When I played on LAN, we used those engines. I wasn't thinking netquake vs quakeworld. I was just using what was available and simple. I didn't even know about a different kind of server until I got back into quake around 2000. Those were the days I actually went to Quake Servers. I went to trinicom, fvf, singed(R.I.P.) and shmack. Again, I didn't know about netquake and quakeworld.

    This being said, I'm a netquaker by heart judging by what engines support it. It was this website that helped me realise what netquake and quakeworld were. About a month ago, I tried out quakeworld with Gib. Honestly the physics aren't that much of a bother and I had a lot of fun. I used darkplaces.

    I asked Sole to add quakeworld servers in quakeone but he said this was a netquake forum. At least I tried

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    • #3
      Originally posted by trumad View Post
      Hey guys! Thanks for the speedy customTF link adding earlier! It was much appreciated...but I just noticed you're all netquake guys, by the looks of things.
      Hehe, yeah it sort of worked out like that. We have Quakeworld related downloads and links, but it is true that they are basically entirely separate communities.

      This is something that fascinated me when I first stumbled across runequake. You have your own community - and a very strong one...Seemingly stronger than the quakeworld communities, as far as I can tell. But for some reason I find it hard to get into.
      We want to roll back the clock a few years and a lot of us have been waiting for it happen for a while now.

      It'd take too long to explain, but some of us feel the community was not organized enough in the past and information/downloads/answers were too hard to find -- even trivial things like server lists (something that doesn't affect Quakeworld).

      Our community also used to have some "antiheros", heheh.

      That customTF server & website I gave you guys is quakeworld based, and so have I been for many years. I found darkplaces & joequake cumbersome and sort of old fashioned in some ways - although that was 9 months ago so i'm probably out of date now.
      I think the QuakeWorld clients are more refined, have more of the right features and are easier to use in general.

      Progress is being made on that front with NQ engines, but presently the 4 main engines used in NetQuake have different features and advantages, unlike QuakeWorld where EZQuake is the only engine needed and works for anyone and has every important feature.

      This is a great site and I love to see a ressurection of Quake in any form - but could you tell me why you guys choose netquake over quakeworld
      When a NetQuake player plays on a Quakeworld server, they feel that something is wrong and doesn't play the same but they aren't sure what it is.

      In my experience, the thing that is the most awkward to me is weapon animation not being in-sync with the projectile, but there are 5 or 6 other things that don't feel right --- that being said if I really like a map that is playing (ultrav, heh), I barely notice

      why it seems you (almost) totally ignore quakeworld in your discussions etc. Cos I know the guys in my quakeworld camp totally ignore you
      Heheh. Most people talk about what they play.

      I wouldn't have even known you existed if I hadn't gone on my own google search of still-alive Quake sites!
      About 2 years ago, the only QuakeWorld site I knew of was the FuhQuake one. I didn't even know there was a USA-based QuakeWorld community until a little over a year ago.

      I didn't know of the CustomTF site until you posted it here and I was a little astonished a site with 200+ registered users was virtually an "unknown" even on other Quakeworld sites. The Europeans act like no one plays Team Fortress, which is, of course, about the only QuakeWorld that gets played in the USA.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #4
        Progress is being made on that front with NQ engines, but presently the 4 main engines used in NetQuake have different features and advantages, unlike QuakeWorld where EZQuake is the only engine needed and works for anyone and has every important feature.
        What a bout fte it rocks


        buut any way

        i am also a quakeworld player (for dm purposes it apeals more too me than netquake)

        i still screw around a lot in netquake and there are some mods that we run that only work in netquake like deamon tag and the new panzer (still in beta stages)

        o and the netquake ppl are a lor friendlyer than the quakeworld ppl

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        • #5
          I never could figure out how to do multiple quotes...sorry if the following ends up making you scroll the page a lot...

          You guys make a lot of fair points, and I actually see exactly where you're coming from. The weapon animation is wrong, though I hadn't noticed before. I use EZquake all the time, but in that customTF forum I'm a part of they use fuhquake a lot as well. I'm one of the only ezquakers I know!

          you're sort of right about europeans disregarding TF - but I'm from Ireland and I'm hugely into TF and always have been.

          You're also right about server listings being easy in quakeworld - you can just get ASE and you're away.

          As for which community is better and more friendly...well...I tend to think of you guys as older, more mature and as having played quake since the beginning. I was 11 when Quake first came out, started playing single player at 15, and started TF at 17 on quakeworld servers. I'm not used enough to original quake physics etc - part of the "new" quake gamer profile, if you will!

          There's a lot of little kids in the circles I've moved up until now. Some of them actualy say n00b and stfu. I'll get online with darkplaces/proQ and join some of your servers to see what I'll get! And I can't deny that mods are more compatible with netquake (slide, anyone?).

          Thanks for the replies...I'm starting to like this community. Now to see if I like the physics!

          Comment


          • #6
            Originally posted by fridge View Post
            What a bout fte it rocks
            FTEQW is a very advanced and ambitious engine.

            But the multiplayer NetQuake support, if you use it to play over the internet on a server, feels like predictionless QuakeWorld ... kind of like a slideshow. It wasn't a pleasant experience.

            That's what I remember from testing it.

            buut any way

            i am also a quakeworld player (for dm purposes it apeals more too me than netquake)

            i still screw around a lot in netquake and there are some mods that we run that only work in netquake like deamon tag and the new panzer (still in beta stages)

            o and the netquake ppl are a lor friendlyer than the quakeworld ppl
            Thanks, although I don't know if that's actually true. Quakeworld guys have always been willing to help me with questions like at Besmella or Quakeworld.nu.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              Originally posted by trumad View Post
              As for which community is better and more friendly...well...I tend to think of you guys as older, more mature and as having played quake since the beginning.
              Heheh. The "leaders" of NetQuake have been thru a ton of flame wars, forum wars, servers wars.

              Unimaginable stuff ... seriously. Especially at past places such as the TLTQ.com.

              There's a lot of little kids in the circles I've moved up until now. Some of them actualy say n00b and stfu. I'll get online with darkplaces/proQ and join some of your servers to see what I'll get!
              A lot of "noob" and "stfu", heheh. Kidding aside, I'm sure it isn't as bad as TeamFortress.

              Thanks for the replies...I'm starting to like this community. Now to see if I like the physics!
              NetQuake doesn't have any physics, heh Aim, fire, get armor.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                Originally posted by Baker View Post
                Heheh. The "leaders" of NetQuake have been thru a ton of flame wars, forum wars, servers wars.

                Unimaginable stuff ... seriously. Especially at past places such as the TLTQ.com.

                A lot of "noob" and "stfu", heheh. Kidding aside, I'm sure it isn't as bad as TeamFortress.

                NetQuake doesn't have any physics, heh Aim, fire, get armor.
                The game physics in NetQuake and Quakeworld are supposed to be identical, but server operators and modders can change those physics at will. Even different maps have different physics (e.g. e1m8 or the moon map in rocket arena).

                Lots of people who play NQ, such as myself, play it with the belief that QW is the beginning of where things went wrong. It introduced push latency, mainly for the purpose of helping HPBs which it indeed did. But push latency as a connection type just caught on with game developers and is what virtually every online FPS has used since. Why? I don't understand anymore, now that everyone knows you need a broadband connection to even compete. Broadband is like a requirement now. So why don't some of the online 3d engines quit using push latency? Or are there any I don't know about?

                Another reason why people play NQ instead of QW is because of the player base. We are a bitchy, drama-filled group of players, but some of the stuff that happens is truly hilarious. Things have been drama-free for the most part around here over the last long while, but this community has had plenty of soap operas. Yours truly was right in the middle of many of them. Drama aside, it's fun to connect to a game and play among the same group of people. Newbies are welcomed, generally their questions are answered quickly and by several voices at once, and every now and then someone finds that they like Quake and the community grows.

                Often people have publicly renounced NQ, claim that they're giving it up, and "retiring". It's an old joke now, because they always come back sooner or later. And usually sooner. The last "I'm retiring" thread I saw was back playing after a weekend away. It's bloody addictive, mate. Handle with caution. You could find yourself hooked.

                NQ is the real, raw stuff. It's the goods. It's gaming in its purest form. Don't take the trash talk personally.

                Comment


                • #9
                  Originally posted by funkify View Post
                  The game physics in NetQuake and Quakeworld are supposed to be identical, but server operators and modders can change those physics at will. Even different maps have different physics (e.g. e1m8 or the moon map in rocket arena).
                  Gravity /= Physics. Ever did some bunnyhopping comparison?

                  Originally posted by funkify View Post
                  Lots of people who play NQ, such as myself, play it with the belief that QW is the beginning of where things went wrong. It introduced push latency, mainly for the purpose of helping HPBs which it indeed did. But push latency as a connection type just caught on with game developers and is what virtually every online FPS has used since. Why? I don't understand anymore, now that everyone knows you need a broadband connection to even compete. Broadband is like a requirement now. So why don't some of the online 3d engines quit using push latency? Or are there any I don't know about?
                  The movement in Netquake feels laggy even with broadband and a good server. It's just a matter of what you are used to or what you prefer probably.

                  Originally posted by funkify View Post
                  Another reason why people play NQ instead of QW is because of the player base. We are a bitchy, drama-filled group of players, but some of the stuff that happens is truly hilarious. Things have been drama-free for the most part around here over the last long while, but this community has had plenty of soap operas. Yours truly was right in the middle of many of them. Drama aside, it's fun to connect to a game and play among the same group of people. Newbies are welcomed, generally their questions are answered quickly and by several voices at once, and every now and then someone finds that they like Quake and the community grows.
                  I'd think the QW community is quite bitchy, drama-filled too. I'm not really into it though.


                  Why do people come up with NQ vs QW!!!111 every once in a while anyways? The past showed that such discussions are useless.
                  Quake 1 Singleplayer Maps and Mods

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                  • #10
                    I still can't figure out how to play quakeworld... So that's why I play netquake.. If someone could direct me to how to play quakeworld.. That'd be nice..

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                    • #11
                      Listen... different strokes for different folks.
                      This body holding me,reminds me of my own mortality.
                      Embrace this moment, remember, we are eternal,all this pain is an illusion.

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                      • #12
                        It's a given that I make this comment now

                        Darkplaces can stroke both kinds of folks =D
                        Inside3d - Because you can't be Outside 3D!

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                        • #13
                          Originally posted by scar3crow View Post
                          It's a given that I make this comment now

                          Darkplaces can stroke both kinds of folks =D
                          lol


                          o and i dont understand how ppl can get so "involved" on witch one is better it is just a game afterall.


                          o and evilmegaman go and havea look at http://www.challenge-smackdown.com/qwguide/
                          it is a good place too start


                          if i may recomend a client to start out with id so havea look at ezquake cause it is ez to use and to get use too ig u know ur way around qw and the console go and have a look at fte as a client

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                          • #14
                            ezquake is the best.
                            Quake 1 Singleplayer Maps and Mods

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                            • #15
                              i agree ezquake is nice it is a lovely client but i still prefer fte :p

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