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Netquake Versus Quakeworld

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  • #16
    i like Quake in general.. be it NQ or QW
    well to be honest the balance it's more inclined towards QW because the competitions are more organized and popular.

    i love to watch European Quake League, Nations Quake Rank, Duelmania etc. the skill level is incredible.. too bad NQ doesn't have more organized contests, except those held at SDA.

    much <3 to the SDA guys too. i'm a bit sad they aren't becoming more popular and wonder how long will they keep the ball rolling since new talented speedrunners are rare..

    the guys at func_msgboard are another distinct part of the community. inside3d is another distinct part..

    it's funny how people flocked in these separate scattered groups although we have the same game in common.

    what bothers me is that i don't see many people hanging around in all these scattered parts of the community (except Spirit and Baker )

    // incoherent rant over. i go sleep now
    Last edited by Aquashark; 10-19-2006, 11:35 AM.
    one quake to rule them all.

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    • #17
      well i try to get around, but i think its obvious i keep a closer eye on i3d and func... partially just because i prefer the forums really. ive got accounts at some of the quakeworld forums but i just dont like the... arrangement of them. this is the only player oriented site, rather than content creation, where the forums dont irritate me in terms of design.
      Inside3d - Because you can't be Outside 3D!

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      • #18
        Not quite in the theme of the thread, but I think the "inter-community" travellers make Quake a much better place.

        I think knowing 1 or 2 participants in a forum or community makes it a lot more of a comfortable experience.

        Knowing vb, Aquashark, Trinca, Vegetous and Peppe made me a lot more comfortable posting at Quakeworld sites back when I personally became aware of those communities about 1 1/2 years ago.

        Just one example among many, I never would have felt comfortable asking for QuakeC help from people like FrikaC if it weren't for knowing scar3crow back when this site was launched.

        So I feel that participants from communities occasionally visiting other forums is a very good thing to keep a sense of connection between the different parts of the larger Quake/Quakeworld community.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #19
          /me hugs Baker so he feels warm and safe in this forum >:3

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          • #20
            This talk will hopefully be quite useless in the future, when FTE QTV takes over the world (heh). Seriously though, I think FTE QTV will be the bridge between NQ and QW players. You can already observe qw from a nq engine (and vice versa), and soon you'll be able to play across with any client (note: FTE can already do this, but I think with FTV you can use any client as well).



            Follow the SVN updates here:

            http://svn.sourceforge.net/viewvc/ft...v/?sortby=date

            Todo:

            http://www.fteqw.com/wiki/index.php/QTV_ToDo

            QWNU thread (which has been taken over):

            http://quakeworld.nu/forum/viewtopic.php?id=1100

            Anyway, I hope we do see the day.

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            • #21
              oooh fquake is up again


              http://fquake.llamah.se/index.html

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              • #22
                So Ive been playing more QW lately, notably Custom TF at the Prozac server with skid/feculus/fetoid and MegaTF on the Amnesia server. Im using FTE btw and really enjoy it, it feels like how I remember QW, only with some different particles, but I dont mind.

                The thing is, I can easily hop back to NQ via Darkplaces and I really dont feel a different aside from MAYBE in the hitscan weapons... but not enough to actually affect my game. Im not a bunnyhopper so I cant comment on that (never could effectively bunnyhop, I just get sad when my teammates pass me up on the 2fort5 bridge =( )

                So I really dont see the divide... QW is what I played for everything back in the day cause it was actually playable on a 28.8, and nowadays I use it for TF because TF needs the proper skin support. Switching between the two is just as easy as running different exes, because thats literally what Im doing. RuneQuake or straight up dm? I hop over to shmack, TF variant? Load up FTE. It's all good, because it's all Quake and unless your game is that reliant on those little physics tricks, its not going to hurt you much either way.

                I did enjoy in MegaTF last night though, that no one reacted to me winning for the entire match, until I mentioned it was my first MTF game in 8 years... at which point they said I was winning cause they were going easy on me since Im "a noob". Kept falling back on that one... too bad it doesnt account for my score up till that point and the previous match... I am FAR from how I used to play, but Ive still got enough.... enough to headshot a conc jumping medic from 50 yards above me.





                Yay Quake!
                Inside3d - Because you can't be Outside 3D!

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                • #23
                  FTE can do Netquake too.
                  Quake 1 Singleplayer Maps and Mods

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                  • #24
                    Originally posted by Spirit View Post
                    FTE can do Netquake too.
                    If you mean online, try it sometime to see the experience. It is like a slideshow. Play a NetQuake demo in EZQuake sometime and the choppy play of the demo is similar to the performance of FTE on a NetQuake server.

                    Plus, it lacks all the refinements of a true modified NetQuake client (doesn't display ping in the scoreboard, for instance) and the NetQuake client aspect of FTE isn't even NAT-fixed so people would have severe trouble connecting behind a router or a DSL/Cable modem with router capabilities.

                    If you mean offline, I don't see the point in playing single player with Quakeworld physics unless you are accustomed to Quakeworld physics and like it better, although then you aren't getting the intended experience but that's for players to decide. I kind of like playing single player with EZQuake just due to the effects.

                    An example: Fiends are supposed to lethal and faster than you, but with Quakeworld physics you can easily outrun a fiend via bunny jumping. It's so much easier.

                    FTEQW is an impressive and inventive client and Spike is brilliant, but the quality of the experience using it for NetQuake online is not good.
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                    • #25
                      Heh, it was just meant as nudge to scar3crow. QW with Darkplaces isn't really "the" experience.
                      Quake 1 Singleplayer Maps and Mods

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                      • #26
                        Originally posted by Spirit View Post
                        Heh, it was just meant as nudge to scar3crow. QW with Darkplaces isn't really "the" experience.
                        That's true too.

                        FTE has the right features, but the implement of the NetQuake "netcode/physics code" or maybe the rendering sucks -- hard to describe, but something isn't right. It's like taking out the prediction frames out of Quakeworld.

                        Darkplaces's implementation of the QuakeWorld "netcode" is outstanding -- actually better than native Quakeworld clients (some sort of packet interpolation or something beyond my comprehension that LordHavoc did) -- but doesn't have the QW features.

                        Maybe some day there will be a "TotalQuake" that satisfies all protocos/physics/features in a way that satisfies conservative single player/NQ multiplayer/QuakeWorld all at the same time.

                        The Quakeworld community deserves a lot of credit for having a single client (EZQuake) that can seemingly satisfy ever type of Quakeworld player. EZQuake is just about flawless and has a build for every OS and video situation.

                        There isn't a single engine NetQuake engine or hybrid which can replace all other NetQuake clients, let alone a client that can do NetQuake and Quakeworld both better than native clients.

                        However, despite the lack of these types of clients, the things found in a lot of them are very impressive. The features implemented in DarkPlaces and FTE are amazing, as well as several innovations found in JoeQuake, Qrack, FitzQuake and aguirRe's Enhanced GLQuake.

                        One day, perhaps, in the distant future there will be the "One" engine :d
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                        • #27
                          Meh, if I wanna play TF, which is all I do in QW, I run FTE. If I want to dm or such, Darkplaces. Both feel right in their respective places, both look fine to me, and both connect and play well. Just like back in the day.
                          Inside3d - Because you can't be Outside 3D!

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                          • #28
                            sry guys, been away from maj->november, girls etc..
                            when I came back I just hadnt this site on my bookmark, so Im back I guess!

                            fquake.sf.net there you got the info you need to start playing QW if u want

                            quakeservers.net is a good but slow site to find nq/qw servers!

                            I believe NQ is good with sys_ticrate 0, if its not on 0 and its not lan then QW, simple because it got better netcode!
                            I feel free in QW but not in NQ in the way of movement witch is a big part of my enjoyment.

                            if u got a NQ lan with sys_ticrate 0, I will be there in a heart beat

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                            • #29
                              Originally posted by sassa View Post
                              sry guys, been away from maj->november, girls etc..
                              when I came back I just hadnt this site on my bookmark, so Im back I guess!

                              fquake.sf.net there you got the info you need to start playing QW if u want

                              quakeservers.net is a good but slow site to find nq/qw servers!

                              I believe NQ is good with sys_ticrate 0, if its not on 0 and its not lan then QW, simple because it got better netcode!
                              I feel free in QW but not in NQ in the way of movement witch is a big part of my enjoyment.

                              if u got a NQ lan with sys_ticrate 0, I will be there in a heart beat
                              Hey Sassa, long time no see. :d
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment

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