Announcement

Collapse
No announcement yet.

Qrack BETA release

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Qrack BETA release

    Qrack 1.7x BETA release...

    DOWNLOAD : http://www.quakeone.com/qrack/glQrack.exe

    this release is JUST the .exe, and it's a BETA; which means its not complete, (i still have to write some documentation...). But I really wanted to update so people dont get bored...

    What's New:
    ================================================== =========
    FIXED: cl_gun_fovscale with .md3 viewmodels.

    Added TEST on serverlist to show players currently online in the Menu

    For MM2 messages if a player doesnt have a .loc definition for that point
    instead of 'somewhere' the origin is printed to the console, where other players
    using Qrack can parse the actual numbers and print the proper loc definition.

    Fixed GL_POLYBLEND 1 with R_BLOOM 1

    Added command CONDUMP, dumps console buffer to condump.txt

    Fixed decals at distance fade color
    (started at 1.0 alpha value then faded, instead of distance alpha->fade)

    Added internal .loc file maker/editor with in game outlined boxes showing the
    location definitions.

    New cvars:
    loc_deletecurrent: Erases current selected location.
    loc_clear: Erase ALL location definitions.
    loc_reload: Reload current .loc file.
    loc_save: Save current location
    loc_startpoint
    loc_endpoint "locname"
    r_drawlocs
    1: shows current area
    2: shows all defined locs

    show_locnames (0/1/2), prints the location name and origin on the statusbar

    Added UnAlias and UnAliasAll commands
    Changed behavior of Alias command,
    typing alias with no parameter shows a list of all aliases
    typing alias aliasname (without a value) edits the alias value.

    Changed Behavior of Bind,
    whereas typing bind x (with previous bound value), edits the key value.

    Main Menu is presented by default on loadup instead of the console

    cannot see through lava with r_wateralpha < 1

    added gl_rain to toggle a rainy quake day
    ================================================== ===========

    DOWNLOAD: http://www.quakeone.com/qrack/glQrack.exe
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

  • #2
    cannot see through lava with r_wateralpha < 1
    Eh, I don't like that..
    e|------------------------0---------------
    B|---------------0^1----------------1----
    G|---------------2------2------0^2-------
    D|---------------2-------2--2-------------
    A|---------------0------------------------
    E|----------------------------------------

    Comment


    • #3
      Originally posted by R00k View Post
      loc_deletecurrent: Erases current selected location.
      loc_clear: Erase ALL location definitions.
      loc_reload: Reload current .loc file.
      loc_save: Save current location
      loc_startpoint
      loc_endpoint "locname"
      r_drawlocs
      1: shows current area
      2: shows all defined locs

      show_locnames (0/1/2), prints the location name and origin on the statusbar
      Have Yellow No. 5 loc every map as a thorough testing
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        Originally posted by the_f0qer View Post
        cannot see through lava with r_wateralpha < 1
        Eh, I don't like that..
        I specifically added that for you f0qer! I swear you said u didnt like DP cause it allowed for clear lava textures! gotta find that post

        oh it was scarecrow...
        Originally posted by scar3crow View Post
        Im glad for this, lava is an opaque dense liquid....
        Last edited by R00k; 04-11-2007, 12:10 AM.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

        Comment


        • #5
          why would you want to see through lava anyway? for one, no ones going to hang out in it ! for two, if theres a pack in it, its not worth going for unless its like 99rl ammo.
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

          Comment


          • #6
            Originally posted by Mindf!3ldzX View Post
            why would you want to see through lava anyway? for one, no ones going to hang out in it ! for two, if theres a pack in it, its not worth going for unless its like 99rl ammo.
            Post of the day!
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #7
              here's a screen shot of the "already fixed" gl_rain...

              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • #8
                Maybe make the see through lava toggleable?
                e|------------------------0---------------
                B|---------------0^1----------------1----
                G|---------------2------2------0^2-------
                D|---------------2-------2--2-------------
                A|---------------0------------------------
                E|----------------------------------------

                Comment


                • #9
                  Surely! no reason to force an option on someone if its not considered a cheat...

                  how about this...

                  gl_lavaalpha ? default = wateralpha, like normal quake and otherwise u can set it as u like.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • #10
                    whaaaaaaaaaaaaaaaaaaat? It's raining?! That's pretty badass

                    So can I still crash qrack users by mm2ing "LOC=111,111,1a1"?

                    Comment


                    • #11
                      lol, no, it would be interpreted as "Canadian*Sniper: Look at me! I'm using chase active!"

                      The parser would ignore the letter 'a' in the string, and just spit out the location instead.

                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                      Comment


                      • #12
                        I want rain on my BSP levels! How can we add this effect R00k?
                        QuakeOne.com
                        Quake One Resurrection

                        QuakeOne.com/qrack
                        Great Quake engine

                        Qrack 1.60.1 Ubuntu Guide
                        Get Qrack 1.60.1 running in Ubuntu!

                        Comment


                        • #13
                          haha rook's a funny guy Don't remind me of those times!!!

                          Baron: hah, you're using chase active
                          C*S:
                          /me starts freaking out

                          Good times really

                          Comment


                          • #14
                            Originally posted by Phenom View Post
                            I want rain on my BSP levels! How can we add this effect R00k?
                            My rain code scans surfaces for SURF_DRAWSKY, when found it then finds the midpoint of each poly, and creates a point, by which it randomizes a "spray" that drops a rain particle. So, aslong as your map has SURF_DRAWSKY it will find it
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                            Comment


                            • #15
                              good work on the rain/locs/test stuff! i like it

                              ping in scoreboard is still slighly messed up sometimes.. and on closing down (quiting) it crashes :/

                              Comment

                              Working...
                              X