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  • #16
    Hmm, odd for it to crash, when exiting. Scoreboardpings work 99% for me, though there are times when there arent any pings or comeone connecting has a 1000+ ping for about 3 seconds... The ping code it is directly from proquake, so it's odd that it behaves differently. Maybe i'll have to go at it another way I've tweaked the rain code to use less particles and spread out the distance between drops
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #17
      great job on the rain!

      i'd like to suggest some sort of rainish patter-sound though... it would help.

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      • #18
        ya funny you said that. The "torch" crackle sound kinda sounds like rain. i had implemented it to emit that sound on the surfaces 1 in 1000 hits, but the sounds would compound and end up sounding like a roaring crowd. I'm not sure why the point didnt terminate it just kept repeating the sound in the timely manner... yet the thuinder doesnt
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #19
          brilliant! but why does it have to be so complicated...?
          why not attach a loop onto a surface being rained on.

          i'm not a programmer (i'm a geochemist), but that logic would seem less cpu-intensive, and have more adaptibility, as it would allow different loops for different surfaces... rain onto water sounds different from rain onto wood, or rain onto stone...

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          • #20
            true maybe i should cache an ambient sound to just make it chhhhhhhhhhhh (rain sound)
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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            • #21
              true maybe i should cache an ambient sound to just make it chhhhhhhhhhhh (rain sound)
              I was just thinking that earlier!
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              • #22
                Originally posted by R00k View Post
                here's a screen shot of the "already fixed" gl_rain...


                How do you make your Qrack setup look like that with the health/ammo at the bottom?

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                • #23
                  cl_sbar 0

                  To use the HUD graphics Rook is using, one source is to download this:

                  http://www.quakeone.com/index.php?in...ile&file_id=27

                  That file has preview screenshots in the zip, find the one you like and extract to c:\quake\qrack\textures\wad (after removing anything that was in there, of course).

                  You may also need to open c:\quake\qrack\pak0.pak and c:\quake\qrack\pak1.pak and delete the contents of the folder textures\wad folder in the pak. I can't remember if this last part is necessary or not.
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                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                  • #24
                    I thought this would be fun to show...



                    http://www.quakeone.com/qrack/mymovie.avi <-2MB CLIP
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #25
                      neat!

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