Download: Unofficial ProQuake 3.82
- 0.5 MB
Most recent additions:
1. Turn DINPUT on or off from the Advanced Settings menu. (*)
2. "Time" command, type in the console for the current time.
3. Minor bug fixes
It's the same ProQuake, just with incremental improvements to make setup easier and with bug-fixes that most other engines have. The source is available.
The ProQuake author, JP Grossman, has told me he will be digitially signing this for cheat-free use when he gets the chance.
In the next version, I hope to have in-game video resolution changing implemented (it's about 2/3 done) like FitzQuake has. Actually, I have the resolution changing done, it's just that isn't everything that has to be done (the textures have to be reloaded otherwise it looks wrong).

Most recent additions:
1. Turn DINPUT on or off from the Advanced Settings menu. (*)
2. "Time" command, type in the console for the current time.
3. Minor bug fixes
Primary Features In ProQuake 3.82 (Unofficial)
- Advanced Settings menu in Options
- Can be setup vastly easier
- get maximum FPS by turning on/off vsync in menu (No messing with graphics card control panels)
- Get fully setup without touching a config file
- transparent weapon as invisibility effect (optional) (See clearly with weapon still visible if you choose, set Draw Weapon to "Always")
- 8 button mouse support (if you have extra mouse buttons, you might as well use them)
- adjust volume with +/- keys (quickly turn sound up/down/off)
- ability to bind all keys including the keypad (DM and CTF, this helps for key binds)
- turn on/off dinput for mouse movement in the menu
- no need to ever make configs read-only
- Built-in aliases like +quickgrenade
- +zoom capability
- centered crosshair option
- Easily turn on/off annoying "view blends" that interfere with play
- q_version support
Conveniences
- mouselook can be turned on/off and it stays that way for the next time
- fov is in the menu
- config is much more readable
- shows skill setting in single player when pressing TAB
- make bronzed characters for names in the console by pressing CTRL or ALT
- automatic international keyboard support
- show_speed 1 will show your movement speed
Major Annoyances Gone
- ALT-TAB no longer messes the screen up with certain video cards
- FOV bug is fixed (certain video cards)
- The texture crash bug is gone (can occur when switching from certain maps to others, like e4m6 to dm4, for example).
- Better memory defaults
- No "scrunched" text when using resolutions like 800x600 (unless you want it).
Many other bug fixes and small features that are not of general interest (server side ipmasking, give armor command, cmdlist, cvarlist, condump, unalias and bindlist commands, cl_confirmquit, etc.) are in the changelog.
- Advanced Settings menu in Options
- Can be setup vastly easier
- get maximum FPS by turning on/off vsync in menu (No messing with graphics card control panels)
- Get fully setup without touching a config file
- transparent weapon as invisibility effect (optional) (See clearly with weapon still visible if you choose, set Draw Weapon to "Always")
- 8 button mouse support (if you have extra mouse buttons, you might as well use them)
- adjust volume with +/- keys (quickly turn sound up/down/off)
- ability to bind all keys including the keypad (DM and CTF, this helps for key binds)
- turn on/off dinput for mouse movement in the menu
- no need to ever make configs read-only
- Built-in aliases like +quickgrenade
- +zoom capability
- centered crosshair option
- Easily turn on/off annoying "view blends" that interfere with play
- q_version support
Conveniences
- mouselook can be turned on/off and it stays that way for the next time
- fov is in the menu
- config is much more readable
- shows skill setting in single player when pressing TAB
- make bronzed characters for names in the console by pressing CTRL or ALT
- automatic international keyboard support
- show_speed 1 will show your movement speed
Major Annoyances Gone
- ALT-TAB no longer messes the screen up with certain video cards
- FOV bug is fixed (certain video cards)
- The texture crash bug is gone (can occur when switching from certain maps to others, like e4m6 to dm4, for example).
- Better memory defaults
- No "scrunched" text when using resolutions like 800x600 (unless you want it).
Many other bug fixes and small features that are not of general interest (server side ipmasking, give armor command, cmdlist, cvarlist, condump, unalias and bindlist commands, cl_confirmquit, etc.) are in the changelog.
The ProQuake author, JP Grossman, has told me he will be digitially signing this for cheat-free use when he gets the chance.
In the next version, I hope to have in-game video resolution changing implemented (it's about 2/3 done) like FitzQuake has. Actually, I have the resolution changing done, it's just that isn't everything that has to be done (the textures have to be reloaded otherwise it looks wrong).
About DINPUT
DINPUT makes mouse input in Quake separate from your Windows settings. This means mouse acceleration and other Windows settings do not interfere with your aim. If you have never used it, you might not feel comfortable using it, but among the different things that dinput does is that the mouse input is not skewed by your current screen resolution (4:3 or whatever) and can lead to more consistent vertical aim for some players and more consistent behavior from 1 computer to the the next.
But, if you haven't used it and are comfortable with the default, you might not like it. Or even if you aren't, you still might not like it. Some players use it, some don't. Either way, it's in the menu now
DINPUT makes mouse input in Quake separate from your Windows settings. This means mouse acceleration and other Windows settings do not interfere with your aim. If you have never used it, you might not feel comfortable using it, but among the different things that dinput does is that the mouse input is not skewed by your current screen resolution (4:3 or whatever) and can lead to more consistent vertical aim for some players and more consistent behavior from 1 computer to the the next.
But, if you haven't used it and are comfortable with the default, you might not like it. Or even if you aren't, you still might not like it. Some players use it, some don't. Either way, it's in the menu now
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