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  • #46
    Phenom about the spiky models. As far as the server is concerned, you're using player.mdl and it doesn't care what your version is like. For what players can see and what they can't the server would use the player.mdl located on the server box for reference. Not the player.mdl on your box. So spiky mdls will only appear when the server says you see them. You'll find that they will all of a sudden appear out of nowhere when a player comes behind a corner.

    Correct me if I'm wrong anyone.

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    • #47
      Originally posted by Baker View Post
      In the above picture see IHOC pak2 explanation page, the leftmost player will not be rendered by someone playing on a server using the anti-wallhack code, because the server will say "hey, player #5 can't see player #2 so don't send player #2's position." The position will not be sent and therefore the client doesn't have anything to render.
      Since the server isn't sending the client as much data constantly, stuff that isn't needed at the time, would that improve ping?
      'My teammates are no good to me alive.' -Bank on CA.

      'I'll cry when I'm done killin!' -A REAL Patriot

      Clan TU


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      • #48
        Technically, it does save a very small amount of bandwidth but not an amount that matters.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #49
          Basically it looks from the your origin and draws a line to all entities. If the line hits a wall before reaching the entity then it doesnt draw the entity. Also it will find the entity then attempt to find the edges of the bounding box, to see if the entity is only partially hidden. I'd have to see this in action though, as mentioned above it seems like they might appear out of nowhere for a little. But if anypart of the bounding box can bee seen then I think it should render the entity.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #50
            Originally posted by R00k View Post
            I'd have to see this in action though, as mentioned above it seems like they might appear out of nowhere for a little. But if anypart of the bounding box can bee seen then I think it should render the entity.
            It needs tested on a live server. Not enough can be done for offline testing.

            Extra info: sv_cullentities_trace is on by default in DarkPlaces for single player. I played single player for a year with it on and had no idea it was on. This code varies slightly from DarkPlaces.

            Whitehot and, in fact, any game hosted by DarkPlaces as the server has this on by default. There was a time when both you and I were on Canadian*Sniper's server on DM6 and I don't think either of us noticed anything unusual.

            I only know of one way to notice the culling in DarkPlaces, which only involves healthboxes and you have to set movement speed to a very low level and slowly walk forward. In this situation, you can get the small corner of a healthbox you know exists to not appear if you very carefully hug a corner with cl_forwardspeed 50.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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            • #51
              It needs tested on a live server. Not enough can be done for offline testing.
              flanders DM server (flanders.servegame.org:26000) is running unofficial proquake 3.90 atm. so feel free to test away

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              • #52
                Originally posted by Baker View Post
                There was a time when both you and I were on Canadian*Sniper's server on DM6 and I don't think either of us noticed anything unusual.
                Avalanche and Vis' server I really should put newdm back up on the box.

                Originally posted by Peg
                flanders DM server (flanders.servegame.org:26000) is running unofficial proquake 3.90 atm. so feel free to test away
                Right I'll get my lab coat and gloves then make my way there sometime

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                • #53
                  Originally posted by =peg= View Post
                  flanders DM server (flanders.servegame.org:26000) is running unofficial proquake 3.90 atm. so feel free to test away
                  Yeah, I just have a harder time persuading American players to connect there.

                  Plus I have a hard time remembering the DNS. I always get confused on whether it is servegame.com or gameserve.com, etc. Maybe Flanders should be quake1.net-ized.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment

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