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  • #16
    Oh thank god! Or... thank Baker, I guess. :d

    So how on earth did you figure it out? I'm no coder, but I'd like to think I know enough to have thought of something like that. As it was, I figured it would have to be some line of buried code, something beyond the reach of your average user, as opposed to something so simple.

    Don't get me wrong, though, I'm thrilled and grateful to be able to use Telejano at last. It may not be as moody as DarkPlaces, nor have as much razzle-dazzle as Qrack, but I love the subtle little touches it adds.

    Thank you.

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    • #17
      Originally posted by Doc_Brown View Post
      So how on earth did you figure it out?
      I'm more familiar with the Quake mouse code than I ever wanted to be and I knew this was either a mouse code issue (seemed unlikely to me) or something wrong with the menu.

      I guessed it was the menu, and investigated.

      Don't get me wrong, though, I'm thrilled and grateful to be able to use Telejano at last. It may not be as moody as DarkPlaces, nor have as much razzle-dazzle as Qrack, but I love the subtle little touches it adds.

      Thank you.
      We all have our favorite engines. I always thought Telejano was a neat one but really couldn't figure out what the cool features were.

      People whose favorite engine is something off the beaten path are more interesting people :d :d
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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