Download: ProQuake 4.43 - 1.5 MB (Source)
This may be the last new version of ProQuake in a while. But it appears to be very solid.
Assuming no one finds a horrible bug, this version is mountains superior to past releases performance-wise.
The lastest boost: dx8pro is MUCH, MUCH faster. If you can't use glpro due to graphics drivers, dx8pro is nearly as fast now. And, to max your frames per second it now defaults to vertical sync off in fullscreen mode (you can enable vertical sync by using -vsync).
And due to the massive frames per second jump in glpro in the previous version [Polarite gained +500 fps, Lennox 600 (!)], there is virtually no reason to use -gamma in the command line ever again.
I didn't have time to add contrast to the menu, it works in wqpro and glpro and dx8pro. I really need to get that into the menu. A setting like contrast 1.4 or 2 is a good setting, but contrast 1 is the default.
Overbright support is back in as a cvar "gl_overbright 1" to enable, set to zero to disable.
Overbright Support

For other changes, you can see the project site or read the readme in the download. I spent a lot of time on "quality control" and trying refine code and kill historical Quake bugs like the starting demos not continuing to the next demo while the menu is up.
Special thanks to MH who provided some very advanced code that gave me a lot of motivation to try to attack a large list of things that seemed rather formidable to work on. And of course R00k who always finds obscure things wrong with Quake and shares the fix with me.
And that's it for a while ...
This may be the last new version of ProQuake in a while. But it appears to be very solid.
Assuming no one finds a horrible bug, this version is mountains superior to past releases performance-wise.
The lastest boost: dx8pro is MUCH, MUCH faster. If you can't use glpro due to graphics drivers, dx8pro is nearly as fast now. And, to max your frames per second it now defaults to vertical sync off in fullscreen mode (you can enable vertical sync by using -vsync).
And due to the massive frames per second jump in glpro in the previous version [Polarite gained +500 fps, Lennox 600 (!)], there is virtually no reason to use -gamma in the command line ever again.
I didn't have time to add contrast to the menu, it works in wqpro and glpro and dx8pro. I really need to get that into the menu. A setting like contrast 1.4 or 2 is a good setting, but contrast 1 is the default.
Overbright support is back in as a cvar "gl_overbright 1" to enable, set to zero to disable.
Overbright Support

For other changes, you can see the project site or read the readme in the download. I spent a lot of time on "quality control" and trying refine code and kill historical Quake bugs like the starting demos not continuing to the next demo while the menu is up.
Special thanks to MH who provided some very advanced code that gave me a lot of motivation to try to attack a large list of things that seemed rather formidable to work on. And of course R00k who always finds obscure things wrong with Quake and shares the fix with me.
And that's it for a while ...
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