Announcement

Collapse
No announcement yet.

DP and Water?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    inkub0,

    unfortunately I am not Lord Havoc
    He will sure answer your specific question.

    I can only guess:
    Nexuiz is an advanced DP engine. Thats the reason.
    Maps for Nexuiz have been specially created to catch all the features of the advanced engine.
    So water is most likely handled differently compared to ID1 maps and regular DarkPlaces.
    I never played Nexuiz.

    All you can do at the moment is following my tip in post #5 in this thread.
    This will raise your FPS definitely, without losing much quality.
    I even think, that it makes "DP Pretty Water" even better,
    because it gets kind of little bit more dirty this way.
    And as you know, many people complain, that "DP Pretty Water" is too clean.

    Go ahead and try it.
    Try values from 0.5 (= default) down to 0.3 or even lower.

    Best wishes,
    Seven

    Comment


    • #17
      I have all the maps VISpatched... vhat is "r_novis 1" ??
      Ia! Ia! Shubb Niggurath!


      "Not dead is what forever can wait" (HPL)

      Comment


      • #18
        Originally posted by inkub0 View Post
        Seven,
        i see that in a Nexuiz map or two water is present, and i can play the map still in 60FPS...

        in Quake1 my video card go to 20FPS and cant raise over 25
        Why? what is te difference between water in nexuiz and water in Quake-darkplaces?

        My PC: radeon HD4830 on PhenomII x3 3 Ghz.
        I can't think of any reason why you should be getting as low as 20FPS with any possible Quake configuration... that hardware's just too powerful to be crippled by Quake. Something's gotta be wrong somewhere... first thought that comes to mind is something is throttling for some reason.

        Check to see if your card is hitting 3D clocks. Download GPU-Z, hit the Sensors tab, hit the check box that says "Continue refreshing this screen while gpu-z is in the background", then fire up Quake and play for a bit and see if the clockspeeds changed.

        Check to see if your processor is using Cool n Quiet. Download CPU-Z, and see what your clock speed says. If you're running Cool n Quiet, it should be quite low. Then download Super Pi and run the 1M benchmark, and watch cpu-z to see if your clock speed jumps to 3GHz.
        e|------------------------0---------------
        B|---------------0^1----------------1----
        G|---------------2------2------0^2-------
        D|---------------2-------2--2-------------
        A|---------------0------------------------
        E|----------------------------------------

        Comment


        • #19
          Hello foq,

          it might sound unbelievable, but DP IS able to bring your brand new computer down
          to its knees with ease.

          Look at all the gimmicks, available for DarkPlaces:
          - RT World + Shadows
          - Parallax Mapping
          - Relief Mapping (for those who cant get enough)
          - DP Pretty Water
          - High Res Textures (I dont mean QRP, but Rygels unnecessary "ultra" pack)

          These things will kill your FPS. Even on a new higher end computer.

          So, if you are a victim of low FPS, switch off any of the above mentioned gimmicks.
          Or buy the best graphic cards available on the market (or better two of them in SLI mode).


          @ inkub0,

          what Spinvis means:
          Check your config.cfg if you have the line "r_novis 1".
          If yes, delete it.

          Best wishes,
          Seven
          Last edited by Seven; 09-21-2010, 09:49 AM.

          Comment


          • #20
            hey what is the relief mapping? i want it in my quake
            Ia! Ia! Shubb Niggurath!


            "Not dead is what forever can wait" (HPL)

            Comment


            • #21
              to inkub0:

              r_novis 1
              r_novis 1 disable all optimalizations calculated during fullvis process. this cvar force engine to proces/load whole level regardless of the fact that from one point of view you can see only fraction of the level geometry at a time. it simply makes level behave like being fast-vised only. expect drastic fps drops.

              reliefmapping
              in darkplaces r_glsl_offsetmapping_reliefmapping 1 enables even more advanced offset effect than standard offsetmapping. looks nice with rygel textures, but reliefmapping is real fps killer on slower machines.
              my projects so far:
              Travail retextured
              Tronyn in high definiton
              Ab
              yss of Pandemonium HD textures
              Nehahra rtlights and other experiments

              Comment


              • #22
                Please let me add this note, cause I feel the necessity to:

                I read in many threads, that people talk about "Rygels Textures".
                The old Quakers in this forum are surely aware, but maybe others are not.
                Rygel didnt create the textures in his pack himself.
                The textures he uses are QRP textures. QRP Team created them from scratch.
                What Rygel did, was adding more contrast and darken them.
                Then he made normals and gloss maps and released his pack end of 2006.

                End of 2009, QRP team released their own normals. This was a very special day
                My-Key from QRP team put more love and effort into his normals.
                They look much better than Rygels.

                Parallax and Relief mapping has nothing to do with (diffuse) textures, but with normals.
                If you dont have normals, you will not see any effect after activating Parallax or Relief mapping.


                And specially to inkub0:
                I know, that you are a person who loves quality (I say that from the way you create H2 textures).
                So you should definitely try and use QRP normals !

                Because of the fact, that Rygels textures are reworked QRP textures, you can mix them !
                So if you like Rygels dark ones, keep them.
                Simply replace his normals with QRP normals.
                And the other way round.
                I used Rygels normals myself of course, as they were available much earlier.
                Then, beginning of 2010 I compared both normals one by one. This took me 2 month.
                Yes I know, I am crazy. But I wanted to have the best result.


                Thats all I wanted to say, cause I am very concerned about it.

                Seven
                Last edited by Seven; 09-22-2010, 08:12 AM.

                Comment


                • #23
                  to seven:
                  -
                  by "looks nice with rygel textures" i meant of course the whole rygel' s texture pack. as you said - normals are mandatory for relief/offsetmapping.
                  -
                  off topic - i would like to see normals for debaser texture set.
                  my projects so far:
                  Travail retextured
                  Tronyn in high definiton
                  Ab
                  yss of Pandemonium HD textures
                  Nehahra rtlights and other experiments

                  Comment


                  • #24
                    I tried in past to mix rygel and QRP, but it's a big work, and i have no time
                    Ia! Ia! Shubb Niggurath!


                    "Not dead is what forever can wait" (HPL)

                    Comment


                    • #25
                      i use mix qrp and debaser texture set because qrp base textures are too clean and incomplete.
                      -
                      rygel's pack is nice, but my pc is too crappy to run it at playable speed... i've been planning big upgrade for years now, but there is always something better to spend money on. :-)
                      my projects so far:
                      Travail retextured
                      Tronyn in high definiton
                      Ab
                      yss of Pandemonium HD textures
                      Nehahra rtlights and other experiments

                      Comment


                      • #26
                        Hello jakub1,

                        If your pc is able to run QRP textures, it can run Rygels "high" textures as well.
                        They have the same size (resolution as well as KB).


                        [EDITED]
                        Thank you for your PM.
                        [/EDITED]
                        Last edited by Seven; 09-23-2010, 02:32 PM.

                        Comment

                        Working...
                        X