Originally posted by turtlevan
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I'm not going to so much talk about them, but surprise people as this goes along. Talk is cheap and boring anyway.
Efficiency measured on Grenades. Anything else you could think of that would be a sweet renovation to deathmatch would be cool too! Damage given/taken per player. I guess it would require an update to the crmod server as well.
Client protection, cheat-free stuff, anti-kimp solutions, show system fps, hardware, pak files, etc...
Some anti-Kimp ideas, however, will be forthcoming.
btw, I wanted to say thank you for these updates, and one thing I enjoyed in particular, although it may be irrelevant or minuscule...
In coop, now when im colored 14 or 15 and it goes to next map, i keep that color instead of reverting to blue. I think that change happened somewhere around proquake 3.36-ish. Thanks!
In coop, now when im colored 14 or 15 and it goes to next map, i keep that color instead of reverting to blue. I think that change happened somewhere around proquake 3.36-ish. Thanks!
Originally posted by Wolv
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I don't know why, but the maps work fine if I'm just playing back demos. Otherwise I can't actually play any maps or I'll just get the map not found error.
An engine that isn't user-friendly or doesn't let a user know there is a problem is a poorly designed one.
Originally posted by gnounc
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Originally posted by gnounc
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Originally posted by AAA
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