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  • Engine X 4.64 Release

    This took longer than I had hoped for a bug-fix release, I was making some incredible progress on several fronts and then real-life stripped away all my time for a while.

    The next release of Engine X wasn't supposed to be just a bug-fix release, but as the real next version isn't nearly complete, I felt it was important to satisfy everyone with fixing that one super-annoying bug.

    Download: Engine X 4.64 - 39 MB (Source)





    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

  • #2
    Whats that one super-annoying bug?

    Comment


    • #3
      You know .. the super-annoying one.

      Kidding aside, it was the one that messed with angles. It had 2 causes, one was a horrific typo. I had planned a supermassive Christmas release chalked full of unbelievable stuff. That will still happen, but not immediately.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • #4
        IIRC you had a linux port in the works, do you mind to release it/the source?

        Comment


        • #5
          Originally posted by leopold View Post
          IIRC you had a linux port in the works, do you mind to release it/the source?
          I'm getting there. It's an SDL port. Both the ProQuake and Engine X SDL ports need some attention to get to a level of quality that I wouldn't find embarrassing. I mean, for example, the mouse needs to work right --- and at the stage I'm at with the OS X and Linux ports, it doesn't. I can't release a hobgoblin like that.

          It is a priority to get out both an OS X and Linux (32 bit -- I haven't had time to fully absorb x64 yet) port of Engine X. But it has to play third fiddle to the new enhanced administrative controls for ProQuake server and to the 5 maps in 1 tournament map/mod to jack up DM community activity.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #6
            Originally posted by Baker View Post
            5 maps in 1 tournament map/mod to jack up DM community activity.
            That will be sweet, maybe WOLV will play then.

            Comment


            • #7
              Originally posted by Baker View Post
              I'm getting there. It's an SDL port. Both the ProQuake and Engine X SDL ports need some attention to get to a level of quality that I wouldn't find embarrassing. I mean, for example, the mouse needs to work right --- and at the stage I'm at with the OS X and Linux ports, it doesn't. I can't release a hobgoblin like that.

              It is a priority to get out both an OS X and Linux (32 bit -- I haven't had time to fully absorb x64 yet) port of Engine X. But it has to play third fiddle to the new enhanced administrative controls for ProQuake server and to the 5 maps in 1 tournament map/mod to jack up DM community activity.
              Ok, I understand, take your time
              I personally would like to have the source to play with it but no problem. Thx for all the awesome work on engineX, undergate and everything else

              Comment


              • #8
                Nice update.
                I see that the pq_fullpitch problem is fixed now when connecting to servers with that set on "0" .(Like all servers)
                My servers for the gamers:
                bigfoot.servequake.com / damage.servequake.com

                port 26000 EuroQuake
                port 26001 EuroQuake Coop


                newyork.quakeone.com
                Offline ATM
                fvf.servequake.com
                flanders.servegame.org / flanders.servequake.com
                Offline ATM
                newdm.servequake.com
                port 26010

                http://bigfoot.servequake.com (EuroQuake)
                sigpic

                Comment


                • #9
                  Originally posted by AAA View Post
                  That will be sweet, maybe WOLV will play then.
                  Doubtful, he's still got teen-angst built up,being a whiney bitch and all. Hey you can hope though ,right??
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                  Comment


                  • #10
                    Thanks Baker!
                    dfsp*spirit
                    my FPS maps

                    Comment


                    • #11
                      One annoying thing...
                      Code:
                      static	int	originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
                      That last 1 should be 0.

                      1 enables mouse acceleration, and whenever i load engineX the "Enhanced Pointer Percision" check box in my mouse settings for Windows7 gets set ON .

                      This will stay ON until I manually turn it off. I dont think WindowsXP is affected by this, though.
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                      Comment


                      • #12
                        Originally posted by R00k View Post
                        One annoying thing...
                        Code:
                        static	int	originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
                        That last 1 should be 0.

                        1 enables mouse acceleration, and whenever i load engineX the "Enhanced Pointer Percision" check box in my mouse settings for Windows7 gets set ON .

                        This will stay ON until I manually turn it off. I dont think WindowsXP is affected by this, though.
                        Thanks R00k. Yeah, I know about this flaw. ProQuake doesn't have the issue, but I haven't updated Engine X to remove the issue. Who knows maybe I'll do yet another update today to resolve that issue. Might fix the menu issues too.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #13
                          Thanks for the update Baker (and the nod on the front page ). I must confess that although the RJ bug had me switching back to PQ occassionally, it was becoming instrumental in the way I continued to mistakedly "grenade" myself when in a DM , I haven't lost the faith and I shall dl the new version and test this as best I can over the weekend.

                          Just an aside, and I'm guessing the answer if going to be a resounding "That's only possible within DP", but at some point in the future (so no pressure here ) will EngineX be able to support some of the impressive texture updates we have seen from Oppee, Seven, and co? Not hassling, just curious

                          Keep up the good work - I for one really do appreciate it.

                          Kind regards

                          Monty

                          P.S. You're right about Pol, he does things a T1000 can only dream of
                          Last edited by Mr.Burns; 02-18-2011, 09:47 AM.
                          Mr.Burns
                          "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                          WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                          Servers: Quake.shmack.net, damage.servequake.com

                          News: JCR's excellent ctsj_jcr map is being ported to OOT

                          Comment


                          • #14
                            I like how it all looks. Good work. My only note for now would be that main menu seems to be messed up .

                            Comment


                            • #15
                              baker im running this and it's good but the texture quality is at the minimum. I tried gl_picmip and gl_playermip and gl_texturemode. what is the command to increase texture quality (because the menu is messed up and the option to select tex quality via the slider bar (0-3) is missing).

                              Help!
                              Originally posted by Magnus
                              Apology accepted.

                              Comment

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