Trilinear filtering is set using gl_texturemode gl_linear_mipmap_linear. <-- better quality
Bilinear filtering is the GLQuake default at gl_linear_mipmap_nearest.
Bilinear filtering is the GLQuake default at gl_linear_mipmap_nearest.
#define Q_rint(x) ((x) > 0 ? (int)((x) + 0.5) : (int)((x) - 0.5)) MSG_WriteShort (sb, Q_rint(f * 65536.0 / 360.0) & 65535);
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