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Darkplaces Power DM Config!
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Its working now
Unforuntately Im still seeing GMan... but hey...
Though you say Doom, I still think sprites. I like Doom3, but its not Doom to me, its an "artistic rendition from the flourescent era"
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Originally posted by scar3crowThough you say Doom, I still think sprites. I like Doom3, but its not Doom to me, its an "artistic rendition from the flourescent era"
Originally posted by scar3crowthe world would be a better place without the works of Valve.
EDIT: oh yeah, steam... but HL2 was great.Last edited by RocketGuy; 06-12-2006, 06:26 AM.
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Originally posted by MonsterAnyone know what the hell happened to mr. freeman at the end??
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this is gone way off topic....
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HL2 wasnt great, HL2 was a testament to how good Valve's texture artists are, how bored their mappers must be, how much the writers watch Sci-Fi made films and reread the Doom manual, and how busy their licensing department is in propping up the original Quake engine to look like new tech after all these years.
At least Painkiller acknowledged that it was linear and knew its plot was generic - that and they openly pimped the Havok physics engine because they liked it, as Bethesda did whenever people falsely associated the physics in Oblivion to them. Yes, you license something, you can do as you wish with it within that license, but its just in good taste to acknowledge who made what in your product. HalfLife was a fairly good action game with some weakspots that aged terribly and a hollow modding community (when your game only spawns recreations of other communities works or TCs of your work, thats a sign that youre not inspiring the creativity of others, merely the desire to replace your content). HalfLife2 is less of the same. I say less because it contains the sameness of HL but with less to it in terms of creativity and fun. HalfLife2 is a wonderfully produced piece of shit in my eyes.
If you cant tell, I have some negative opinions of Valve.
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/bump
/back on topic
BEHOLD! A POWER DM CONFIG FOR DARKPLACES!!!! (I had to make my autoexec.cfg from scratch)
autoexec.cfg
Code:+mlook; +speed; hostname "Canadian*Sniper's Server"; rcon_password "Snipey"; sv_protocolname "QUAKE"; sv_cullentities_trace 1; skill 3; r_novis 1; in_pitch_min -69.60937118530272726999999999999999999999999999999999999999999999; in_pitch_max 79.45312118530272726999999999999999999999999999999999999999999999; bind w "+forward"; bind s "+back"; bind a "+moveleft"; bind d "+moveright"; bind CTRL "+movedown"; bind SPACE "+jump"; bind MOUSE1 "+attack"; bind t "messagemode"; bind y "messagemode2"; bind ` "toggleconsole"; bind SHIFT "bestweapon 7 8 6 5 3 2 4 1"; bind p "say_team Hoho! Excellent! (%l) %p"; bind z "say_team Sounds great (%l) %p"; bind x "say_team Overruled (%l) %p"; bind v "say_team Enemy sighted! (%l) %p"; bind b "say_team Follow me! (%l) %p"; alias firstQuote "quote0"; alias quote0 "say_team Good luck! (%l) %p; alias firstQuote quote1;"; alias quote1 "say_team Go go go! (%l) %p; alias firstQuote quote2;"; alias quote2 "say_team I'm counting on you (%l) %p; alias firstQuote quote0;"; bind c "firstQuote"; alias +attack1 "impulse 1; wait; +attack;"; alias -attack1 "-attack; wait; bestweapon 7 8 6 5 3 2 4 1;"; alias +attack2 "impulse 2; wait; +attack;"; alias -attack2 "-attack; wait; bestweapon 7 8 6 5 3 2 4 1;"; alias +attack2zoom "fov 30; wait; sensitivity 30; wait; impulse 2; wait; +attack;"; alias -attack2zoom "-attack; wait; fov 90; wait; sensitivity 60; wait; bestweapon 7 8 6 5 3 2 4 1;"; alias +attack3 "impulse 3; wait; +attack;"; alias -attack3 "-attack; wait; bestweapon 7 8 6 5 3 2 4 1;"; alias +attack4 "impulse 4; wait; +attack;"; alias -attack4 "-attack; wait; bestweapon 7 8 6 5 3 2 4 1;"; alias +attack5 "impulse 5; wait; +attack;"; alias -attack5 "-attack; wait; bestweapon 7 8 6 5 3 2 4 1;"; alias +attack6 "impulse 6; wait; +attack;"; alias -attack6 "-attack; wait; bestweapon 7 8 6 5 3 2 4 1;"; alias +attack7 "impulse 7; wait; +attack;"; alias -attack7 "-attack; wait; bestweapon 7 8 6 5 3 2 4 1;"; alias +attack8 "impulse 8; wait; +attack;"; alias -attack8 "-attack; wait; bestweapon 7 8 6 5 3 2 4 1;"; bind MOUSE2 "+attack8"; bind MOUSE3 "+attack2zoom"; bind e "+attack6"; bind q "+attack1"; _cl_color "64"; _cl_name "…�N�…�DN��niper"; cl_backspeed "200"; cl_beams_instantaimhack "1"; cl_beams_lightatend "1"; cl_decals "1"; cl_forwardspeed "200"; cl_particles_explosions_shell "1"; cl_particles_quality "4"; cl_sidespeed "200"; cl_upspeed "200"; fov "90"; r_hdr_scenebrightness "3"; r_lightningbeam_thickness "8"; r_shadow_realtime_world "1"; r_shadow_realtime_world_lightmaps "0.500000"; r_skyscroll1 "2.000000"; r_skyscroll2 "4"; r_wateralpha "0.4"; r_waterscroll "10"; sensitivity "60"; vid_conheight "512"; vid_height "1024"; vid_refreshrate "75"; vid_width "1280";
Last edited by Canadian*Sniper; 04-26-2007, 12:50 AM.
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