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DirectQ 1.9.0-Bugs and Questions (April 2013)

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  • #16
    Originally posted by OV3RDR!VE View Post
    Im using vid_mode 24 that means 1024x768 @ 100hz . In game custom settings :

    cl_maxfps "160"
    host_maxfps "160"
    pq_maxfps "160"
    sv_maxfps "160"
    sv_aim "1.00"
    sys_ticrate "0.00625" // was 160 (Default 0.05)
    vid_mode "24"
    vid_vsync "1"
    vid_fullscreen "1"

    The game is sooooo smoother after using this (stable 100 fps with vsync on)(CRT monitors are the best)
    ----------------
    your host_maxfps is too high. set to 72-75 or else the physics in game will be screwed. ticrate is way to low, actually its not even used when playing singleplayer so thats out.

    just set cl_maxfps 100, vid_vsync 1, host_maxfps 72 and all should be fine.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #17
      for spiney

      Thanks for Sound quality now it is much better

      for r00k

      host_maxfps "160"
      pq_maxfps "160"
      sv_maxfps "160"
      cl_maxfps "160" these 4 commands are the same thing , they are all like one , if u set one then anothers will be like that one
      Last edited by OV3RDR!VE; 04-19-2013, 11:23 AM.

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      • #18
        well I changed

        autoexec.cfg

        cl_maxfps "120"
        host_maxfps "120"
        pq_maxfps "120"
        sv_maxfps "120"
        sv_aim "1.00"
        sys_ticrate "0.05"
        vid_mode "24"
        vid_vsync "1"
        vid_fullscreen "1"

        I set 160 for only one reason , If I will play at 640x480 @ 150 hz
        I will see 150 fps in-game , only for that

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        • #19
          host_maxfps is not the same as cl_maxfps...

          set host_maxfps to 72

          explanation:
          mhquake: To 72 FPS or not to 72 FPS, that is the question
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

          Comment


          • #20
            But will I loose my 100fps in game?
            thats so smooth

            also can I set -sndspeed 48000?
            Last edited by OV3RDR!VE; 04-19-2013, 11:22 AM.

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            • #21
              the closer you set the host_maxfps to 72 the less the physics will be corrupt.

              I agree that 100fps on a crt is like butter!!

              personally, i use motion blur if im playing singleplayer to hide the choppy framerates, though i dont think DQ has that option...
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #22
                but as I already mentioned before with 72 fps it also happens (sinking into ground)

                Its very uncomfortable to play with 72 , when your monitor can perform much more.

                I think the problem may be in a huge amount of corpses , and this may cause something like overflow . is there any command like cl_corpsestay in cs 1.6?

                what about -sndspeed?
                Last edited by OV3RDR!VE; 04-19-2013, 11:58 AM.

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                • #23
                  Erh, I can run DQ at 1000 fps without any gameplay issues.
                  sndspeed 48000 works in DP, haven't checked it in DQ, just try and see wether something blows up. That's my motto

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                  • #24
                    overdr!ve have u tried playing that mod on another engine?
                    try fitzquake or proquake to see if its an engine issue...
                    it might be a bug in the mod?

                    in qrack theres cl_deadbodyfilter which removes anything dead.


                    cool avatar btw
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • #25
                      It happens in Insomnia and Unforgiven and may be somewhere else , I really think that is the engine issue

                      I tried ProQuake , but when first map almost loaded , its causes overflow error , looks like very easy engine. All what I need - Find MH and tell him directly.

                      DirectQ is the best engine I`ve ever played.

                      -sndspeed 48000 works fine . Thanks for the avatar btw =D

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                      • #26
                        DirectQ is the best engine I`ve ever played.
                        true MH is a master.

                        he also worked on the RMQ engine like in 2010++
                        so grab a copy of that and see if you can get those mods working.

                        The work that MH did for the RMQ engine pumped it's FPS thru the roof up into DirectQ levels.

                        If you want a clean faithful quake, ati= directQ nVidia= RMQe

                        then theres dp and fte

                        then theres qrack and proquake

                        then theres software engines....like engoo etc..
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                        Comment


                        • #27
                          Look at the link r00k provided you with , I noticed things that are EXTREMELY relevant to your issue with DirectQ 1.9 , and short of just humoring r00k and just plopping the settings he recommended to you into your console & continue to try and reproduce the problems.


                          Here's the real kicker in the ass...
                          Originally posted by MH Blog
                          SUNDAY, JANUARY 23, 2011
                          To 72 FPS or not to 72 FPS, that is the question
                          VERSUS THE DirectQ 1.9 DATE

                          Release 1.9.0
                          Rating: Based on 1 rating
                          Reviewed: 0 reviews
                          Downloads: 7016
                          Released: Feb 18, 2012
                          Updated: Feb 18, 2012 by directq
                          Dev status: Stable
                          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                          • #28
                            MH's pretty caught up in RL and dropped off the radar some time ago. I'm sure he'll be back eventually. Just don't expect anything soon.

                            Comment


                            • #29
                              I have already played with host_maxfps 72 or cl_maxfps 72 , that is the same bug
                              THATS NOT ISSUE WITH FPS , that is something deeper.

                              Probably in the engine code , will wait for MH

                              Comment


                              • #30
                                I have met it again , when it happens Im starting hear that something blows up and falls into the water , sounds like huge amounts of gibs are falling into the water , and after that , some time later , at the special surface like ground , I started sinking into it.

                                May be it is a Large map , or huge amounts of monster spawns , has to be looked specially

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