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DirectQ 1.9.0-Bugs and Questions (April 2013)

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  • #31
    Also, I think MH has to add option for changing sample rate directly from game menu.

    Instead of writing -sndspeed in command line
    Last edited by OV3RDR!VE; 04-20-2013, 12:01 PM.

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    • #32
      just played third and final level of Unforgiven . 371 enimies like serious sam , I was playing with 72 FPS as default . after 15-20 mins post #30 happened. Looks like monster spawn overflow . Dont know exactly

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      • #33
        I am pretty sure MH solved this problem when he preview released DirectQ 2.0 to me directly, because I am a DirectQ fanatic. Truth be told I and others never have this problem,and I have used DirectQ to play singleplayer as well and it just doesnt happen.

        It's time to upgrade to a DX11 supporting video card , and please don't tell me you already own a DX11 capable videocard but are still chaining yourself to a dead OS , Windows XP.


        edit ; further thinking also tells me that he reached a point where he felt DirectQ 1.9 was polished enough, and possibly the sinking through map stuff was handled in later releases.
        Last edited by Mindf!3ldzX; 04-20-2013, 10:54 AM.
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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        • #34
          HE PROMISED THAT
          -----------------------
          Release Notes
          ------------------------
          This will be the final major release that supports Direct3D 9; from Release 2.0.0 onwards DirectQ will be moving to Direct3D 11.

          There may be one or two interim "patch" releases based on this version, but all further main development work will be focussed on the D3D11 move.
          -------------------
          Im talking about one patch or two patches for DirectQ 1.9.0 DirectX 9.0.
          That all what I wanted
          F*ck Win 7 !!!
          Last edited by OV3RDR!VE; 04-20-2013, 10:55 AM.

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          • #35
            I very wish that he will release one or two patches for DQ 1.9.0 DirectX 9, and I will play only this version on my old , stable WIN XP =)))

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            • #36
              Here is my settings , if someone interested
              Attached Files

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              • #37
                anothers
                Attached Files

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                • #38
                  Yeah , but I think , may be , he will make an exception and fix sinking bug in one patch for 1.9.0 if it possible , and I really think it is possible I wish it will be going that way =].

                  Hey , I guess I really found out what happens , I think it is in case of huge amount of monsters. when the time went to usually predicted point (~20mins) , I was going up the ladder and here spawned about 15 scrags , I started fighting with them and they ALL SUDDENLY blown up , and later as usual , corpses start flickering , I went a bit futher and started sinking =) ( . ahah f*ck it .

                  p.s. If you will see MH , pls tell him for watching this post fully , ok?

                  Can I use these command line commands with DirectQ : -nojoy and -noipx ?
                  Last edited by OV3RDR!VE; 04-21-2013, 02:33 AM.

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                  • #39
                    I have got new bug in Scourge of Armagon , in the level = the catacombs , near gold key , when I was passing the electric shields , An unhandled exception happened

                    Even with default settings the same things , when Im trying to pick up some stuff between electro shields

                    ANOTHER GUY WROTE :
                    ////////////////////////////////////////////////
                    I experienced the same problem of getting stuck on hipe1m2. At mid level something happened and I get stuck in a lot of places. I cheated and passed the level using noclip, but then on hipe2m3 got the same problem since the beginning of the map, so I suspected it was a bug of the engine because it happened even after loading the next map.

                    Actually I didn't try to load another level or loading a save, only restarting the engine.

                    Another thing that happened in hipe2m3, just before getting the gold key, on the lightning bolts that appear from the walls DirectQ crashes with the message:
                    "An unhandled exception ocurred."

                    I passed that part using noclip getting behind them, then killed them, but then i crossed the lighning bolts a few times and didn't crashed. On Quakespasm I don't get the crash.

                    I'm playing DirectQ with W7 32bit on a computer that doesn't have SSE2, so that may be a cause or not. I don't know.

                    BTW, Keep up the good work.

                    ////////////////////////////////////
                    Last edited by OV3RDR!VE; 04-26-2013, 09:08 AM.

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                    • #40
                      Also , I think these command line options should be unlocked to use in game menu

                      -bpp 32 -sndspeed 44100 -sndstereo -nocdaudio -sndbits 16 -nojoy -noipx

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                      • #41
                        plz kick me in the teeth / Windows XP
                        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                        • #42
                          Originally posted by OV3RDR!VE View Post
                          Also , I think these command line options should be unlocked to use in game menu

                          -bpp 32 -sndspeed 44100 -sndstereo -nocdaudio -sndbits 16 -nojoy -noipx
                          I use
                          stopsound , in multiplayer. -bpp isnt needed anymore afaik, neither is any of that stuff o_O


                          this is my command line parameters ; D:\Games\Quake\DirectQ.exe -iplog
                          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                          • #43
                            I have already told you that the problem IS NOT IN OS , thats only the engine bugs.
                            DirectQ absolutely perfectly supports Win XP , thats true.

                            I hope MH will come soon =D

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                            • #44
                              This will be the final major release that supports Direct3D 9; from Release 2.0.0 onwards DirectQ will be moving to Direct3D 11.
                              for what?
                              community can not finish a full pack of high-poly monsters, and you're talking about dx11

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                              • #45
                                I found one bug in SHRAK (It happens only in SHRAK) . When you become rapidly change weapons using MWHEELUP and MWHEELDOWN , game crashes to console with message like

                                Also , Is there any way to activate keypad?
                                Attached Files

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