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  • qc

    i made a few changes to qc with the inside3d how tos but i cant seem to get it to compile i dl and unziped frikqcc v2.6 to the same folder as my qc and double clicked the exe and it tells me :

    error opening SVQC/defs.qc: No such file or directory

    the defs.qc file is in there so i dont get it?

    feel free to lafe at me and point me to a link i should have read befor asking questions

    and thankyou for all your help with my stupid stoner questions

  • #2
    why are you using frikqcc? Actually, depending on what extra mods you have enabled in the progs.src, you maybe can't even use frikqcc.

    Also the compiler should not be in the SVQC folder. If you are going to put the compiler in the same folder as def.qc, you have to change progs.src and get rid of all "SVQC/". Otherwise put the compiler in the SVQC parent folder (which would be develop/ if you are using my source). The reason I included FTEQCC(GUI).exe in the develop/ folder (with a compile options menu), is because there is also CSQC. You put the compiler in the Parent folder and can easily compile either QC with very simple relative paths (SVQC/ | CSQC/) in the respective progs.src.

    Also, maybe you read a tutorial that told you to compile with firkqcc, (because it was written 7000,0000 years ago), but the compiler I gave you (which is already properly set-up) will work splendidly. You can even compile straight from Notepad++ with (I believe) cntrl+F1. That should bring up an options menu that allows you to:

    1) compile and close the compiler after compiling
    2) compile and view the logs
    3) compile and play regular old quake
    4) compile and start a specific ID1 map
    5) compile and start a specific map from a specific folder

    there is another option to
    compile and start a map from QuakeMod

    that can be ignored as it is a part of a larger thing that you don't have the rest of.
    Last edited by MadGypsy; 04-30-2013, 12:55 PM.
    http://www.nextgenquake.com

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    • #3
      thanks mg my computer broke and i swiched to a diffrent one and i did not have your full package on this computer just the qc. i did try to reget it but the link i tryed to use was no good. can you get me a working link? this other computer sucks! i cant play quake hd at all. radent gets stupid slow after making 2 rooms and it takes 2-3 min just to load a web page... ugh!

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      • #4
        please do not use frikqcc fteqc is the very best compiler!
        Download FTE QuakeWorld from SourceForge.net
        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

        syluxman2803

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        • #5
          nahuel thanks for the link!
          i tryed compileing MG qc with fteqc and i got the same thing

          Source file: progs.src
          outputfile: ../progs.dat
          compiling SVQC/defs.qc

          ************ ERROR ************
          Couldn't open file SVQC/defs.qc

          i did try also to compile the qc i have for mp1 and mp2 and it did make the progs data file. all i can guess is that i broke MG qc when trying to do the mods.

          not shure what to do besides deleat and start over from scrach...

          i never get these things the first time but by the 8 or 9 time i will...

          thanks for everyones help if it wasent for the 2 of you and GB i would have given up a long time ago. but for some reason i can't this shit keeps me up at night. and with all the help i have goten i cant stop trying to get this. some day i will have a mod it will suck but i cant just drop this project after you all have spent so much time trying to help me

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          • #6
            Keep at it.

            You are having a path issue - the compiler finds the progs.src, but not the qc files.

            It is not usual to have the progs.src in a different directory from the qc files. This is why you're encountering the error.

            This is how a vanilla progs.src looks like:

            ../progs.dat defs.qc quakeED.qc subs.qc fight.qc ai.qc combat.qc items. - Pastebin.com

            If yours has different paths in it, then you have to double check if those paths are correct. The fteqcc.exe should be in the same dir as the progs.src, and the qc files need to be in the place that's set in the progs.src.

            If nothing works out, have you tried cleanqc? It should be very easy to compile. You can get it by clicking "Download Master as tar.gz". Winrar should be able to unpack that. The compiler is already in the correct place and you should be able to compile the progs.dat by just running that.

            https://gitorious.org/cleanqc/cleanqc/trees/master
            Scout's Journey
            Rune of Earth Magic

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            • #7
              if you've just copied them out of some .zip with winzip and its flat file listing, use the 'extract files' option instead, and be sure to select the 'retain directories' checkbox.
              Some Game Thing

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              • #8
                my progs.src looks like

                ../progs.dat

                SVQC/defs.qc
                SVQC/extra/dpextensions.qc // darkplaces extension
                SVQC/extra/sv_user.qc // player physics
                SVQC/subs.qc
                SVQC/fight.qc
                SVQC/ai.qc
                SVQC/combat.qc
                SVQC/items.qc
                SVQC/weapons.qc
                SVQC/splat.qc
                SVQC/world.qc
                SVQC/client.qc
                SVQC/player.qc
                SVQC/monsters.qc
                SVQC/doors.qc
                SVQC/buttons.qc
                SVQC/triggers.qc
                SVQC/plats.qc
                SVQC/misc.qc

                SVQC/monsters/ogre.qc
                SVQC/monsters/demon.qc
                SVQC/monsters/shambler.qc
                SVQC/monsters/knight.qc
                SVQC/monsters/soldier.qc
                SVQC/monsters/wizard.qc
                SVQC/monsters/dog.qc
                SVQC/monsters/zombie.qc
                SVQC/monsters/boss.qc

                SVQC/monsters/tarbaby.qc // registered
                SVQC/monsters/hknight.qc // registered
                SVQC/monsters/fish.qc // registered
                SVQC/monsters/shalrath.qc // registered
                SVQC/monsters/enforcer.qc // registered
                SVQC/monsters/oldone.qc // registered

                SVQC/extra/hl_doors.qc // rotating entities
                SVQC/extra/weather.qc // triggerable weather entity
                all the files are in the same folders as it shows hear. maybe the file got messed up when taking it from the broken computer to the other slow computer.

                the dl link for the clean qc did not work for me ill try later or find a diffrent clean qc


                side note that map file i sent you that was broken opened in
                GtkRadiant-1.6-20121007 under the quake live game im still trying to learn blender as you told me but i hafe to say it overwelmes me at this time. what do you think if i make the window in radiant and exported it as a wavefont object? or am i still asking for it trying to make a circle in radiant

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                • #9
                  GB isn't wrong, but he isn't right either. The way I gave you the QC setup is flawless and the only way I ever mod. My QC's are separated for organizational purposes and all paths are correct. If you changed something, then that's where your mistake lies.
                  http://www.nextgenquake.com

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                  • #10
                    I uploaded the QC again for you (archive it, man). Note, this does not include my triggerable weather update (I'm not on that computer). If you want the update just go here. From there you can just copy paste over the old one. That thread also has the .ent definition for weather which you can easily append to your .ent.
                    http://www.nextgenquake.com

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                    • #11
                      thanks mg disregard the pm thanks for uploading it twice.

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                      • #12
                        I've actually uploaded it about 6 times in the last month. Filedropper does not maintain files that aren't getting constant hits. That's actually fine with me.

                        I am building an addition to my QC. It's a side side side project. Hopefully I will have something (that I have never seen or heard of in Quake) soon.
                        http://www.nextgenquake.com

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                        • #13
                          i tryed to unzip it with winzip and 7-zip file manager both told me it could not be opened? i was able to open other zip files.

                          something new to quake!

                          everytime i think of something that would be cool its already been done

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                          • #14
                            Hey, do this.

                            1) unzip my package
                            2) click quake/id1/develop/qccompile.bat
                            3) choose option 1
                            4) back-up to the ID1 folder (that the develop folder is in)

                            You should now have a progs.dat. If there is no progs.dat, then we have a problem.


                            edit: 7zip told you it can't be opened? I made it with 7zip (last month).

                            right click/7zip/open archive

                            @everything has been made: not what I'm making. Never been done in Quake (period). Am I wrong GB?
                            http://www.nextgenquake.com

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                            • #15
                              Originally posted by JDSTONER View Post

                              side note that map file i sent you that was broken opened in
                              GtkRadiant-1.6-20121007 under the quake live game im still trying to learn blender as you told me but i hafe to say it overwelmes me at this time. what do you think if i make the window in radiant and exported it as a wavefont object? or am i still asking for it trying to make a circle in radiant

                              There are things brushes are good for, and that is not one of them.

                              It might load in GTKR 1.6 under QuakeLive, but really you're just prolonging your suffering there. The answer is, static mesh (.obj) and misc_model.

                              Scout's Journey
                              Rune of Earth Magic

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