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Could you give a bit more info? What error are you getting? Do you have a condump? When you say it works on PC is this using a custom engine or vanilla engine? A few more details and I might be able to help.
I do not have a Wii nor do I know anyhone who has one.
So, I assume you do not have acces to the console, right (to read what it says) ?
If your mod runs on your pc with standard Quake, then it should also run on your Wii.
Be aware that DP and FTE do not care/ignore about the "progdefs.h out of date" issue.
Which your Wii engine might not be ignoring and thus refuse to start (DirectQ also refuses to start for example).
Try a simple mod, like change the ogre�s grenade model into a laser model or something and see if that mod runs on your Wii. Before you start modifying the defs.qc. Try adding new fields and stuff to defs1.qc or something.
Otherwise write a letter to Wii and suggest them to use a custom engine like FTE or DP
i will give directQ a try and see if i can make it crash... my mod dose start in wii but freezes randomly and dose not seem to do it consistently. most time when i messed up on the qc you get a "black screen of death" this is not the case with this issues. i will try and set up a second defs qc i added lots of guns in the defs so maybe separating them will help.
the new mdl i used seem not to be the issues the nail i made still works with original progs
and yea i did wright a letter to the community at inside3d requesting some one look at upgrading the engine it was read 200+ times but never responded to.
wii is a cheep system now days its worth getting the kids love it big and small. but if you want to give wii a try check this out Dolphin - Gamecube and Wii Emulator
thank you for the tip on the doom wad editor talisa
if i see a issues i don't understand that pops up in the counsel ill post back with the info
thankyou all for taking the time and sharing ideas
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