About a week ago, I was talking with Lardarse and he had mentioned that LordHavoc made a random map maker that does a very intelligent job or making maps. Although Lardarse provided me with a binary, I haven't tried it yet but we got into a discussion of an idea.
1. Dungeon games

I wonder how hard it would be to modify such a thing to create random maps with, say, 5 levels and random halls and rooms and a limited number of options to decend further into the dungeon to reach whatever the goal is at the bottom of the dungeon.
There could be healing pools or what not and some treasure chests like used in maps such as rc3 or Duke of Ontranto.

Actually, Fat Controller's custom entities development kit (author or the above maps) has so many medieval monsters (archers, who knows what else) with the QuakeC and the models/sounds probably would suffice for the content.
2. Clue like murder mystery game (single player)
I have no idea where or when I got ahold of this old game, but there was once an old DOS game called Sleuth that was a very well implemented Clue-like murder mystery game.

Download of this old game I located
The theme of the game was that you went around a house and found items and asked for alibis and searched for bloodstains and eventually you had to identify the murderer or be killed. I can't remember if you got killed by hanging around the real murderer too long or if it was just a time limit, but there was a scary "THE MURDERER IS STALKING YOU ..." message.
I think I last played this addictive game with crappy graphics on my Windows 98 machine and remember little about it, but I don't see why a Quake mod couldn't do this superbly.

I think a map in the style of one of Scragbait's maps would be perfect, although the corridors would need to wider.
Then again, ORL has made many killer indoor maps, like Orlmap2.
1. Dungeon games

I wonder how hard it would be to modify such a thing to create random maps with, say, 5 levels and random halls and rooms and a limited number of options to decend further into the dungeon to reach whatever the goal is at the bottom of the dungeon.
There could be healing pools or what not and some treasure chests like used in maps such as rc3 or Duke of Ontranto.


Actually, Fat Controller's custom entities development kit (author or the above maps) has so many medieval monsters (archers, who knows what else) with the QuakeC and the models/sounds probably would suffice for the content.
2. Clue like murder mystery game (single player)
I have no idea where or when I got ahold of this old game, but there was once an old DOS game called Sleuth that was a very well implemented Clue-like murder mystery game.

Download of this old game I located
The theme of the game was that you went around a house and found items and asked for alibis and searched for bloodstains and eventually you had to identify the murderer or be killed. I can't remember if you got killed by hanging around the real murderer too long or if it was just a time limit, but there was a scary "THE MURDERER IS STALKING YOU ..." message.
I think I last played this addictive game with crappy graphics on my Windows 98 machine and remember little about it, but I don't see why a Quake mod couldn't do this superbly.

I think a map in the style of one of Scragbait's maps would be perfect, although the corridors would need to wider.
Then again, ORL has made many killer indoor maps, like Orlmap2.
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