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  • #16
    HMMMMM, overhead maps , with flashing little coloured DOTS coorsponding to what team your on,and when one of your team mates is taking damage,it flashes!! or the brightness of your coloured dot indicates your health status.

    Rook is a genious,give that man the whole cookie jar.
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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    • #17
      Originally posted by Mindf!3ldzX View Post
      overhead maps
      I'm dumb. What is this?

      flashing little coloured DOTS coorsponding to what team your on
      I get so f'd up in a game if I've been red for a hour and then end up on the blue team next game.

      I actually sometimes say to myself out loud "I'm blue, shoot red people", "I'm blue, shoot red people". At the beginning of maybe the first 3 rounds.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #18


        I just googled for one

        Upper left is boxes area,below that is Red Armour area , and you can get the jist from there. It would almost nearly make team_say obsolete , and if you make it a toggable option or purely optional for those who want the feature,and for those who dont have it but want to try it,they toggle it on,and it gives them a link because they dont have the image.

        Also,it appears that someone has already coded such a feature,which should make it 10x easier to implement ;o
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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        • #19
          No intermission auto map-change at end of game! (When automatic map rotation is on, of course).

          Rook did a kick-ass job with the changes to support Dredd's automatic map rotation, but I'm so impatient that I have to say I'd prefer not seeing the intermission and instead see

          "Map change in 5 seconds"
          "4"
          "3"
          "2"
          "1"

          Originally posted by Mindf!3ldzX View Post
          Well, that's an client engine modification, server engine modification and by necessity would require QuakeC re-programming.

          Think of anti-wallhack. An observer isn't going to be receiving player positions.

          Unless Rook modified the server exe to allow it for observers, which means that CAx would have to be reprogrammed to tell the server who is an observer. And, of course, the client would need to have this mode available. A lot of work! Is Rook working on this or is this just for idea box?
          Last edited by Baker; 01-29-2008, 04:58 AM.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #20
            Originally posted by Mindf!3ldzX View Post


            I just googled for one

            Upper left is boxes area,below that is Red Armour area , and you can get the jist from there. It would almost nearly make team_say obsolete , and if you make it a toggable option or purely optional for those who want the feature,and for those who dont have it but want to try it,they toggle it on,and it gives them a link because they dont have the image.

            Also,it appears that someone has already coded such a feature,which should make it 10x easier to implement ;o

            great idea, but it would have to be toggled, or else on smaller maps it might be distracting.

            I like this idea though, reminds me of Day of Defeat type of map
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            • #21
              It's a great idea,and I cant believe Rook hatched it out of sarcasm haha
              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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              • #22
                Originally posted by Baker View Post
                No intermission auto map-change at end of game! (When automatic map rotation is on, of course).

                Rook did a kick-ass job with the changes to support Dredd's automatic map rotation, but I'm so impatient that I have to say I'd prefer not seeing the intermission and instead see

                "Map change in 5 seconds"
                "4"
                "3"
                "2"
                "1"
                but if intermission and your "5 second count down" are the same length, whats the difference besides the intermission view?
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                Quake One Resurrection

                QuakeOne.com/qrack
                Great Quake engine

                Qrack 1.60.1 Ubuntu Guide
                Get Qrack 1.60.1 running in Ubuntu!

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                • #23
                  Sometimes people view intermission as a good time to leave.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                  • #24
                    Originally posted by Baker View Post
                    Sometimes people view intermission as a good time to leave.
                    Makes sense and now that I think about it good idea. It kind of makes it feel like the game is over time to leave.
                    thats bad.
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                    Quake One Resurrection

                    QuakeOne.com/qrack
                    Great Quake engine

                    Qrack 1.60.1 Ubuntu Guide
                    Get Qrack 1.60.1 running in Ubuntu!

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                    • #25
                      I believe in the new mod we should be able to vote on team only observation, there are some players (teams) that use teamspeak in this game to tell others the health/location of an opposing player.. even in pub games. Without an admin, this would be a great feature to limit teams to obs only their team.

                      If they really want to watch both teams, the "observer" status should let them do so.

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                      • #26
                        Originally posted by Rampage View Post
                        I believe in the new mod we should be able to vote on team only observation, there are some players (teams) that use teamspeak in this game to tell others the health/location of an opposing player.. even in pub games. Without an admin, this would be a great feature to limit teams to obs only their team.

                        If they really want to watch both teams, the "observer" status should let them do so.
                        It has a team camera lock option, it has to be set in a config file.

                        (I don't think an admin can turn it on, maybe I'm wrong.)
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #27
                          Originally posted by Mindf!3ldzX View Post
                          with flashing little coloured DOTS coorsponding to what team your on
                          I'm adding an optional color "dot" [well, actually it's a square] in the top left corner in the next version of ProQuake that shows the color of your team.

                          I almost always forget my team color when I switch colors.

                          It'll be cl_colorshow. It'll be off by default.
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                          • #28
                            Originally posted by Yellow No. 5 View Post
                            Thats what [Eff: __ ] means, son.

                            For the record, I have long lobbied for it to show the much more relevant LGeff and Dhits, rather than overall eff.

                            There could be a separate quick stats impulse for that?
                            Tis' what I'm saying! I want weapon eff for single rounds.
                            SpeakNow.QuakeOne.Com
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                            AIM - EMHof1

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                            • #29
                              Wow theres been a lot added to this thread in the last 10 hours.
                              SpeakNow.QuakeOne.Com
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                              AIM - EMHof1

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                              • #30
                                Originally posted by by baker
                                I get so f'd up in a game if I've been red for a hour and then end up on the blue team next game.

                                I actually sometimes say to myself out loud "I'm blue, shoot red people", "I'm blue, shoot red people". At the beginning of maybe the first 3 rounds.
                                that is why proquake needs colored crosshair like qrack has.. in qrack i make my crosshair match my team color so i always instantly know what team i'm on..

                                see here how to do it in qrack..

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